dmazz wrote:This 'listening to fans' thing is all talk and no substance. Until polls are made and the proposed features well explained, everything is smoke and mirrors.
I don't remember agreeing to linux and macosx ports.
You interpreted it as "fans have to sign off on everything"? They're listening to fans, not taking orders from fans. There's a pretty big difference.From Ripten
MF: Along those lines, you’ve very recently mentioned that if the project hits $2M, there will be some social features. The fan reaction… well, there’s been a lot of confusion around that.
BF: Yeah. Yup. Right before you called I was working on a project update to give that a little more color. I’ve read all that. I think… I already know what they want at $2M. We have forums out there. It’s larger world and more content, more dialog, more audio, more NPC portraits. I’m going to do all that stuff! I… and I shouldn’t have done it… I threw out a fringe idea for discussion, because people keep asking, “what else are going to do?” I was focusing on the “what else.” “Social” is a four-letter word with extra letters. I understand.
People have been burned by a lot of these games that try to be “social.” So, I’m clarifying that. As much as it was like, “Whoa! Slow down, guys! We’re not getting away from this core RPG,” I still prefer this kind of communication. I prefer to know. You might go down a path… in the past, when I made all these other RPGs, I was flying by the seat of my pants, using my instincts as a gamer. Sometimes, you have to be careful. For me, this really helps close the loop, making sure that we’re working on the things that people want. The last thing that we want to do is go work on a feature only to find out that no one wants it. I don’t want to do it either, if no one wants it.
MF: The community does tend to react… strongly.
BF: They’ve been burned a lot, so I can understand why they get the way they do.
MF: It’s interesting, because one of the things you’ve mentioned directly is trying to avoid a “design by committee” situation that tends to happen in a publisher/developer relationship. How hard are you finding it to balance this large fan feedback with avoiding that situation.