Permanent injuries

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Ziggy
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Permanent injuries

Post by Ziggy » March 15th, 2012, 2:34 pm

How about permanent injuries? One of the things I always liked about the Mad Max movies is how they handles injuries: They crippled Max's leg in the first movie and he didn't just miraculasly recover in the second (and third) movie which added a level of realism and character to the whole survival aspect of those movies.
Fallout 1 and 2 (yes yes i know, this isn't Fallout) did a decent job at this and I think something similar could perhaps be a good idea for this game. They could even expand on it and maybe include different ways to heal different injuries. Like needing to find a legbrace to stabalize a crippled leg.

Also, sorry about my terrible engish. It's nowhere near being my first... or second or third language and I"m still a little unconfertable using it. I hope I'm not to hard to understand.

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hiptanaka
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Re: Permanent injuries

Post by hiptanaka » March 15th, 2012, 2:39 pm

Some form of permanent injuries would be really cool. It'd add history to your characters, so that you can look back after beating the game and remembering the event in which Ted got his knee severed. It could also be an interesting balance with characters growing stronger as they level up, and them becoming weaker as they get hurt in battle (and maybe age). It would fit if it retains the system where you can replace PCs throughout the game.

Steam protip: Achievement for beating the game start to finish without replacing any PC. ;)

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Proton Axeman
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Re: Permanent injuries

Post by Proton Axeman » March 15th, 2012, 2:40 pm

Random gimping != good player experience. It encourages more reload/reload/reload.

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hiptanaka
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Re: Permanent injuries

Post by hiptanaka » March 15th, 2012, 2:41 pm

Proton Axeman wrote:Random gimping != good player experience. It encourages more reload/reload/reload.
Not in a potential hardcore/iron man mode, where you can't load.

Ziggy
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Re: Permanent injuries

Post by Ziggy » March 15th, 2012, 2:43 pm

hiptanaka wrote:
Proton Axeman wrote:Random gimping != good player experience. It encourages more reload/reload/reload.
Not in a potential hardcore/iron man mode, where you can't load.
Or if you simply want to live with the consequences.

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Proton Axeman
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Re: Permanent injuries

Post by Proton Axeman » March 15th, 2012, 2:44 pm

Permanent consequences that aren't related to skill? This isn't a slot machine simulator.

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hiptanaka
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Re: Permanent injuries

Post by hiptanaka » March 15th, 2012, 2:47 pm

Proton Axeman wrote:Permanent consequences that aren't related to skill? This isn't a slot machine simulator.
But now you're postulating that it's not related to skill. The risk could very well be dependent on your tactics, somehow.

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skotona
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Re: Permanent injuries

Post by skotona » March 15th, 2012, 3:01 pm

Permanent injuries sounds nice, but only if you can replace the severed part with equally functional prosthetic. Actually it would also be cool if prosthetics could add some possibilities. Like you have the artificial leg that allows you to move faster and to balance things up it can have some disadbantages.

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enderandrew
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Re: Permanent injuries

Post by enderandrew » March 15th, 2012, 3:03 pm

I think it was Ghost Recon that treated bullets the way they should be treated, as very lethal.

When squad members got shot, they either were out of commission for a mission or two, or they died.

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Gabriel77Dan
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Re: Permanent injuries

Post by Gabriel77Dan » March 15th, 2012, 5:05 pm

Well, I dunno, with Medicine and Doctor shouldn't we be able to prevent the injuries from being permanent?
Would suck to pick Doctor, raise it to full then still walk around with a party that looks like it's been in a 7 car pile-up.

Tel Prydain
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Re: Permanent injuries

Post by Tel Prydain » March 15th, 2012, 5:11 pm

I aprove this idea...
As long as there are clear ways to avoid it and ways to fix it (Give me my Robo arm!)

But I do wonder if it is prehaps too ambitious given the timeframe.

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hiptanaka
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Re: Permanent injuries

Post by hiptanaka » March 15th, 2012, 5:12 pm

Gabriel77Dan wrote:Well, I dunno, with Medicine and Doctor shouldn't we be able to prevent the injuries from being permanent?
Would suck to pick Doctor, raise it to full then still walk around with a party that looks like it's been in a 7 car pile-up.
Well, I'm thinking more like scars that make you bleed easier, or a limp for a really seriously damaged leg.

Of course the doctor skill should be useful. Maybe as a way to prevent permanent damage in the first place. If you don't treat a broken leg properly, it's sure to give you a limp.

Arcanum had scars, but they didn't have any effect on gameplay, as far as I remember. Maybe charisma? I like that concept, if it could be evolved in an interesting way.
Tel Prydain wrote:But I do wonder if it is prehaps too ambitious given the timeframe.
Yeah. It's not the most important feature. But it could be fun.

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Gabriel77Dan
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Re: Permanent injuries

Post by Gabriel77Dan » March 15th, 2012, 5:25 pm

hiptanaka wrote:
Gabriel77Dan wrote:Well, I dunno, with Medicine and Doctor shouldn't we be able to prevent the injuries from being permanent?
Would suck to pick Doctor, raise it to full then still walk around with a party that looks like it's been in a 7 car pile-up.
Well, I'm thinking more like scars that make you bleed easier, or a limp for a really seriously damaged leg.

Of course the doctor skill should be useful. Maybe as a way to prevent permanent damage in the first place. If you don't treat a broken leg properly, it's sure to give you a limp.

Arcanum had scars, but they didn't have any effect on gameplay, as far as I remember. Maybe charisma? I like that concept, if it could be evolved in an interesting way.
Oh scars and limps, well sure. That could definitely work, but having an effect on gameplay?
Iiiiiiidunno about that... I remember the amounts of times I got "You were hit for 10 hit points, the scars will make good party talk" but it never really had an effect, if they did have an effect it could end up becoming rather tedious.
Perhaps if the % of getting a scar was lowered so that it was rarer to get a really nasty scar then yeah it could definitely be a good idea to have them impact on the dialogue.
But if they're too common then it could become frustrating to walk around like Frankensteins Monster.

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hiptanaka
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Re: Permanent injuries

Post by hiptanaka » March 15th, 2012, 5:33 pm

Well, if there's no impact on gameplay, there's not much point in having them, eh? Maybe some specific traits/"bad perks", stat caps, or something. I like that kinda stuff sometimes. Like how characters aged in Realmz. Still just speculating, though. I'm not 100% sold myself. :)

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Gabriel77Dan
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Re: Permanent injuries

Post by Gabriel77Dan » March 15th, 2012, 6:08 pm

hiptanaka wrote:Well, if there's no impact on gameplay, there's not much point in having them, eh?
I suppose not, except maybe for superficial reasons, like looking cool with a fatass scar across the face. ;)

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