Watch the Xbox E3 Briefing this Sunday

Discussion about the upcoming Wasteland 3!

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Grohal
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Re: Watch the Xbox E3 Briefing this Sunday

Post by Grohal » June 10th, 2019, 10:09 am

lt-shepherd wrote:
June 10th, 2019, 9:45 am
...
how the f did they manage to get schotmo to colorado, and if hes there, who else from the team went there too.
Well there are tons of movies about people awakening with a hungover and not knowing how the hell they got were they are. :mrgreen:
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Re: Watch the Xbox E3 Briefing this Sunday

Post by Gillsing » June 10th, 2019, 10:21 am

fuzzyballs01 wrote:
June 10th, 2019, 4:14 am

besides, it's not just the Scorpitrons, it's those robots you see right after the scorpitron
they were made by the Tinkerer in one airplane graveyard, and now they're suddenly in Colorado?
re-using generic enemies like raiders is fine
re-using special enemies like junk robots, who were created by one character is cheap recycling of assets
Slicer Dicers were in Las Vegas in Wasteland 1. Pretty sure they were made by Cochise, and there could have been innumerable ones made and sent out to who knows where. Like the 'remnants of the Master's army' super mutants one could encounter in Fallout 2. People weren't still being dipped.

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Re: Watch the Xbox E3 Briefing this Sunday

Post by Drool » June 10th, 2019, 3:09 pm

Gillsing wrote:
June 10th, 2019, 10:21 am
Slicer Dicers were in Las Vegas in Wasteland 1.
They were also the weakest of the robots.
222feb23 wrote:
June 9th, 2019, 8:18 pm
that trailer a bit colorful for a post-apocalypse game
Wasteland has always been colorful.
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Re: Watch the Xbox E3 Briefing this Sunday

Post by Gillsing » June 10th, 2019, 3:26 pm

Drool wrote:
June 10th, 2019, 3:09 pm
Gillsing wrote:
June 10th, 2019, 10:21 am
Slicer Dicers were in Las Vegas in Wasteland 1.
They were also the weakest of the robots.
Sure, the weakest of the robots in Las Vegas. I'm sure the killers and hunters in Needles were weaker still. And the thresher clawers should've been stronger, since they appeared in Base Cochise. But in Wasteland 2 they were late Arizona, and weaker than slicer dicers. Can't expect a developer to stick to their own lore, like some nerd. :roll: :ugeek:

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Re: Watch the Xbox E3 Briefing this Sunday

Post by Drool » June 10th, 2019, 4:57 pm

Actually, they were weaker than the Needles droids!
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Gillsing
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Re: Watch the Xbox E3 Briefing this Sunday

Post by Gillsing » June 10th, 2019, 5:02 pm

Drool wrote:
June 10th, 2019, 4:57 pm
Actually, they were weaker than the Needles droids!
Nooooo! That's not True! That's impossible! :o

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Re: Watch the Xbox E3 Briefing this Sunday

Post by Mole204 » June 10th, 2019, 11:59 pm

Scorpitrons are a core character/enemy in Wasteland! Just like Leather Jerks, Slicerdicers, and all the random encounter goons.
"nobody ever mentioned where they came from"
It's easy to think of Leather Jerks as WL's version a nation-spanning biker gang, like Hell's Angels, only more leathery.
"re-using special enemies like junk robots, who were created by one character is cheap recycling of assets"
This is true. WL1 had those robots in the Blood Temple, the ones that looked like a bunch of circuit boards on wheels. That's the sort of robot's you'd realistically end up with. And they went to the other side of the scales with the Threshing Crawlers and the rest of the Cochise robots. WL2's robots weren't too slouch (except for the disappointing version of Vax). Discobot was neat.
"how the f did they manage to get Scotchmo to Colorado,"
That man has the craziest "I got drunk and woke up the next morning in X" stories. I don't like Scotchmo, but I admit he totally fits the ol' 49'r, Crazy Prospector, Gabby Hayes bit you'd expect from post-ww3 Colorado. It's not all Mad Max punks, and nuke mutants. I hope they're inventive about the mutants, I agree WL needs some new goons to
go with the new territory. Give it some powered up 80s baddies like out of Thundercats. The more goons the better. And maybe we'll see some Serpoids! :)
"Actually, they were weaker than the Needles droids!"
Hmm, the robot police, perhaps? The Slicers could be handled by getting close with an ax. Especially the proton ax!

