1) Spice up the BT1 ending greatly with a few simple changes...
When I killed Mangar in Trilogy BT1 the first time, I was congratulating myself on my cleverness because right after he perished I ran from the fight before everyone in my party was turned to stone by this horde of Demon Lords that had somehow materialized when I wasn't looking...


Namely, the moment Mangar succumbs in the final BT1 tower fight (as opposed to the moment the entire fight is won, even if Mangar has been dead for a couple of turns)--immediately upon Mangar's demise, Kylearan should materialize at that point with his "well-done" speech and his ample rewards and all forward progress in the game should instantly cease because the game has been won. Kylearan's rewards should also include the instantaneous restoration from all negative conditions for all party members, including Stoned, Drained, etc., so that when Kylearan transports the party to the AG, everyone is suitably healthy, wealthy, and wise--poised perfectly to step into BTII, etc!
To me, It seems "unfinished"--anti-climactic, to have to leave the AG after Kylearan's speechifying and praise, to go back to the temple to restore party members who were unfairly deprived of winning XP even after dying to rid Skara Brae of Mangar and his eternal, infernal winter, in that final fight to slay Mangar. This change would make the ending seem less of an afterthought, imo. (Of course, Legacy Mode should include only the stock ending.)
2) Monster Portraits could be greatly improved in this way...
Applies to all of the Trilogy remasters, but especially to BT1. When playing BT1 originally so long ago, I remembered one criticism I had about the original games--was that the same images were often used to depict several different monster types. It was more understandable back then because of disk-space limits and the like, but there really exists no reason for the images to repeat today, in the remasters. I think the games could be greatly improved by using unique imagery to depict every monster type in the games.
3) Automap inclusion of Street names
Speaks for itself--Street names could be added to the tool-tip grid location information in the automaps, as opposed to trying to write them out on Journal page, etc. Either would work fine.
--There are many great suggestions in this thread, but as I know the Trilogy is still a marvelous work in progress, these three suggestions are all I wish to make at this time...
