Between the alpha and beta, we received a number of great "throwback" suggestions in addition to the ones we already had. Taking a page from the Bard's Tale remaster, we decided to bring all of these features into what we're calling a "Legacy Mode". The bad news is that, in order to get them all in, we'll need time to iterate, so they won't be ready at release time. The good news is that the list of features is much more than we were originally intending on doing, all thanks to your suggestions. In addition to the previously discussed grid-based movement and hiding the minimap, we're also working on features such as old school scrolling text for combat, a save system closer to the original games for hardcore purists, and even an ability to bring back the "A-Team".
So, that's how they phrase "there will be no grid-based movement on release." Not that I care, it's an useless gimmick feature anyway, as they should know "thanks to our suggestions".
Implementing the "hidden minimap" must be a great task, I hope they can "iterate" it enough, so it will be well hidden in the "Legacy Mode".
"A save system closer to the original games for hardcore purists" (single slot save anywhere) is actually better, than the current checkpoint saving: We'll save before every fight, and in the case of a party wipe, we can spare a few minutes of walk, from the previous checkpoint.
If "an ability to bring back the "A-Team" means they come with their own gear (including a fire horn), so I can strip them and give it all to my freshly rolled party of 6, then it's awesome.
Last, but not least, with the implementation of "old school scrolling text for combat", they can place the final checkmark in the box, this will be a 100% original, old-school, hardcore dungeon-crawling Bard's Tale game! Congratulations!