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Re: Watch the Xbox E3 Briefing this Sunday

Post by Drool » June 11th, 2019, 1:55 pm

Mole204 wrote:
June 10th, 2019, 11:59 pm
"Actually, they were weaker than the Needles droids!"
Hmm, the robot police, perhaps? The Slicers could be handled by getting close with an ax. Especially the proton ax!
It's close, but I'd say the Slicerdicers were ever so slightly tougher than the robotic Police.
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Re: Watch the Xbox E3 Briefing this Sunday

Post by SagaDC » June 12th, 2019, 9:27 pm

Gillsing wrote:
June 10th, 2019, 10:21 am
Slicer Dicers were in Las Vegas in Wasteland 1. Pretty sure they were made by Cochise, and there could have been innumerable ones made and sent out to who knows where. Like the 'remnants of the Master's army' super mutants one could encounter in Fallout 2. People weren't still being dipped.
Looks like Wasteland 2 really revamped the continuity on Slicer Dicers. Aside from being way stronger than they were back in the original game, they also included a chunk of new lore on them.

"Legend has it that the first Slicer-Dicer was built as a joke, the engineers stacking every weapon they had on as many legs as it took to get it to remain upright under the weight. Legend also has it that a visiting Marine Corps general saw it for the first time, failed to get the joke, wept with joy, and ordered a hundred."

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Re: Watch the Xbox E3 Briefing this Sunday

Post by Tok » June 12th, 2019, 11:07 pm

Seems like its going to be fully voiced, thats nice.

Please excuse grammar, Spelling mistakes and such.

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Re: Watch the Xbox E3 Briefing this Sunday

Post by Drool » June 13th, 2019, 8:15 am

Yeah, that's the thing...

The WL2 Slicerdicers always seemed a much better fit to Octotrons from the originals. That, along with the Rail Nomads, always struck me as a retcon that just didn't make any sense. Like it was written by someone that half remembered the original and didn't bother to double check.
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Re: Watch the Xbox E3 Briefing this Sunday

Post by Gillsing » June 13th, 2019, 8:44 am

Highpool also seemed way different from the first game. How did a summer camp turn into a pre-war water plant? And the Ag Center bunker filled with old junk under the satellite dish was turned into a high-tech complex, with the satellite dish inside. I'm not sure why any of all that had to be done that way. It's as if the first game just wasn't good enough. But if they didn't like the stuff in the original game, why not just move on and focus on new areas?

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Re: Watch the Xbox E3 Briefing this Sunday

Post by Mole204 » June 14th, 2019, 9:34 pm

Gillsing wrote:
June 13th, 2019, 8:44 am
Highpool also seemed way different from the first game. How did a summer camp turn into a pre-war water plant? And the Ag Center bunker filled with old junk under the satellite dish was turned into a high-tech complex, with the satellite dish inside. I'm not sure why any of all that had to be done that way. It's as if the first game just wasn't good enough. But if they didn't like the stuff in the original game, why not just move on and focus on new areas?
Part of it is them making the old areas be new areas that were in-tune with what they wanted WL2 to be (and crapping on the same sort of games they were trying to cash in on), and part of it was them wanting to do their own thing. Of course they couldn't have made anything WL1 style if they wanted to, it wasn't new-style enough. What was the closest they got, the video game in the Museum? And then they left the map entirely. And then what areas of WL1 they didn't cut out of the map, they they blew it up because they could. And then they leave for a different state to do WL3. This does not make for a stable location. They are going to have to play-up the Rangers as a force for good and adventure if they want WL3 to have an impact- and how many Final Fantasy games have they had with the same core team and the same core locations? Looks like Wasteland needs a bit of permanency like that.
WL2 was nothing like we were promised, because we were promised something like WL1. We got something completely unlike it in tone, style, layout, enjoyability, and replayability. That's all negative, by the way.

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Re: Watch the Xbox E3 Briefing this Sunday

Post by fuzzyballs01 » June 15th, 2019, 11:14 am

dude, I haven't met a single person who would want to play a new game in the exact same location 3 times
change is good

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Re: Watch the Xbox E3 Briefing this Sunday

Post by Drool » June 15th, 2019, 2:48 pm

Mole204 wrote:
June 14th, 2019, 9:34 pm
how many Final Fantasy games have they had with the same core team and the same core locations?
Um... almost none of them?
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Re: Watch the Xbox E3 Briefing this Sunday

Post by Woolfe » June 15th, 2019, 9:21 pm

Drool wrote:
June 15th, 2019, 2:48 pm
Mole204 wrote:
June 14th, 2019, 9:34 pm
how many Final Fantasy games have they had with the same core team and the same core locations?
Um... almost none of them?
Indeed that's kind of the FF thing isn't it.. a lot of characters that are similar. Some that are named and even do the same job. But none are the same people. They are always different in ways.
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Re: Watch the Xbox E3 Briefing this Sunday

