New Highpool screenshot

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Brother None
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New Highpool screenshot

Post by Brother None » August 5th, 2013, 10:41 am

Exploring Highpool, the rangers are set upon by a pack of gila monitors.

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TotalWaste
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Re: New Highpool screenshot

Post by TotalWaste » August 5th, 2013, 10:55 am

Love the guy cheering for the lizards :lol:

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Zombra
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Re: New Highpool screenshot

Post by Zombra » August 5th, 2013, 11:01 am

My favorite screenshot yet, which is weird because it doesn't feature anything particularly incredible. But there's something so atmospheric about that wall. At first I thought it was a dam, but now that I see another wall across the way, I have no idea where the Rangers are!
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Re: New Highpool screenshot

Post by CougarJo » August 5th, 2013, 12:17 pm

I so much want more screenshots with crowdsourced assets :D The game looks very sweet!

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Re: New Highpool screenshot

Post by Mel Content » August 5th, 2013, 12:26 pm

Looks good keep it going please.

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Ronin73
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Re: New Highpool screenshot

Post by Ronin73 » August 5th, 2013, 3:14 pm

Yeah, this is one of the screenshots that was used in the recent German magazine article.

This is much clearer though. I like it a lot.
The biggest failure in the recent past is this assumption that the audience is not smart.Too much effort is being spent making it dummy proof..all the clues are being held right in front of their nose.The exploration and journey is the reward

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Grohal
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Re: New Highpool screenshot

Post by Grohal » August 5th, 2013, 4:13 pm

Looks great. :D
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Woolfe
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Re: New Highpool screenshot

Post by Woolfe » August 5th, 2013, 4:36 pm

DAMMIT.... Stupid work image filter! It looks great on my wholly inadequate smartphone screen :(
It's not too late. Make it Eight!

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Re: New Highpool screenshot

Post by Son of Max » August 5th, 2013, 6:12 pm

Gila Monitors (Desert Lizards?) are back, it would seem. (Awesome.) but what I really find intriguing is what Highpool looks like all fleshed out like this: Looks like it was built around a dam complex, with the dam itself visible in the background and what looks like a pump house in the foreground (that structure the guy's standing on) and that makes it all very interesting.

Keep it coming!
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Re: New Highpool screenshot

Post by salt1219 » August 5th, 2013, 7:02 pm

Wow that looks great
Mostly harmless.

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vault87supermutant
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Re: New Highpool screenshot

Post by vault87supermutant » August 5th, 2013, 7:25 pm

I've never been this excited for just a screenshot :D

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Re: New Highpool screenshot

Post by ffordesoon » August 5th, 2013, 9:07 pm

LOOKS TOO CARTOONY

FAIL

( ;) )
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Re: New Highpool screenshot

Post by Drool » August 5th, 2013, 9:23 pm

Zombra wrote:At first I thought it was a dam, but now that I see another wall across the way, I have no idea where the Rangers are!
Highpool's in a box canyon, remember? ;)
Alwa nasci korliri das.

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Ranger1
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Re: New Highpool screenshot

Post by Ranger1 » August 5th, 2013, 11:48 pm

I'm liking it :P

I wonder if you can sneak up on that jerk laughing at my rangers.
A little push and it's "oh what a terrible accident" :twisted:

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Woolfe
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Re: New Highpool screenshot

Post by Woolfe » August 6th, 2013, 12:18 am

Ranger1 wrote:I'm liking it :P

I wonder if you can sneak up on that jerk laughing at my rangers.
A little push and it's "oh what a terrible accident" :twisted:

he might be warning them. All the rangers look to staring at the one gila monster up front, but there are 3 behind them.

Duhn Duhn DUHHHHHN

Ok now I can see the picture at home, they look like they are running from the 3 gila monsters... but same difference.
Last edited by Woolfe on August 6th, 2013, 2:31 am, edited 1 time in total.
It's not too late. Make it Eight!

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Re: New Highpool screenshot

Post by Darkzone » August 6th, 2013, 1:48 am

Dear Brother None please tell the developer team the following:
People what is always bothering me, is the grass, always the same grass.
Come on buy an different grass pack, i don't mean the one to smoke, and dsynchronize the grass in wave forms!! :evil:
In the demo it gives me motion sickness, the synchronized movement of the grass. :?
Think about it i have to play this game about nearly 30 hours. And the same grass looks also terrible cheap,
and generic.
In the Wasteland every breath i take. I am.

Thank you Brian Fargo for the games i play.
Thank you Fields of the Nephilim for the music i hear.

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Crosmando
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Re: New Highpool screenshot

Post by Crosmando » August 6th, 2013, 2:35 am

Lol grass, next they'll be complaining about the hand textures on Rangers

Graphics whores, graphics whores never change
Matthias did nothing wrong!

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sparkee666
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Re: New Highpool screenshot

Post by sparkee666 » August 6th, 2013, 2:38 am

Crosmando wrote:Lol grass, next they'll be complaining about the hand textures on Rangers

Graphics whores, graphics whores never change
lets just make grass type an option. :lol:

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Woolfe
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Re: New Highpool screenshot

Post by Woolfe » August 6th, 2013, 2:41 am

Crosmando wrote:Lol grass, next they'll be complaining about the hand textures on Rangers

Graphics whores, graphics whores never change
Well in all fairness. A little bit of different grass wouldn't hurt
It's not too late. Make it Eight!

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Crosmando
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Re: New Highpool screenshot

Post by Crosmando » August 6th, 2013, 2:55 am

Fair enough.

Also those mutated Gila monitors remind me how awesome a Wasteland game in Australia would be, can you imagine the sheer terror of all the creepy crawlies we have here mutated to insane sizes :o
Matthias did nothing wrong!

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