Zombra wrote: ↑May 1st, 2017, 11:24 pm
I did like the original concept with the party fully rendered:
It's a beautiful game world!
I have questions and comments:
First... The camera. The party camera seems positioned at around knee height. It evokes the notion that they are all quite literally dungeon-crawling —on their hands & knees. Is the current camera height considered final?
Second... Grid-step mode. Is it merely cosmetic, included solely for ease of mapping; or is there anything to discover by using it(?) Some [potential] understanding or epiphany that comes from mapping the dungeon —that otherwise could go unnoticed? Where grid-step shines is in revealing to the player the way the layouts are oriented to the floors above and below; to be able to look at a map and realize that a hidden space could exist at a map location, or that a pit seems to lead down—but doesn't seem to lead up from below once the lower floor is mapped. In the case of spinners, this potentially allows the player to realize that a map cannot be as it appears... if (for instance) seeming to overlap locations already explored and mapped... A clue that something is strange, and needs back-tracking.
I think it's missing the forest for the trees [if] to just include grid-step on the assumption that it's mapping for sake of mapping alone. The video seemed to imply that it's for hardcore mappers who want to map.... I hope that's not all it's for.
Third... I have bad memories of Menzoberranzan... where the team did not test the game enough to detect that there were areas on the maps that were not traversable in grid-step mode [due to ground obstructions]... such that the only way to move through some areas was in free-move mode. I played half the game before realizing that certain areas were meant to be explored —but couldn't be reached using grid-step gameplay.
Fourth... I'd like to reiterate the same perturbed sense that others had when seeing the backwards party members (talking to an imaginary friend with their backs to the action). I see now that it was meant that they hop around in place, but when I first saw it, I thought that the party actually explored the world facing the player; such that their position was actually reversed when facing enemies; and it still seems like that.
Fifth... Combat looks interesting, but kind of simple; perhaps this is to be expected [of a teaser video] with a system that opens up over time, to include additional layers. Based on what's in the video, I'm definitely looking forward to playing.
I very much liked the levitation spell, used to line up targets into an area of effect attack.
**It'd be interesting if that attack could toss them back [out of combat range, for a moment].
Sixth... Does BT4 have [combat] wall spells? (Like a wall of force, or flame, that can occupy all or part of the enemy's front row.)