Wasteland - 30th Anniversary Edition remaster (due Q4 2019)
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Re: Wasteland - 30th Anniversary Edition remaster (due early 2019)
I was hoping for something like the VGA upgrade of Ultima 4 but in high res.
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Re: Wasteland - 30th Anniversary Edition remaster (due early 2019)
Looks great imo.
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Re: Wasteland - 30th Anniversary Edition remaster (due early 2019)
Looks amazing, hopefully you can move your characters during combat with simple mouse clicks.
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Re: Wasteland - 30th Anniversary Edition remaster (due early 2019)
Glad to make your dream come true!
There may be additional language support for Wasteland 30th. We'll have more information later this summer!

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Re: Wasteland - 30th Anniversary Edition remaster (due early 2019)
Now coming Q4 2019: https://news.xbox.com/en-us/2019/08/02/ ... game-pass/
phimseto posted these on Reddit: https://www.reddit.com/r/inXile/comment ... remasters/
phimseto posted these on Reddit: https://www.reddit.com/r/inXile/comment ... remasters/
Wasteland 30th Anniversary Edition is a remaster of the classic game that brought the post-apocalypse to RPGs, and it’s arriving later this year. For fans eagerly awaiting Wasteland 3, it’ll be the perfect opportunity to see where the story of the Desert Rangers all began.
The Storybook is now in the game!
Alpha image, Graphics and UI not final
Perhaps the biggest addition is the new localization effort, providing language support for French, German, Polish, Russian, and Spanish for both titles!
You’ll have countless hours of fantastic adventuring ahead of you with inXile’s upcoming releases: The Bard’s Tale Trilogy (August 13), The Bard’s Tale IV: Director’s Cut (August 27), Wasteland 30th Anniversary Edition (Q4 2019), and Wasteland 3 (Spring 2020)! Great days are ahead for RPG fans!
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Re: Wasteland - 30th Anniversary Edition remaster (due early 2019)
Now we just need to convince Microsoft to approve of inXile paying Krome to make mobile releases of Bard's Tale or Wasteland.
Or, not gonna lie, I would love to have them on my DS.
Or, not gonna lie, I would love to have them on my DS.
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Re: Wasteland - 30th Anniversary Edition remaster (due early 2019)
Looks great, but I fear that like the Bard's Tale remasters, there won't be a Linux version so I won't be able to play it ...
hope I'll be wrong.

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Re: Wasteland - 30th Anniversary Edition remaster (due early 2019)
Perhaps it could be used to show off the new Windows Linux subsystem?
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Re: Wasteland - 30th Anniversary Edition remaster (due early 2019)
That top right rock is looking a little phallic 
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Re: Wasteland - 30th Anniversary Edition remaster (due early 2019)
I think that's a cactus.
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Re: Wasteland - 30th Anniversary Edition remaster (due early 2019)
So if I am understanding this correctly: will the paragraphs now include accompanying artwork?
"One thing about the desert: anything goes. It's just one big lawless sandbox. Do anything you want, but just don't get yourself killed. That tends to shorten your life span incredibly. Good luck, and may your Uzi never jam."
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Re: Wasteland - 30th Anniversary Edition remaster (due early 2019)
At least some, it looks like. I can't imagine they'd animate "The launch code is Motekim".
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Re: Wasteland - 30th Anniversary Edition remaster (due Q4 2019)
I'd much rather see a full remake. Right now it looks like a shareware game from the 90s. The game deserves better.
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Re: Wasteland - 30th Anniversary Edition remaster (due Q4 2019)
I certainly disagree with that; it's a remaster. It is supposed to look and play like a tricked out, well-polished original—not be an extrapolated/expurgated —and nigh unrecognizable— re-imagining of the original.
It's bad enough that Wasteland 2 (and 3) look and play nothing like Wasteland. It would be insulting to have a Wasteland remaster that itself, looks and plays nothing like Wasteland.
*But if you mean strictly—purely cosmetic... I can see that, but there should be a limit to how far it is taken. [IMO]
I would expect approximated sVGA quality graphics, and sparingly altered gameplay (if any), as opposed to radical gameplay alteration, and intentionally obvious use of 3D animation, and/or hyper realistic art style.
To give an example: (not of remastered visual quality, per se, but the use of 3D for
the artwork, done intentionally low key, and not to be obvious about it.)

*Both of these are (gifs of) 3D art.
It —could— have been done in 2D, but would have been very labor intensive.
It's bad enough that Wasteland 2 (and 3) look and play nothing like Wasteland. It would be insulting to have a Wasteland remaster that itself, looks and plays nothing like Wasteland.
*But if you mean strictly—purely cosmetic... I can see that, but there should be a limit to how far it is taken. [IMO]
I would expect approximated sVGA quality graphics, and sparingly altered gameplay (if any), as opposed to radical gameplay alteration, and intentionally obvious use of 3D animation, and/or hyper realistic art style.
To give an example: (not of remastered visual quality, per se, but the use of 3D for
the artwork, done intentionally low key, and not to be obvious about it.)


*Both of these are (gifs of) 3D art.
It —could— have been done in 2D, but would have been very labor intensive.
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Re: Wasteland - 30th Anniversary Edition remaster (due Q4 2019)
Why not? It could just be an image of it scribbled on a wall or piece of paper.
That's not really being fair to Krome. They did a superb job remastering the Bard's Tale trilogy, and I expect Wasteland will receive the same care and attention to detail as well.
As far as I'm aware, we were shown alpha screenshots, and there is still work to be done on the UI and post processing. Looking forward to seeing some of the animated portraits when they're released.
"One thing about the desert: anything goes. It's just one big lawless sandbox. Do anything you want, but just don't get yourself killed. That tends to shorten your life span incredibly. Good luck, and may your Uzi never jam."
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Re: Wasteland - 30th Anniversary Edition remaster (due Q4 2019)
Cost/Benefit. Even a simple animation carries a cost, and animating a piece of paper seems unnecessary. I'm assuming they're saving the animations for longer or more important entries. There's also a flow issue. Any animation is going to have some kind of load, even if it's very brief. A load for Max's scene certainly makes sense, but one for Huey's bracelet might be a bit much.
But, it's just speculation on my part.
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Re: Wasteland - 30th Anniversary Edition remaster (due Q4 2019)
So they're animated? I thought the storyboards were just still images illustrating what the paragraphs were about. Didn't see any info one way or the other (or overlooked it), I just assumed they were unanimated.Drool wrote: ↑August 27th, 2019, 2:16 pm
Cost/Benefit. Even a simple animation carries a cost, and animating a piece of paper seems unnecessary. I'm assuming they're saving the animations for longer or more important entries. There's also a flow issue. Any animation is going to have some kind of load, even if it's very brief. A load for Max's scene certainly makes sense, but one for Huey's bracelet might be a bit much.
But, it's just speculation on my part.
"One thing about the desert: anything goes. It's just one big lawless sandbox. Do anything you want, but just don't get yourself killed. That tends to shorten your life span incredibly. Good luck, and may your Uzi never jam."
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Re: Wasteland - 30th Anniversary Edition remaster (due Q4 2019)
Well, "animated".
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