First off, big congrats to the designers and team @ InXile - this was a great game and a worthy successor to the original, which is a game I hold dear to my heart. I've kept my original copy and box of WL1 on the Apple IIe, along with my original copy of BT1. Could never bear to get rid of them

My unsolicited thoughts on the game:
The good:
* The story. Fleshed out with enough scope of the much-emphasised "choice" aspect of this game. Big tick.
* The characters. Varied and unique. I particular loved the mayor of Demonta.
* Voice acting - considering this is an indie game, this was really good quality voice acting. This was probably helped by the good writing, but hats off to your casting agent.
* The "choice" aspects. Forcing us to make hard decision with no clear "right" answer is really interesting and surprisingly rare. Particularly as those choices actually had an impact and didn't, to take a famous example, merely result in different coloured-explosions at the end (*cough* Mass Effect *cough*). The Highpool/Ag Centre choice early on was genius because there was no right answer and it created a sense of permanence and high stakes right off the bat.
* The difficulty. Generally, beating this game took thought. Which is nice.
* Not juvenile. God I am so sick of games that look like they have been made by and for 15 year olds.
The bad:
* I know some people disagree with me, but I felt that the design encouraged save-scumming. Save-scumming isn't fun, yet I found myself doing it. I think the use of critical failures in skill checks was the major culprit.
* Learning curve was very steep. I remember that this is what all the old games (including WL1) were like - you basically HAD to read the manual to figure out how to make a character. But it's not something I've missed. Two solutions I can think of are (a) allowing people to respec their characters at a cost, so that you can learn which skills are useful without making game-long errors; and (b) a better tutorial or guidance at the character creation stage.
* Group controls were a bit weird, especially with mines. The number of times I had people walk into mines or other traps despite someone having a high perception, causing me to reload...wasn't fun.
* I wish I had been able to see the game world a bit more up close. I spent the whole game with the camera zoomed all the way out so I could see what was going on, but it would have been nice to see a bit more of the detail, and I would have felt a little bit less like I was squinting the whole time.
* The length. Another controversial one, and I know it's typical for even modern RPG's (Skyrim, Fallout 4, etc). But 100+ hours is a long time to spend with one game. When I was a kid, I wanted long games because I had more time than money. Now I have more money than time, so I want short games so I can get through more of them.
EDIT: Also, a minor point, but Animal Whisperer felt like it was thrown in at the last minute. The stupid animals kept blocking doors or getting themselves killed.
The overall:
Great stuff. Looking forward to Torment and the new Bard's Tale!