Gizmo wrote:thebruce wrote:realtime combat/puzzles where win/lose outcomes are decided upon by choices you are forced to make (meaning incorrect choice or lack of choice = lose) within short time frames = not ok.
Why on Earth not?
Because that is our preference.
Do you not recall that monsters can attack while the party is loitering in place? That spells expire in realtime? Presumably if there are underwater areas, the party can drown in realtime; or would you expect it done in staggered phased rounds?
Please note "somewhere in between", and the specific examples. Your examples would fall closer, for us, to the passage of day/night, than to realtime combat and puzzle solving. You can't dispute that, that is our
opinion about such mechanics.
What exactly do you have against ~for instance, a room that locks when the party enters, and has a puzzle on the wall; and the walls start closing in after a moment, and the party has two minutes to solve the puzzle ~
or be crushed.
It's not Bard's Tale [classic].
With the exception of BT2's controversial Snares.
We don't think they belong in BT, that's it.
Please don't attempt to say we're wrong, just accept that we have a different opinion and preference than you, apparently