Post by Mole204 » June 15th, 2019, 9:37 pm

fuzzyballs01 wrote:
June 15th, 2019, 11:14 am
dude, I haven't met a single person who would want to play a new game in the exact same location 3 times
change is good
Would you like to play a game of chess? Oh, look the sports game is on and they've taken the field. Car racing? Warhammer? Most sequel games are in the same places. Yes, to their credit that the WL2 creators went and threw in a bunch of WL1 locations, but they seemed to use it as an opportunity to put an ax into it. And a stake. Nothing wrong with leaving the map, that was something many WL1 players would have wanted- that one more level, one more thing to do with it. But ending the game like that instead of letting the player wander around, fight and level up, was a bit of a fumble.
Drool wrote:
June 15th, 2019, 2:48 pm
Indeed that's kind of the FF thing isn't it.. a lot of characters that are similar. Some that are named and even do the same job. But none are the same people. They are always different in ways.
I've not played much FF, so I don't know/care much about it, but you have to admit the 'new' one was a hit. Same characters? It's always Cloud this, guy with giant flat sword that, returning character with new look, etc etc. And it's all the same characters. And it's not limited to FF, just an example.
WL3 should love to have a solid fraction of that series' success. Airships are a bit outside the feel of the game series, though. The space shuttle in the wl3 trailer shows promise.

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Re: Watch the Xbox E3 Briefing this Sunday

Post by fuzzyballs01 » June 16th, 2019, 5:28 am

let's compare chess and a sport field to a computer game, sure; that's the smart thing to do

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Re: Watch the Xbox E3 Briefing this Sunday

Post by Drool » June 16th, 2019, 2:13 pm

Mole204 wrote:
June 15th, 2019, 9:37 pm
I've not played much FF, so I don't know/care much about it, but you have to admit the 'new' one was a hit. Same characters? It's always Cloud this, guy with giant flat sword that, returning character with new look, etc etc. And it's all the same characters. And it's not limited to FF, just an example.
Please use quotes properly. You were quoting Wolfe, not me.

That said, if you know nothing about a series, why are you holding it up as an example? FFXV was indeed a hit, but it was in a completely different world than any other game, had different characters, and even had a different combat system than any other game. Cloud is in one game. Giant swords are hardly unique to Final Fantasy, let alone to a single character. It decidedly is not the same characters.

The only time there's hard continuity is when there's a game that's a direct sequel to its predecessor. So, Tactics Advance 1 and 2; FFX and FFX-2; and FFXIII and FFXIII-2.

Final Fantasy is just about the worst example you could have picked in all of gaming. If you wanted to pick a long-running, legendary JRPG that created conventions across gaming that were endlessly copied, while also having stories and lore transcend multiple games, you should have picked Dragon Quest.
Airships are a bit outside the feel of the game series, though. The space shuttle in the wl3 trailer shows promise.
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Re: Watch the Xbox E3 Briefing this Sunday

Post by Mole204 » June 16th, 2019, 4:03 pm

Drool wrote:
June 16th, 2019, 2:13 pm
FFXV was indeed a hit, but it was in a completely different world than any other game, had different characters, and even had a different combat system than any other game.
The only time there's hard continuity is when there's a game that's a direct sequel to its predecessor. So, Tactics Advance 1 and 2; FFX and FFX-2; and FFXIII and FFXIII-2.
Final Fantasy is just about the worst example you could have picked in all of gaming.
No wonder none of this makes sense! (waves a fistful of scribbly post-it-notes)

If you wanted to pick a long-running, legendary JRPG that created conventions across gaming that were endlessly copied, while also having stories and lore transcend multiple games, you should have picked Dragon Quest.[/quote]
Dragon Quest never really interested me, and is one of those many series that others may like but I often forget exists. It's too bad there's no way a new Dragon Wars could be made and -not- be generic, if not compared to Pokemon.
Airships are a bit outside the feel of the game series, though. The space shuttle in the wl3 trailer shows promise.
You focus on the oddest things.
[/quote]
... You're not wrong persay, but I don't want to admit that you're right. Now, for refurbishing the shuttle, wasn't there something about fuel in the missile mission from WL2? If you could just find and disarm another unlaunched ICBM in the Rockies, transport the missile, and strap the shuttle to it... The team might not reach orbit, but they could ram an inattentive UFO. That'd be a roller coaster. Better not fill up on Hobo Dogs at the Clown.

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