ZZGO wrote: ↑December 6th, 2017, 12:47 am
A minor gripe, for me, is that the artwork for the magic weapons is too... artsy. I'm a fan of realistic, functional weapons (and items in general) such as shown in the GoT TV series, and I hate the stylized, impractical and silly weapons often seen in computer games. Perhaps tone it down a bit for this game.
I generally feel the same way about art design... but in the case of magic items (clothes and armor, trinkets), I don't think that their appearance needs to conform to anyone's functional norm—they are magical in nature. Of course this doesn't mean that
anything &
everything is explained or excused—because it's...

... It means that the item's appearance can be intentional, and doesn't impair it. The 75 pound 6'x1' broadsword wielded by a waif, is not unlike Thor's conventional looking warhammer—of selectively infinite weight. It means that even bikini-plate armor could work as full-plate armor (by magical means); perhaps even by manipulating fate, or the mind of an attacker. Imagine such an armor, that telepathically afforded top-notch protection in combat, but didn't protect against heat or falling debris. Would your character wear an oversized floppy red Santa hat—if it allowed travel through chimneys of any size, and caused aggressive non-animal NPC's to not notice them? Impractical or not, it'd be wonderful attire for a thief.
With this in mind, I take less issue with the extremely gaudy or impractical designs of magical equipment; some of which might look intentionally ridiculous while conferring their bonus—but the user benefits from that bonus.
(And this is why I do take issue with allowing the item to be worn, but not shown... as with optionally visible helmets, full-armor, and cloaks of blur.)