Which of course was exactly the issue. How could I make an informed decision, when the information was all targeted at making it seem as similar to the original conceptually as possible.
I apologise if I come across a little "arrogant" but it really was a figurative slap to the face, and the only recourse I have is to not purchase the product, and to make complaints in areas that may sway someone else's decision to purchase.
Anyway.
As Zombra says, back on target.
The above reasoning is one of the reasons I want to support the efforts around Phoenix Point.
The others are that the world building is excellent. I am loving the background stories etc for this. Really building a cohesive world view from disparate seeming instances. The writing is interesting and suggestive of so much more.
And the gameplay suggestions look very appealing. The obvious "XCOM" types aside. I love the idea of an enemy that is somewhat organic in its structure, the way different weapons are literally grafted into the bad guys. The nature of the beasties is very much "terror from the deep" style, and it works. I am not a huge "horror" fan, but I am really liking the design, and am looking forward to see the abominations that result.
Why must you make everything derivative? Sometimes things derive from logical process and just end up similar.Gizmo wrote: ↑June 11th, 2017, 1:31 pm This (below), is what got my attention the most:... And it would seem to derive directly from Fallout; (or something the FO devs may have copied).SagaDC wrote: ↑June 5th, 2016, 9:11 pm It's definitely worth noting that the Crabman has both a normal Hit Point bar, but also five smaller "location-based" Hit Point bars, each with a special effect for depleting health in that location. Disabling the right arm would disable the claw-based melee attack, while disabling the left arm would disable the Crabman's gun. Disabling the either leg would reduce the Crabman's movement by half, and presumably disabling both legs would immobilize it entirely. Disabling the Crabman's head would impair it's vision.
This clip: https://www.youtube.com/watch?v=_uMePkH8oX0 would seem to suggest that Pheonix Point (combat) plays like a cross between Fallout 2, Shadowrun. and Gears of War. Does that seem apt to anyone?
The crabman elements. I'm not sure what else you assume they would do with a crabman. Logically the things you mention would be the same in any game, with any creature. Crabmen make sense in Phoenix Point, because the "bad guy" is an ocean based creature. The ocean has turned against humanity and is now taking over the land (in the form of the mist).
The Tactical screen reminded me a little of shadowrun. But again. There are only so many ways you can do turn based/AP style systems. At a glance it looks similar, but until you actually get to grips with the intricacies of it, we'll not know.