Yup. At least with skills, 0% means the game won't even let you try. Very literally 0%.paultakeda wrote: ↑April 28th, 2017, 10:12 amRight now, when you see 0% when attempting to use a skill, in combat or otherwise, is it really 0%?
A few suggestions/ideas
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Re: A few suggestions/ideas
Alwa nasci korliri das.
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Re: A few suggestions/ideas
That alone makes me want some aspect of WL-MSPE returned to the game. There should always be SOME chance.Drool wrote: ↑April 28th, 2017, 10:59 pmYup. At least with skills, 0% means the game won't even let you try. Very literally 0%.paultakeda wrote: ↑April 28th, 2017, 10:12 amRight now, when you see 0% when attempting to use a skill, in combat or otherwise, is it really 0%?
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Re: A few suggestions/ideas
I agree. With Fallout, IIRC, there was always a 5% chance of success regardless of penalties. What I liked about Fallout's skill system was that skill proficiency went above 100% for the purposes of applied penalties. (IE. max success was capped at 95%, but a task with a -30% difficulty saw their penalty taken from the full skill level.. So a proficiency of 120% meant max a success was then 90% for that attempt.)paultakeda wrote: ↑April 30th, 2017, 8:12 amThat alone makes me want some aspect of WL-MSPE returned to the game. There should always be SOME chance.Drool wrote: ↑April 28th, 2017, 10:59 pmYup. At least with skills, 0% means the game won't even let you try. Very literally 0%.paultakeda wrote: ↑April 28th, 2017, 10:12 amRight now, when you see 0% when attempting to use a skill, in combat or otherwise, is it really 0%?
* If I do not recall it correctly, this is still how I would want it.
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