Ronin73 wrote:
I'm confused.
If inXile had chosen a grid inventory would this have somehow prevented Wasteland 2 from being ported to various console and other gaming platforms in the future? I personally don't care if they do, myself.
I'll admit I haven't owned a console of any kind since the ancient Atari 2600, but are list inventories really indicative of console games in general or is this statement the new "cartoony" of UI's ? (i.e. I don't really like it, so I'll throw this out as a complaint) because I've seen this comment pop up more than a few times now.
Well, i guess it could be that when someone thinks about a grid it somehow immediately means tetris kind of aranging of items in it. and with that the various console controllers would have a problem.
Therefore you get a list which can be scrolled with gamepads and whatever. Simple up and down direction keys and press A to select. etc.
But when i say "GRID" i just mean a space big enough to hold all or most of the item icons or... pics-models.
just like in Stalker games, for example.
There is no tetris there because you always have more then enough space for all items.
And even if Wasteland 2 will have much more items to collect and carry - tab sections of inventory would deal with that easily.
Weapons, ammo, tools, utilities, electronics, medicine,... whatever, etc - depending on what they have in the game.
Lately, many games that supposedly were built for PC had list inventories... because of planned console versions.
And what i dislike very much with that approach is that the companies basically cut corners and distort PC inventory in order to have an easier job later on (or the console version comes out first and then they dont have to work on a new inventory for PC but just port it in some half assed horrible way).
Witcher 2, ass defect games, facepalm 3 and New Vegas.... probably many, many more.
As ive said, i wouldnt mind they do make a console version or other versions later on. Go ahead - make more money.
Just dont mess with the PC version because of it.
If you want a console version - make it later. I dont care how much it would cost or how difficult or not that might be.
Thats about the thinking i have about the issue.
BN says they didnt do it for those purposes, so alright. I tend not to think people are liars without any evidence for it.
Glad to hear it.
Hmm... maybe one of the reasons for the list is that nowadays a lot of people use gamepad controllers to play even on PC...
As for that.. i ... dont have any sympathy either. Really. None.
paultakeda wrote:
To me the choice is dependent on game design. Tetris grids are useful when inventory is intended to be severely limited and forces the player to make choices.
I think ive said that "grid" doesnt need to be made for that "tetris" mechanics and that there is nothing forcing it to use tetris mechanics - at all - about five times already.