eisberg wrote: ↑November 21st, 2018, 1:10 pm
And you couldn't defeat the logic at all. You could not give one logical reason why MS would want to buy up these very specialized developers to only change them from being who they are, to change what they have been known to make, basically change thier "DNA". You scream "the past" but fail to realize Micrsoft has never done anything like this before given the market at the time, and this market isn't very big for these types of games these developers make.
But , if you look at what is happening with the big publishers, they are enjoying a unsustainable growth, something that will only leas to a AAA gaming crash, notice how Microsoft isn't doing whst every other big publisher is doing to increase revenue? What MS is doing actually makes more sense for a sustainable growth, instead of throwing tens,hundreds millions at one game, where $500 million in sales a considered as a failure, make a bunch of smaller budget games that can equal or even surpass the revenue of 1 bug game and have an overall budget that is less. But that wouldn't work if MS alienates the fan base these developers already have, hence why logically it makes no sense to change them. So you are still wrong.
*Defeat* the logic? Who the f- would want to defeat logic? I *USE* logic, but in contrast with you, I use it consistently. The idea that anyone would want to 'defeat logic' is beyond me, because it's exactly logic that is the only way forward in any discussion. To try to defeat logic is to try to defeat your own argument.
You clearly did not pay attention to anything I said. You claim they do not have any logical reason, yet I already showed you the eroor in your ways of thinking all decisions are logical. You yourself agreed and made the observation that people aren't always logical, so why are you now insisting they need a 'logical' reason for it? You're contradicting yourself. If people can act illogical, than they do not need logical reasons to do something neither. Can't you even see the basic logic in that?
Now, what can be a non-logical reason? Well, simply the fact they think they can do better and make better decisions, and - actually not that illogical for a company - make decisions based on maximizing profits, instead of game-depth. You see that with MS, Activision, EA, and even Bethesda these days. This is especially true if the company ever fails, or is not as successful as hoped for, when launching a game. Then the parent company says: well, that wasn't working, but WE'll improve it. And then the managers that always know best, and the accountants that always know best come out of the woodwork and tell how it should be done. There can be myriad of different reasons, in fact, but they all boil down to trying to influence the 'independent' company to produce a product THEY want. That's what it boils down to. And that's what we've sen happening, over and over again. One would think it a learning school, but just like you, often the indies don't see - or more correctly, don't WISH to see what it will turn out to.
It's like one of the other poster told you: it's the same reasoning - if you can call it that - that women who get abused use: "Oh, but THIS time is different. THIS time he won't hit me, he promised!"
With your last sentence, you prove you still don't get it. What you're saying is the exact RATIONALE that is outwardly given TO gobble up indies, and which indies use as reason. It is, objectively speaking, not an unreasonable one - otherwise it wouldn't work in the first place. But, and that's the point, it's never UPHOLD. It's a purely theoretical construct, and when push comes to shove, indies ALWAYS loose out in the long run. The examples of it are plentiful, but you just choose to ignore it all, waiving it away dismissively with one hand, claiming "But that was in the past, now it REALLY is different" for the 100th time. Just like the husband promising: "that was in the past, I'll NEVER hit you anymore."
The past, my friend, is not to be so easily disregarded, because then you only repeat the same mistakes. As, indeed, many prove, time and again.
I also note that you didn't actually counter any of the things I said, so I'm left wondering how truthful your professed zeal for logic really is, frankly. You're being willfully obtuse and/or blind, and there is no helping that. "MS has never done that"... they've basically - including the assurances of independence - done that to many, many others. They (an their IP) either fell silent, were disbanded, or struggled to get free from MS again: FASA STUDIOS, BUNGIE, DIGITAL ANVIL, ENSEMBLE, RARE, LIONHEAD, BIGPARK, TWISTED PIXEL GAMES, etc. The list goes on and on, and all were either closed down and disbanded, or are only a shadow of their former selves, making something totally different, or... some fought to get their independence back because they realized the dead end they were put in. And yes, almost all of them got assurances that they would have large levels of 'independence'. It doesn't mean shite, my friend.
But, you know... THIS time will be different. Really.