Suggestion for improvement: guild / bard logic

For all discussion on all the previous The Bard's Tale games: the classic 1980's games (The Bard's Tale II: Destiny Knight, & III: Thief of Fate) & the humorous The Bard's Tale (2004) spin off.

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redwinclass
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Posts: 49
Joined: November 27th, 2017, 3:38 am

Suggestion for improvement: guild / bard logic

Post by redwinclass » March 24th, 2019, 6:22 am

Right now, if you go into the Guild or the Wizards Guild, if you select Spell Acquiring or Class Change, the logic instantly rules out invalid instances. Therefore, if no-one in the party is eligible, or only a few are eligible, the result is reflected immediately.

Could this logic be extended to other options, e/g Advancement, Buy a New Spell? [For Advancement, you are already providing visual indicators!]

The logic can be applied to other situations, e/g learning songs from the Bard.

You can keep the player guessing when a puzzle element is involved.

sirocco
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Joined: August 15th, 2018, 10:45 am

Re: Suggestion for improvement: guild / bard logic

Post by sirocco » May 19th, 2019, 9:48 am

One thing that is nice about NOT filtering for Advancement is that the guild leaders tell you how much experience each character needs until they will reach the next level. It is a quick way to get this information for the whole party without going into the individual character screens and subtracting numbers.

I do agree that the logic for class change and spell acquisition is nice -- I appreciate that it continued asking mages whether they wanted to learn each successive spell level if they advanced through several levels at once!

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