A few suggestions/ideas

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Drool
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Re: A few suggestions/ideas

Post by Drool » April 28th, 2017, 10:59 pm

paultakeda wrote:
April 28th, 2017, 10:12 am
Right now, when you see 0% when attempting to use a skill, in combat or otherwise, is it really 0%?
Yup. At least with skills, 0% means the game won't even let you try. Very literally 0%.
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paultakeda
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Re: A few suggestions/ideas

Post by paultakeda » April 30th, 2017, 8:12 am

Drool wrote:
April 28th, 2017, 10:59 pm
paultakeda wrote:
April 28th, 2017, 10:12 am
Right now, when you see 0% when attempting to use a skill, in combat or otherwise, is it really 0%?
Yup. At least with skills, 0% means the game won't even let you try. Very literally 0%.
That alone makes me want some aspect of WL-MSPE returned to the game. There should always be SOME chance.

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Gizmo
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Re: A few suggestions/ideas

Post by Gizmo » August 17th, 2017, 9:43 pm

paultakeda wrote:
April 30th, 2017, 8:12 am
Drool wrote:
April 28th, 2017, 10:59 pm
paultakeda wrote:
April 28th, 2017, 10:12 am
Right now, when you see 0% when attempting to use a skill, in combat or otherwise, is it really 0%?
Yup. At least with skills, 0% means the game won't even let you try. Very literally 0%.
That alone makes me want some aspect of WL-MSPE returned to the game. There should always be SOME chance.
I agree. With Fallout, IIRC, there was always a 5% chance of success regardless of penalties. What I liked about Fallout's skill system was that skill proficiency went above 100% for the purposes of applied penalties. (IE. max success was capped at 95%, but a task with a -30% difficulty saw their penalty taken from the full skill level.. So a proficiency of 120% meant max a success was then 90% for that attempt.)
* If I do not recall it correctly, this is still how I would want it.

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