Serjo wrote: ↑October 15th, 2017, 4:26 am
It's weird to get details on level design like "this ledge wasn't high enough to create the impression the hunters were really trapped", but not even basic information on party size, character system, combat system, etc.
I assumed it would be similar, maybe with some refinements, to WL2 in terms of gameplay. Ah yes, looks to be the case:
Wasteland 2’s rangers could use cover, flank their enemies, and attack from rooftops with deadly precision and horrific status effects. Wasteland 3 will build and polish this existing system while adding a new feature: team-focused abilities... By including vehicles, environmental dangers, and a revamped, more fluid action system, we are evolving on Wasteland 2's deep tactical turn-based combat and unique encounter design.
So sounds like a similar style of combat system: turn based squad level tactical (use of cover, flanking, elevation, etc) but presumably with refinements (whatever "more fluid action system" means) and abilities we'll find out about when the game releases. It may be for the best for them to avoid too
much detail when the game is still early in development. We'll see the details in the end. Hopefully they'll ship when they believe it's ready - that beats releasing something less polished just to make a deadline announced years before.