Are you sure shit was the word you were looking for?

Moderator: Memovira Goons
I guess you're right. He clearly had no choice but to tell everyone all the details, because, someone asked him a specific question. It sucks getting backed into a corner like that!
He talks about inxiles finances:I was purely a producer on Torment. I offered to serve as a stopgap art director because I suspected the art director was color blind, but in general I focused on time & money concerns and pressing the creative team on adequate answers to satisfactorily deliver the product to the Backers.
And portrait quality in Torment:Yes, the amazing story is that huge chunks of the Torment Kickstarter money were spent to finish Wasteland 2.
Archive this one.
I sat in an office and argued with Kevin Saunders about white people being prohibited in Torment for weeks in 2013.
I said the majority of the CRPG audience was white people and it was financial suicide to literally prohibit white characters from existing in the game.
And I was right.
I don't think Saunders wanted it. He just wasn't built to fight the onslaught of idiocy and incompetence from the top. I feel sympathy for Kevin.
He's posting more at: http://www.rpgcodex.net/forums/index.ph ... 041/page-4If I was worried about any of this or likely to buckle, I wouldn't have fought about it and many other things with a variety of people from 2013-2014 on Wasteland 2 and Torment.
Somebody wants to sue, bring it on. I've got thousands of emails to put into discovery. Let's rock.
1) No clear treatment of story during pre-production. All story related discussions were gibberish. Colin McComb was not qualified to be the lead writer, partly because he was in Michigan, approximately 2,000 miles away.
2) Playing Russian Roulette on game engine. Either use PoE engine or WL2 Unity. There was no other real option.
3) Not recognizing the complexity of the art pipeline for a 2.5D world and ignoring the expert opinion of a guy who worked on PST in regards to that pipeline.
4) Having no competent art director.
5) Not pushing back on MCG nonsense.
6) Not properly staffed for pre-production.
7) Not properly staffed for detailed 2.5D backgrounds.
8) Not providing health benefits to most junior team members.
9) Not announcing obvious release date shift based on reality on ground.
10) Not prioritizing a streaming system upfront for a game that required some level of streaming.
11) One animator on the team.
12) Ridiculous optimism regarding the number of levels that could be built in the time alotted.
13) Focusing large energies on "fixing" bad PST combat not by using available combat system of WL2 or PoE, but instead using doublespeak to create elaborate nonsensical crisis.
14) Relations with external contractors were poor.
15) Internal morale was poor.