Let's talk about some possible implications for now ... as more information becomes available, the discussion can expand or contract appropriately.Brian Fargo wrote:[Wasteland 3] looks great. It’s lightyears above where Wasteland 2 was, and it’s all in-engine," Fargo said. "The other thing is that it’s great for conversations, a la Fallout 4. The camera is going to come down and you’re going to see and hear people speaking their lines, which really helps drive the immersion.
From the press release. Emphasis mine:
The implication here is that these "zoomed and voiced" conversations will be exceptional; that is, they won't try to voice every character. This is good news as we can expect quality over quantity. (Of course, even limited voiceovers are not a guarantee of quality, as the cold reception of some of W2:DC's voice work shows.)inXile press release wrote:In key conversations the camera will pan in to show a closer shot of person you’re talking to.
So I guess for NPCs we can expect a level of voice work generally comparable to that in Wasteland 2; so on that front, nothing new is really being added.
What I do find worrying is what the move to a Bioware/Fallout 4 style of dialogue might imply: voice acting for the PC(s). Since VA is so expensive, this could be disastrous on a couple levels:
1) It would be necessary to limit player choice on how his PCs are represented. Chances are that I'm going to completely hate a given voice actor and that he will be completely wrong for the PC I envisioned. Even if you give me 2 or 3 actors to choose from, none of them are going to sound like my character, and instead of playing an RPG I'm going to feel like I'm watching a movie. (I hated both the actors in Dragon Age Inquisition, for example.) This is the main reason I said "No thank you" to Fallout 4. I'm sure I would have hated that guy too.
2) The problem of representation would explode with a party of four player-created PCs. Even if the player made two male and two female characters to minimize the impact of lack of selection, twice as much VA would be required. And what about a party all of the same gender? Four times as much. They might record four lead actors and four lead actresses to cover "all the bases", but that wouldn't cover all the bases at all; see 1) above. More likely inXile would make W3 a Chosen One game instead, so that just one actor could represent the entire party in dialogue. No thank you.
No voice acting for player characters, please.
Unless you are ready to hire about 50 lead actors to voice each and every PC conversation.
Maybe I'm putting the cart before the horse, but again, it's better to get out in front of a problem before it manifests.
Your turn. Discuss.