For all The Mage's Tale discussion other than tech support.
Moderator: Bard Hall Bouncers
- Posts: 1
- Joined: September 25th, 2017, 2:44 am
I want to brew a spell with almost 5 enchants, but i seems i can't do more than 2...
- Posts: 70
- Joined: August 12th, 2017, 5:15 pm
The number of reagents that can be added in the creation of a spell is "2," but notice that some reagents count as "0" reagents and some as "2" -- with the "cost" being defined by the number of fireballs in the middle of each lazy susan/spindle.
Upper Left :: each reagent counts as 2
Lower Left :: each reagent counts as 1
Upper Right :: each reagent counts as 1
Lower Right :: each reagent is "free," having no cost (but you can still only use one)
I'm basically OK with this approach; I just wish they offered some mechanism for holding more spells. It seems silly that a Level 15 Arch-Mage is limited to the same 4 spell slots as a lower-level mage. I'd think you should be able to populate additional spell palettes as you level-up.
- Posts: 3
- Joined: November 15th, 2018, 11:46 pm
I thought about that, but I need something not such obviously cheaty and without using command blocks... Mod, I guess.