Drool wrote: ↑October 23rd, 2018, 11:35 am
Gotta admit, I like that art style...
The team have just released new artwork showing some of the in-game items, today they are showcasing hand-crafted items:
Here you can see how each piece, once found, finally comes together to make The Singing Spear:
And here are Queen Mirvala's sandals, see how the jewels once found seriously enhance the shoes capabilities:
Queen Mirvala’s Sandals are a pair of enchanted sandals once worn by the legendary sorceress-queen of the lost civilization of Virduris. Six gleaming jewels were set into them, each one imbued with a different enchantment – turning them into one of the most powerful pieces of equipment in the entire game. But while the sandals themselves are quite easy to find, still worn by the ancient queen’s magically preserved corpse, they are missing the enchanted jewels that turn them into such a powerful item. Mirvala’s tomb had been looted by graverobbers long ago, who pried out the gleaming jewels and left the leather sandals on her corpse. Tracking them all down won’t be easy, but it will be a worthwhile and rewarding quest. With each jewel you set back into the sandals, they gain an additional enchantment.
Here is one of the game's blacksmiths:
https://www.kickstarter.com/projects/ce ... ect_update
While we're here, check out the notable map system:
Some markers will be placed on the map automatically, triggered by interactions with objects in the world. As you can see on the screenshot, four of the markers look a little different. They haven’t been set by the player, but were placed after the player received some new information about the area. Areto’s Tomb was marked when the player read the inscription above the door, for example. The chamber of sacrifice was marked when he examined an offering bowl.
In addition to placing your own markers on the map, you can also write your own notes into the journal. Realms Beyond gives you all the tools you need to keep your information organized, without holding your hand. Important information is recorded automatically, but sorted by which character told it to you, not sorted by which quest it is related to – this way, you are free to make your own connections and come to your own conclusions, without the game doing it for you.