Bards Tale Remasters - best carry through party?

For all discussion on all the previous The Bard's Tale games: the classic 1980's games (The Bard's Tale II: Destiny Knight, & III: Thief of Fate) & the humorous The Bard's Tale (2004) spin off.

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SuperDave17
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Joined: October 3rd, 2016, 11:03 pm

Re: Bards Tale Remasters - best carry through party?

Post by SuperDave17 » December 22nd, 2018, 4:10 am

Question ...

Can the Hunter still crit at a distance in the remasters, like with Aram's Knife in BT2 and the Nightspear in BT3?

joques
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Joined: June 30th, 2016, 11:37 pm

Re: Bards Tale Remasters - best carry through party?

Post by joques » December 25th, 2018, 5:53 am

Absolutely. Critting from a range with my bow-toting hunter is my first, best defense against Vampires.

Jesse011
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Joined: December 28th, 2018, 5:18 pm

Re: Bards Tale Remasters - best carry through party?

Post by Jesse011 » December 28th, 2018, 7:54 pm

With the group inventory system and Hunter ranged crit improvement over the original games I would say
Warrior (I remember in the original games you have a better chance of hitting with lower ac, haven't played this enough to notice yet. In 3 he becomes Geomancer)
Hunter (Monk was only really useful for holding quest items. At end game of bt2 enemies have 6000+ hp and end of bt3 they have over 10k, so monk is no help there)
Bard
Rogue (with remaster bt3 abilities right from the start they aren't bad)
2 spell casters
For the remastered 7th slot you can go Monk, monster, or a Conjurer. For Legacy In the first game a Demon Lord is literally stronger than the final boss (although in some versions he wastes a lot of turns casting spells) and in later games you can find a monster who casts REST or MAMA (I think Wacum the Wiz casts it most turns in BT2).

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