New update ETA?
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- Acolyte
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New update ETA?
Does anyone knows when to expect new update about W3 developlment ?
- Grohal
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- Acolyte
- Posts: 81
- Joined: September 23rd, 2014, 12:52 pm
- Location: Banjaluka - Republic Of Srpska
Re: New update ETA?
YEY! 

- Grohal
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- undecaf
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Re: New update ETA?
This place is almost as lively as a graveyard.
I wonder how soon is soon over what it was a week ago... Sooner? Soonerer? Soonererer?
I wonder how soon is soon over what it was a week ago... Sooner? Soonerer? Soonererer?
"A human being in his last extremity IS a bag of shit."
- phimseto
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Re: New update ETA?
We're putting the update together now, with an eye toward releasing it next week.
- Grohal
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Re: New update ETA?
Thanks for the info.
I hope the next update will put some more flesh to the bone.
I hope the next update will put some more flesh to the bone.

Hell is no place, hell is a condition.
- undecaf
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Re: New update ETA?
Would be neat if there was a few words on the stuff that has bothered people about the charactersystems and party management, and the "speedy trunbased combat".
Wink wink, nudge nudge, say no more.
Wink wink, nudge nudge, say no more.
"A human being in his last extremity IS a bag of shit."
- Gizmo
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Re: New update ETA?
I know what'cha mean.
- phimseto
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Re: New update ETA?
That stuff will certainly be talked about, but at a later date.
- sear
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Re: New update ETA?
To expand on what phimseto said, we're in deep in the process of building out and implementing our game systems, starting from Wasteland 2: Director's Cut and expanding from there. Obviously you can expect your share of locks to pick, computers to hack, guns to shoot, thugs to intimidate, and much more, but the exact details are still being worked out. Story, quests, and level design are things we have to lock down fairly early and inform many of the later decisions, so that's a big reason why the recent updates have been focused on the foundations of the game content.
Backers will absolutely have the chance to give feedback on the game as it progresses, and many of our decisions and plans have already been informed by both that feedback, as well as the reception and discussion around Wasteland 2. At the same time, we would be doing a disservice to you all to show too much, too early. The game is still two years away, and we will be iterating, polishing and improving for many months to come.
Keeping the community informed is at least one person's full-time responsibility, and we always try to do our best in getting info out there. Many of our backer updates are planned out weeks or months in advance to sync up with our production schedule, so our backers are among the first people outside the studio to see the game as development progresses. You can rest assured that you will hear more about gameplay mechanics closer to alpha as more and more of those become playable and get fleshed out.

- Gizmo
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Re: New update ETA?
Wasteland and Bard's Tale had prominent facial animation, and it's a fair bet that Fallout did because Wasteland did; and where Fallout had an improved/evolved version of the dialog interface. It was (I considered) a big part of the presentation of each series, and a big expectation (of mine) for ALL three of these series sequels, was to have that again, as an evolved version of the predecessor, in the same way as Fallout's own improvement upon Wasteland. It didn't happen with FO3 or WL2, but it would be well appreciated if it happens in BT4 and WL3.
Dialog in these games should (hopefully) be able to use the entire polygon-budget; unless the gameworld doesn't pause for conversation. Assuming it does (one would hope), I would very much like to see the same kind of relative increase in detail between game-sprite (model in this case), and the NPC's head & shoulders, when seen up close face to face; just as in Fallout, and (to an extent) in Wasteland before it.
Example:

This didn't happen in FO3, because they used the same models for both; when they probably could have had character heads like this:

Dialog in these games should (hopefully) be able to use the entire polygon-budget; unless the gameworld doesn't pause for conversation. Assuming it does (one would hope), I would very much like to see the same kind of relative increase in detail between game-sprite (model in this case), and the NPC's head & shoulders, when seen up close face to face; just as in Fallout, and (to an extent) in Wasteland before it.
Example:


This didn't happen in FO3, because they used the same models for both; when they probably could have had character heads like this:

- undecaf
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Re: New update ETA?
Good enough response I suppose, cheers for opening up a bit. I don't think anyone requires minute details about systems at this point (I don't at least). But things were implied in an interview that caused some concerns about streamlining, which you know has been all too common an occurence with RPG's for some years, and my idea was to ask it opened up a bit what the intent and general direction is that made those things relevant enough to be said, and in hopes that that line of thought is not taken overboard when there's room to replace rather than remove. That's all.sear wrote: ↑September 14th, 2017, 12:38 pmTo expand on what phimseto said, we're in deep in the process of building out and implementing our game systems, starting from Wasteland 2: Director's Cut and expanding from there. Obviously you can expect your share of locks to pick, computers to hack, guns to shoot, thugs to intimidate, and much more, but the exact details are still being worked out. Story, quests, and level design are things we have to lock down fairly early and inform many of the later decisions, so that's a big reason why the recent updates have been focused on the foundations of the game content.
Backers will absolutely have the chance to give feedback on the game as it progresses, and many of our decisions and plans have already been informed by both that feedback, as well as the reception and discussion around Wasteland 2. At the same time, we would be doing a disservice to you all to show too much, too early. The game is still two years away, and we will be iterating, polishing and improving for many months to come.
Keeping the community informed is at least one person's full-time responsibility, and we always try to do our best in getting info out there. Many of our backer updates are planned out weeks or months in advance to sync up with our production schedule, so our backers are among the first people outside the studio to see the game as development progresses. You can rest assured that you will hear more about gameplay mechanics closer to alpha as more and more of those become playable and get fleshed out.![]()
(By the way, more than lockpicking and hacking and the more conventional stuff that's already likely to be there by the numbers, I'm more concerned about stuff that might've not been around before for what ever reason like a skill for such not existing, or not used to a better potential, like field surgeoning hospital patients and stuff like that, but I'm sure you guys were aware of that stuff already.)
"A human being in his last extremity IS a bag of shit."
- Grohal
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- Joined: April 26th, 2013, 9:51 pm

Re: New update ETA?
So as last week was missed - will it be this week or more like next week?

Hell is no place, hell is a condition.
- phimseto
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- Joined: April 18th, 2012, 7:01 am
Re: New update ETA?
It's in review!
- Grohal
- Master
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- Joined: April 26th, 2013, 9:51 pm

Re: New update ETA?
Hell is no place, hell is a condition.
- Grohal
- Master
- Posts: 1019
- Joined: April 26th, 2013, 9:51 pm

Re: New update ETA?
So it has been more than 4 months. When will the next update hit us? Still in March or later? Sorry for posting under my post, but I wouldn't want to start an new thread on this. 

Hell is no place, hell is a condition.
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