The Bard's Tale Trilogy "The Destiny Knight" Launch Trailer

For all discussion on all the previous Bard's Tale games: the classic 1980s games (Bard's Tale, II: Destiny Knight, & III: Thief of Fate) & the humorous Bard's Tale (2004) spin off.

Moderator: Bard Hall Bouncers

phimseto
Adventurer
Posts: 885
Joined: April 18th, 2012, 7:01 am

The Bard's Tale Trilogy "The Destiny Knight" Launch Trailer

Post by phimseto » October 22nd, 2018, 8:00 am

Claim Your Destiny! Vol. II of The Bard's Tale Trilogy arrives October 23rd, 2018! Check out the launch trailer today!

https://youtu.be/Tcp_5hfomF8

Purchase The Bard's Tale Trilogy on these storefronts:
https://store.steampowered.com/app/8432 ... e_Trilogy/
https://www.gog.com/game/the_bards_tale_trilogy
https://www.greenmangaming.com/games/th ... trilogy-pc

User avatar
thebruce
Forum Moderator
Posts: 1876
Joined: February 17th, 2015, 8:46 am
Contact:

Re: The Bard's Tale Trilogy "The Destiny Knight" Launch Trailer

Post by thebruce » October 22nd, 2018, 9:31 am

Woo! Exciting!
(I see the Wilderness has been renamed "the realm of Caith" ... *fires up some popcorn*)

But the varying altitudes in the wilderness are a nice touch, beautiful nature, and an active casino - love it
Visit BardsTaleOnline.com - your community Bard's Tale classic RPG resource!
Twitter: @BardsTaleOnline / Facebook: Bards.Tale.Online
@thebruce0

User avatar
ZiN
Adventurer
Posts: 682
Joined: January 27th, 2015, 7:57 am

Re: The Bard's Tale Trilogy "The Destiny Knight" Launch Trailer

Post by ZiN » October 22nd, 2018, 9:41 am

Cool, I hope the player character portraits, the Review Board and the treasure graphics in the video are not from the actual game (but from BT1). Everything else looks superb!

ybkara
Initiate
Posts: 18
Joined: August 15th, 2018, 9:57 am

Re: The Bard's Tale Trilogy "The Destiny Knight" Launch Trailer

Post by ybkara » October 22nd, 2018, 10:44 am

Very interesting.. and 2:08 in, they show advancing to Archmage, and picking up three spells - but only two are original to BT2, of course.

Looks like Archmages now get Rimefang - which used to be Sorc/7 on BT3 only. Going to have to read the spell list carefully when this one comes up.. wonder what other changes got tossed in.

Zadkiel
Explorer
Posts: 267
Joined: November 23rd, 2015, 5:53 pm

Re: The Bard's Tale Trilogy "The Destiny Knight" Launch Trailer

Post by Zadkiel » October 22nd, 2018, 2:28 pm

It's such a minor thing but I really love the enemy counts being shown under the po rtrait window and dynamically updating as the round plays out.

_noblesse_oblige_
Master
Posts: 1193
Joined: July 13th, 2015, 7:18 pm

Re: The Bard's Tale Trilogy "The Destiny Knight" Launch Trailer

Post by _noblesse_oblige_ » October 22nd, 2018, 6:14 pm

Woo hoo! Like the Cranford narrative accompanying the trailer footage.

Sad to see more Barrows Deepification of the remasters with another Caith reference, but looking good otherwise.
cmibl<enter>

User avatar
Drool
Forum Moderator
Posts: 9791
Joined: March 17th, 2012, 9:58 pm
Location: Under Tenebrosia, doing shots with Sceadu.

Re: The Bard's Tale Trilogy "The Destiny Knight" Launch Trailer

Post by Drool » October 22nd, 2018, 6:35 pm

At least they aren't turning everything into Fatherites like the novellas.
Alwa nasci korliri das.

User avatar
Orpheus the Bard
Explorer
Posts: 306
Joined: July 2nd, 2015, 3:48 am

Re: The Bard's Tale Trilogy "The Destiny Knight" Launch Trailer

Post by Orpheus the Bard » October 22nd, 2018, 10:12 pm

Looks good.
Image

User avatar
KorganBloodAxe
Acolyte
Posts: 68
Joined: October 30th, 2014, 3:32 am

Re: The Bard's Tale Trilogy "The Destiny Knight" Launch Trailer

Post by KorganBloodAxe » October 23rd, 2018, 12:12 am

Can't wait, I've been hanging out for this the past 3 weeks or so. I personally didn't mind the tiny bit of ret-conning and thought it was done quite tastefully.

User avatar
Themadcow
Explorer
Posts: 332
Joined: June 9th, 2015, 1:46 am

Re: The Bard's Tale Trilogy "The Destiny Knight" Launch Trailer

Post by Themadcow » October 23rd, 2018, 2:05 am

The outside parts look exceptional. Much as I've been disappointed by BT4, the Remasters are about as good a job as I could have hoped for.

Well done to those involved at inXile and Krome.
~~~ CPC's - Getting in the way of fun gameplay since 1998 ~~~

kaypy
Acolyte
Posts: 92
Joined: November 14th, 2013, 10:33 pm

Re: The Bard's Tale Trilogy "The Destiny Knight" Launch Trailer

Post by kaypy » October 23rd, 2018, 3:41 am

A few months back: "Eh. Cute idea, I guess I can throw some money at them before I inevitably go back to the c64 version"

Now: "Are we there yet??" <refresh> "Are we there yet??" <refresh> "Are we there yet??" <refresh> "Are we there yet??" <refresh> "Are we there yet??" <refresh> "Are we there yet??" <refresh> "Are we there yet??" <refresh>

User avatar
Crosmando
Supreme Jerk
Posts: 5136
Joined: January 3rd, 2013, 8:48 am

Re: The Bard's Tale Trilogy "The Destiny Knight" Launch Trailer

Post by Crosmando » October 23rd, 2018, 5:20 am

Goddamn, looks amazing, especially the wilderness.
Matthias did nothing wrong!

miasma
Acolyte
Posts: 60
Joined: April 13th, 2018, 10:25 am

Re: The Bard's Tale Trilogy "The Destiny Knight" Launch Trailer

Post by miasma » October 23rd, 2018, 7:01 am

Ha! In the other thread, I said I was most looking forward to seeing what Krome would do to improve the wilderness, and it looks like they nailed it perfectly!
The casino looks pretty great, too. I could see myself wasting a bit too much time playing blackjack.

Now I need to get back to playing BT1. I've put it aside for quite a while, and still haven't made my way out of the sewers.

rakenan
Scholar
Posts: 208
Joined: March 6th, 2012, 8:21 pm

Re: The Bard's Tale Trilogy "The Destiny Knight" Launch Trailer

Post by rakenan » October 23rd, 2018, 9:08 am

I am trying (and failing) to refrain from begging for an ETA for exactly when I can expect the Destiny Knight update to go live on GOG. Even knowing that in all probability nobody actually knows the answer.
This year, I resolve to work harder. . . because it's obvious the world is not going to end itself.

gremach
Initiate
Posts: 12
Joined: October 23rd, 2018, 9:20 am

Re: The Bard's Tale Trilogy "The Destiny Knight" Launch Trailer

Post by gremach » October 23rd, 2018, 9:22 am

2 Pm Pacific today according to FB page for InXile

cparker94
Acolyte
Posts: 55
Joined: July 11th, 2015, 8:19 pm

Re: The Bard's Tale Trilogy "The Destiny Knight" Launch Trailer

Post by cparker94 » October 23rd, 2018, 9:29 am

Do we know if there will be a Mac version? This looks awesome!

Craig from Texas

_noblesse_oblige_
Master
Posts: 1193
Joined: July 13th, 2015, 7:18 pm

Re: The Bard's Tale Trilogy "The Destiny Knight" Launch Trailer

Post by _noblesse_oblige_ » October 23rd, 2018, 5:18 pm

kaypy wrote:
October 23rd, 2018, 3:41 am
A few months back: "Eh. Cute idea, I guess I can throw some money at them before I inevitably go back to the c64 version"

Now: "Are we there yet??" <refresh> "Are we there yet??" <refresh> "Are we there yet??" <refresh> "Are we there yet??" <refresh> "Are we there yet??" <refresh> "Are we there yet??" <refresh> "Are we there yet??" <refresh>
Heh. Yeah, initially my thought was that I wanted them to be good for new players, but that I was content playing the originals in the emulator. But, Krome has done such an amazing job that the remasters may become my definitive edition of the game, if Legacy Mode turns out well.
cmibl<enter>

User avatar
jamespodesta
Explorer
Posts: 365
Joined: February 20th, 2018, 4:02 pm

Re: The Bard's Tale Trilogy "The Destiny Knight" Launch Trailer

Post by jamespodesta » October 23rd, 2018, 8:50 pm

_noblesse_oblige_ wrote:
October 23rd, 2018, 5:18 pm
kaypy wrote:
October 23rd, 2018, 3:41 am
A few months back: "Eh. Cute idea, I guess I can throw some money at them before I inevitably go back to the c64 version"

Now: "Are we there yet??" <refresh> "Are we there yet??" <refresh> "Are we there yet??" <refresh> "Are we there yet??" <refresh> "Are we there yet??" <refresh> "Are we there yet??" <refresh> "Are we there yet??" <refresh>
Heh. Yeah, initially my thought was that I wanted them to be good for new players, but that I was content playing the originals in the emulator. But, Krome has done such an amazing job that the remasters may become my definitive edition of the game, if Legacy Mode turns out well.
ha. There's a challenge for me then :)

This week will probably be spent on support for BT2 issues that arise, while getting BT3 items/monsters/maps converted over.
We still want to drop Legacy at the same time as BT3, so will need to start up Legacy talks again to discuss the best way to split up the legacy features and what platform featureset is considered the "Legacy" version... coz we don't have the resources to make the game play like every platform...
(I'd be learning towards c64 here).
I think I'd like to get a minimum legacy set working at BT3 drop, and then develop the final bits through steam Beta so I can get more iterative approach on it.
More on all that next week.
Lead Programmer
Krome Studios.

ZZGO
Scholar
Posts: 137
Joined: October 4th, 2016, 1:33 am

Re: The Bard's Tale Trilogy "The Destiny Knight" Launch Trailer

Post by ZZGO » October 23rd, 2018, 11:22 pm

As for legacy mode, I'm partial to the C64 because that's how I (and most other old-schoolers here) experienced the game first. A close second would be the original Apple version.

What about bugfixes, will these also be undone in legacy mode?

User avatar
Themadcow
Explorer
Posts: 332
Joined: June 9th, 2015, 1:46 am

Re: The Bard's Tale Trilogy "The Destiny Knight" Launch Trailer

Post by Themadcow » October 24th, 2018, 12:27 am

The legacy feature I don't want to see is "BT3 - Amiga Mode Random Encounters" where you fight a new battle every 2 steps. C64 sounds good.
~~~ CPC's - Getting in the way of fun gameplay since 1998 ~~~

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests