I almost feel like the addition of Precision Strikes was a bad idea. I enjoy them and I love how much more tactical they make combat on SJ (it actually becomes pretty important to cripple legs and especially arms since there are many times where you're going to have to let them shoot back), but at the same time, it precludes things like, for example, instead of "conductive vs non-conductive", all energy weapons have a chance of simply shredding enemy armor with every successful hit, or anything like that.arcana75 wrote:I too find EWs terrible. Other than roleplaying, why bother investing in a weapon skill that becomes semi-good in LA, when I can invest in nearly any other skill and be useful throughout the game? I fought the Dugan robots using all ballistic weapons and didn't really have an issue, no one went down, and the same weapon skills took me through AZ.
I love the concept behind energy weapons, I just think it's awfully hard to find a way to implement it where it won't be either underpowered or overpowered. If EWs ever do get fixed, Gamma Ray Blaster is going to need some massive nerfs, though. That thing should not be nearly as good as it is.