ZZGO wrote: ↑May 27th, 2018, 6:29 am
_noblesse_oblige_ wrote: ↑May 26th, 2018, 6:56 pm
That said, I wouldn't have a problem with Kael's Axe being treated as a unique item if there wasn't already precedent for it not being a unique item. People can applaud inXile all they want for making a backstory around the weapon, but that backstory is in conflict with already established lore in the series, i.e., there are/were multiple Kael's Axes.
We'll have to agree to disagree on this one (and sorry if my earlier post was a bit harsh). You call it established lore, I call it the limitations of 1980s computer game design. There simply were no unique items, yet a number of items were named af if they should have been unique. Lak's Lyre or the Ybarrashield spring to mind. Not to mention plot items like the Eye, keys, or silver shapes.
With regards to items dropped by specials, I completely agree that they should be unique (the Eye from Aildrek, the silver EA logo shapes, the Onyx Key, the Spectre Snare, etc...). However, I wouldn't call it a limitation of 1980's computer game design. Maybe a limitation of the BT1 design, but BT3 did treat specials as a one-shot thing, by and large.
And, yeah, we'll have to agree to disagree on stuff like Kael's Axe, Kiel's Compass, Ali's Carpet, Fin's Flute, Lak's Lyre, Pipes of Pan, etc.... The Ybarrashield, I'm actually on the fence about, since it is first dropped as a special in Harkyn's but can later be dropped in the upper levels of Mangar's from normal encounters, iirc. The thing about all of these is that they may be great items, but they aren't artifacts or "legendary items" in terms of their stature or capabilities.
I mean, Kael's Axe does 5d4 damage with poisoning, a side effect that may not even work on monsters anyway. (People who have monitored memory in emulated games have reported that neither WIST nor POST actually affected monsters adversely. If POST doesn't adversely affect them, then I doubt poisoning from hits does either.) Want to know some other non-unique weapons that also do comparable or superior damage? Dayblade (3d8 and casts a light spell), Hawkblade (3d8), War Staff (4d8), Thief Dagger (5d4), Blood Axe (6d4), Mournblade (2d16, drain attack).
ZZGO wrote: ↑May 27th, 2018, 6:29 am
And, without all the fire and brimstone, I also agree that the fluff showcased has a somewhat shallow feel to it, in the sense of name-dropping Kael, Harkyn and King Aildrek for no reason other to tie back to the old BT and without actually delving into the old lore too deep.
I'm not sure what fire and brimstone you're referring to, but I do agree about the name-dropping. I don't think that building up weak lore around names out of the previous games is a particularly good move, given how far they've already alienated the new game from the previous ones. If the name-dropping is a fan appeasement exercise, we'll have to see how that turns out, but it certainly doesn't appease me. (Doesn't look it appeased ZiN either.

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