Wasteland External News Thread

Announcements & media coverage pertaining to the Wasteland series. Only moderators & inXile can make new threads on this forum.

Moderator: Ranger Team Alpha

Post Reply
User avatar
Grohal
Master
Posts: 1081
Joined: April 26th, 2013, 9:51 pm

Re: Wasteland External News Thread

Post by Grohal » April 15th, 2018, 10:24 pm

Seems like a "beefy" update is coming this week. :)

http://www.shacknews.com/article/104329 ... um=twitter
Hell is no place, hell is a condition.

User avatar
sear
Developer
Posts: 2681
Joined: March 21st, 2012, 8:30 am

Re: Wasteland External News Thread

Post by sear » April 16th, 2018, 9:00 am

Grohal wrote:
April 15th, 2018, 10:24 pm
Seems like a "beefy" update is coming this week. :)

http://www.shacknews.com/article/104329 ... um=twitter
Soon!

phimseto
Adventurer
Posts: 885
Joined: April 18th, 2012, 7:01 am

Re: Wasteland External News Thread

Post by phimseto » August 28th, 2018, 11:34 am

Image

Wasteland 2: DC arriving on Nintendo Switch this September 13th.

https://www.nintendo.com/games/detail/w ... cut-switch

User avatar
Mole204
Explorer
Posts: 273
Joined: May 6th, 2013, 3:17 pm

Re: Wasteland External News Thread

Post by Mole204 » September 20th, 2018, 10:30 pm

While a good coup for the WL series, the Switch isn't upgradable, is it? It's listed as having 4 mb ram. It's been a week since Switch game release, so first reports should have been in by now. That just raises the question of: can it crash a Switch?
Is it a success? Is it a failure? What's it look like? Does the result impact WL3?

User avatar
Drool
Forum Moderator
Posts: 9810
Joined: March 17th, 2012, 9:58 pm
Location: Under Tenebrosia, doing shots with Sceadu.

Re: Wasteland External News Thread

Post by Drool » September 21st, 2018, 12:57 pm

Mole204 wrote:
September 20th, 2018, 10:30 pm
can it crash a Switch?
Is it a success? Is it a failure? What's it look like? Does the result impact WL3?
Considering it had to go through Nintendo QA and approval, I'm guessing it won't crash the Switch.

I suspect it will have no impact at all on WL3, except perhaps an increase in cash-flow that can be applied to it.
Alwa nasci korliri das.

phimseto
Adventurer
Posts: 885
Joined: April 18th, 2012, 7:01 am

Re: Wasteland External News Thread

Post by phimseto » June 12th, 2019, 11:02 am

Tune in to http://mixer.com/mixer at 4:45pm PST to hear Brian Fargo talk about Wasteland 3 and other things going on at inXile!

User avatar
Grohal
Master
Posts: 1081
Joined: April 26th, 2013, 9:51 pm

Re: Wasteland External News Thread

Post by Grohal » July 8th, 2019, 8:39 pm

Wasteland 3 Interview – Brian Fargo: We Want to Work on This Franchise for the Next Decade

https://wccftech.com/wasteland-3-interv ... whS-V9Hh8I

Seems like we will get more Wastelands in the future - I like. :mrgreen:

I put some of the more interesting answers (for me) here:

I’m wondering though, when you have two players in the game, will each player get his/her own party?


Campbeel: For balance reasons, we want to keep the two of them on the same NPC count. What happens is, in single player, you get a party of up to six characters and companions and everything. And when you play multiplayer, you can choose how to split that party between the players. So you’re giving up control of the party between the two players, but not having, you know, double the number of characters. That’s the sort of thing that would pose too many challenges for us balancing wise.

Another big new feature is the addition of player vehicles. How are these going to work?

Campbell: That’s actually one of the areas in the game that I’m most excited about. You effectively dig your first one out of the snow. It’s like this rusty baseline vehicle, and you can upgrade it throughout the course of the game, you find parts, you find technology, you’re able to start kind of upgrading it. So it goes from kind of this clunker that’s just barely hanging on to life all the way up to this rolling death machine with customizable turrets and upgradeable armor. We even go so far as to let you customize the hood ornament on the front of your vehicle. It’s a really in-depth system and it’s directly used in combat. It’s how you traverse the roadmap, so you can drive around and do these different things and your vehicle’s capabilities affect your party along the way.

What happens if it’s destroyed?

Campbell: We have put systems in place there. Your vehicle can, in kind of a worst case scenario, get kind of hauled back to Ranger HQ as salvage and you can get it towed back there. There’s not a bunch of rest stops and gas stations out there in the wasteland, these vehicles are kind of your shelter on wheels for surviving the nuclear winter out there, so you really don’t want them to get destroyed. But we do have systems in there so that it’s not game over when it gets destroyed and you can come back as a player.
Hell is no place, hell is a condition.

SagaDC
Global Moderator
Posts: 3506
Joined: May 2nd, 2012, 5:51 am

Re: Wasteland External News Thread

Post by SagaDC » July 9th, 2019, 1:53 pm

https://www.pcgamer.com/inxile-boss-bri ... r-fallout/

New article in PC Gamer, too, but it's got some conflicting info.

In the wccftech interview, Fargo mentions that WL3 is about 15 hours long. In the PC Gamer article, he says it's longer than WL 2! :P

User avatar
Grohal
Master
Posts: 1081
Joined: April 26th, 2013, 9:51 pm

Re: Wasteland External News Thread

Post by Grohal » July 9th, 2019, 10:15 pm

SagaDC wrote:
July 9th, 2019, 1:53 pm
https://www.pcgamer.com/inxile-boss-bri ... r-fallout/

New article in PC Gamer, too, but it's got some conflicting info.

In the wccftech interview, Fargo mentions that WL3 is about 15 hours long. In the PC Gamer article, he says it's longer than WL 2! :P
I think someone mixed 15 and 50 hours. Guess it's closer to the second.
Hell is no place, hell is a condition.

SagaDC
Global Moderator
Posts: 3506
Joined: May 2nd, 2012, 5:51 am

Re: Wasteland External News Thread

Post by SagaDC » July 13th, 2019, 3:37 pm

Grohal wrote:
July 9th, 2019, 10:15 pm
I think someone mixed 15 and 50 hours. Guess it's closer to the second.
Confirmed. The article has since been corrected. :)

phimseto
Adventurer
Posts: 885
Joined: April 18th, 2012, 7:01 am

Re: Wasteland External News Thread

Post by phimseto » July 15th, 2019, 4:39 pm

The 15 hour edition is when you find another intact warhead and opt to press the shiny red button.

phimseto
Adventurer
Posts: 885
Joined: April 18th, 2012, 7:01 am

Re: Wasteland External News Thread

Post by phimseto » August 19th, 2019, 8:41 am

The latest Wasteland 3 trailer just premiered at gamescom 2019.

https://www.reddit.com/r/inXile/comment ... 9_trailer/

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests