I dunno. Going from AAADDDY phase based to "every combat's a puzzle" turn based seems pretty dramatic to me.
It showed enemies, but the combat didn't change. An aesthetic change is rather different than a mechanical overhaul.The first two Might & Magic games were blobbers with abstract presentation very similar to BT, while the third actually showed enemies inside the world. It's no greater leap than what WL1 to 2 was.
Well... it's right there in the opening song. Everyone's partying up on the anniversary of Mangar's defeat and Tarjan rolls in and slaughters everyone. Hell, the Adventurer's Guild is replaced with the Refuge Camp. Continuing through the game just shows you that the entire multiverse is screwed as opposed to just Skara Brae. Seems it's the kind of thing that would be remembered. I mean, parts of the world are still carrying grudges over slights that happened a thousand years ago. The people of Skara Brae seem to have tossed off memory of the bloody apocalypse (and the ascension of seven new major gods) remarkably quickly.Unfortunately I've yet to finish BT3 so I can't really sympathize. I was going to wait for the "remaster" but who knows if that will ever happen now...
Again, I think it looks like a good, fun game (combat concerns aside). It just doesn't look like Bard's Tale.I know it sounds bad but I'm grateful we're just getting a first-person, turn-based blobber with a reasonable budget, considering that the blobber genre is almost dead. I mean we have people around this forum and elsewhere who literally wanted BT4 to be a top-down tactical RPG... so I will take victories where I can get them.
I mean, if you look at Devil Whiskey, you could easily see it as "Bard's Tale 4: The Devil's Whiskey". The way this seems to be shaping up, it could just as easily be Wizardry 9. So, yay blobber, but I blocked Bard's Tale, not "Generic Blobber With a Sprinkling of Celtic Myth and Songs".