Crosmando wrote: ↑May 5th, 2017, 10:46 pm
I mean we have people around this forum and elsewhere who literally wanted BT4 to be a top-down tactical RPG... [.]
Seriously? I know we had that for WL2 but for BT4? BT4 was always first-person perspective on the map and portraits + text for combat. It was never, ever, top down.
I honestly don't mind the new interface. I just want it to be phase-based. Because what I see could totally work as phase-based combat. In fact, if those clamoring for 3D rendering get their wish, it would be rather fun to watch a battle take place with all opponents attacking.
Here's where I'd "enhance" the original phase-based combat in BT: instead of rolling initiative to determine turns, what if you instead rolled initiative to reduce delays in action? Then combat takes place all at once but with some acting faster than others?
Let's say your party rolled initiative and the delays stacked to:
Bard: singing Falkentyne's Fury, delay 1 second, time to song effect, 4 seconds
Fighter: attacking Orc, delay 2 seconds
Monk: attacking Orc, delay 0 seconds
Conjurer: Arc Fire on Goblin, delay 3 seconds
Orc: attacking Fighter, delay 4 seconds
Goblin, attacking Fighter, delay 0 seconds
Balrog: casting Insanity on Monk, delay 1 second
The battle turn then becomes:
At 0 seconds, the Monk hits the Orc kills it, the Goblin misses the Fighter.
At 1 second, the Bard starts to sing, the Balrog casts Insanity on the Monk and succeeds.
At 2 seconds, the Fighter swings the air because the Orc is already dropping to the ground, dead.
At 3 seconds, the Conjurer hits the Goblin for damage.
At 4 seconds, a dead Orc stays dead.
At 5 seconds, the Bard's song takes effect to increase damage in the next round.
That'd be a fun thing to watch with all characters rendered in 3D.
But if it stays turn-based, it's easy enough just keeping them abstracted; it won't really do much to have them in the world as BT was a first-person perspective.