
Wasteland 3 Alpha Known Issues 08/21/19
Welcome to the Wasteland 3 Alpha! Please consult this list before submitting a bug report. It may be that we are already aware of your issue.
Now addressed as of mid-day 08/21/19 update:
- Radio calls will now play without interruption.
- Nuclear Armor should now be visible.
General
- Character's ambush mode can be cancelled by placing vehicle on the character
- Destroyed Kodiak can be walked through
- Combat Started banner remains on loading screen during Quick Load
- Diggables and graves have the option to be looted more than once
- Camera lags behind party members and vehicle on movement
- Killing enemies who haven't yet spotted the player may cause their detection feedback to get stuck
- Drawbridge winch can be targeted/destroyed after being activated with AOE attacks
- Detection circles around enemies disappear, when player skips combat with them and progress gameplay to another combat
- Booze box behind the bridge may not present its content when player loots it
- Kodiak does not take the damage from the Fumer
- Weapon in second slot does not reload automatically after combat ends or if re-equipped
- Gondola Breathers do not have click-on barks
- Sandbag destructible cover objects enter damaged instead of destroyed states when run over by car
- Player can drive into rocks in mountains near Aspen
- Missing radio call may occur while setting off door trap at bear area
- The name of the Author of Bark and Radio message disappears in the last second of its duration
- Gas Mine can be triggered after being destroyed with a frag grenade
- Looting Cassette tapes will cause the next VO moment to finish prematurely
- Certain weapon sounds may not play properly when firing or reloading
- Sound Effect/Audio loop in the area by the crane after killing enemies
- Heavy Machine Turret has dying breather SFX played when destroyed
- Volume level of some sound effects depends only on Master Volume
- Growler Cub may not play attack sounds
- Gameplay SFX's of player actions trigger during loading screen
- the Red Dragon consuming .50 Cal ammo instead of .30-06
- Kodiak may teleport during first combat after choosing specific destination
- Mob and Companion Parameters can be seen when entering Precision Strike
- Switching weapons reset Precision Strike
- Occasional delays between actions when melee characters attack
- In combat, moving the mouse far from the selected PC and back can trigger the Lucky Action text and VFX inappropriately
- Pulse Rifle shots normal bullets instead of energy projectiles while using Precision Strike
- Entering attack mode when in "stopping" animation delays the weapon being drawn
- [Precision Strikes] De-selecting a button for a body part doesn't un-highlight it
- Missed melee attacks still show impact sparks
- Movement line preview can get stuck on the combat grid
- May be difficult to select characters in combat when they are clustered together.
- Player character suddenly loses health, then regains it after successful hit from Slicer Dicer
- Player character may teleport down the ladder during triggered combat mode
- Footprints are not displaying correctly on snowy terrain
- Light flash and performance hitch when switching weapons
- Cover/Explosive barrels clipping into terrain in bunker
- Vehicle's smoke flow VFX is pinned to vehicle's model while moving
- Resolution switches automatically for option with higher screen refreshing rate, when player chooses option with lower rate
- Grenade explosion VFX may appear pixelated
- Brightness, Contrast and Saturation options does not cause any changes after moving the sliders
- 1 Handed Bladed melee attacks during exploration play combat idle animation too fast
- Killing an enemy out of combat may cause delayed death animation
- Free-aiming a shotgun at self causes character to stare at feet
- Characters' weapons pop as soon as aiming is started, regardless of animation
- AP bar may not preview correct action cost when player moves it on combat grid
- After performing Ambush by an enemy hiding behind high-cover, his model stays in attack position
- Nuclear Helmet clips through Scotchmo and Doc Nails’ head
- Growlers and Growler Cub movement animation has issues when performing two last steps
- Graphical issues with Control Menu slots and Restore Defaults, Close keybinds
- Rocket launcher reload plays too fast
- Certain armor sets may have small gaps between them, causing clipping through and blank spaces on character model
- Snowing VFX is present on the walls in Slicer Dicer cellar
- FPS drops between 13-24 for 2 seconds when managing the Inventory
- A small number of weapons have tiny icons
- Blood splatter VFX for "Bleeding" status effect are not final
- Player vehicle damage and destruction VFX are not final
- German Translation Issues in Demo
- The Coordination skill has bad text wrapping when observed in German
- In German, radio calls show double colons after name (eg Riley Woodson::)
- Scotchmo cannot lockpick certain objects from far away when selected and sent to interact with object some distance away
- Serial Killer applies bonus AP inadequately after killing multiple enemies in one move
- Draw! can trigger even if not using a handgun
- [Precision Strikes] Precision Strike shows hit percentage before applying it on enemy unit
- [Precision Strikes] Body parts for non-combat animals don't appear to highlight properly
- Heart animation VFX don’t follow animal after successful use of Charm Animal on it
- Discrepancy between chance to hit in movement preview and when standing on a combat grid
- Fumer Breather Precision Strike screen does not highlight head when moused over
- Player is unable to switch display mode using in-game Arrow buttons found in the Options menu
- Restoring Display Options to Defaults from lower Resolution blocks cursor movement
- Quickbar buttons do not open centered on first use
- Quickbar doesn't show Precision Strike AP cost or AP preview when hovering on the button
- Enemy detection meter only appears over a single character
- Unequipped items from inventory menu disappears after loading game
- Character Health Points can drop below 0 value
- Enemy attacks cause damage previews to get stuck over player and enemies
- Inventory shows two dollar symbols
- Portrait tooltips show on the Inventory screen
- Toggling between characters on the Inventory has them all playing the same animation loop
- Loading bar progress does not correspond to percentage indicated
- Order of items in quickbar changes every time one is used
- No U.I. feedback for Holding "END TURN" Button (Mouse/Keyboard)
- Trying to reload prints "cannot reload" message twice
- Turret mob highlight only includes the weapon, not the turret base
- Large and very large text size may have some display issues
- 'Busy' prompt displays when player triggers dialogue with charmed animal
- Changing weapon during combat on 'Weapon 1' slot, when already assigned weapon has unfilled ammo level, automatically reloads newly assigned weapon
- Right clicking diggables results in window with loot and blank option while both do the same
- The player can select different character by pressing RMB
- Toggling between Inventory and Attributes causes portraits to bounce
- After restarting demo and enter the World Map, game says you've acquired Aspen Ad1 and/or Ad2
- Resolution options overlap each other
- Separation lines between main options buttons disappear when player switches resolution
- Objects highlight persists when looting and holding "Shift" button