Drool wrote: ↑April 24th, 2017, 10:45 pm
thebruce wrote: ↑April 24th, 2017, 11:06 am
C-up-up-down-left-right-left. Could be faster than codes, even.
Ugh. No thank you. I'd rather scroll through a list to assign four hotkey spells (to d pad, likely) and use a list for non-hotkeyed spells than turn it into some kind of fighting game half-circle-punch-punch-kick-block-doubletap-up nonsense.
Besides, having some kind of weird multi-key combo in a turn-based game would be weird at best and gimmicky at worst.
Oh I'm certainly against removing the ability for keyboard entry of spell codes (that 'signature' was what spawned this thought process, coupled with gizmo's reference to console interface). I'm just finding an analog between entering P-H-D-O and some equivalent that's more console-friendly. Whether it's directions or letters the effect is the same, it would just be the implemention that makes the difference :)
On desktop, definitely
do not require hand-wavy motion in order
to cast a spell. But if inXile stuff the game with animation esthetics, entering four letters would be just like selecting
four 'triggers', in a sense, only there are (at this point) 26 different triggers, and those could play out (animate) like 'invoking' the spell. (though I'd likely turn off that animation too :lol:)
Anyway, point being
- quick selection of spells! No long scrolling.
I hated the pagedown-pagedown-pagedown-pagedown-downarrow-downarrow-downarrow
to find and select a spell to cast.