Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Announcements & media coverage pertaining to the Wasteland series. Only moderators & inXile can make new threads on this forum.

Moderator: Ranger Team Alpha

User avatar
sear
Developer
Posts: 2681
Joined: March 21st, 2012, 8:30 am

Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Post by sear » November 4th, 2015, 4:57 pm

Today we are happy to release the first major update for Wasteland 2: Director's Cut on PC. This update is available on Steam right now, and will be rolling out to other stores such as GOG.com in the next day or two. This release brings a number of bug fixes, balance improvements and a new feature in the form of official Steam Controller support (Steam only).

The Xbox One and PlayStation 4 versions of this update have been sent to Microsoft and Sony, and are currently going through the certification and approvals processes on both platforms. We will be releasing on both consoles as soon as we are able.

Note: If you experience issues with the Steam version after the update, please be sure to verify your Steam game cache files per these instructions: https://support.steampowered.com/kb_art ... -QEUH-3335

Full notes can be found below.

Highlights
  • Fixed companions not spawning correctly at HQ after dismissing them.
  • Fixed disappearing Perks on companions after dismissing them.
  • Fixed inability to open doors in Ranger Citadel and Ag Center Central Complex after using Examine while playing with a controller.
  • Added Steam Controller support! Select Steam Controller from the Options menu to use it (Steam version only).
  • Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk).
  • Perk and Quirk balance updates and improvements.
Known Issues
  • Some users may notice a memory leak while playing for longer periods of time. This is a known Unity engine bug and will be addressed in a hotfix in the near future.
  • Steam Controller support may not function correctly on some Windows 8, Mac or Linux systems. We are currently investigating this.
General
  • Fixed companions not spawning correctly at HQ after dismissing them.
  • Fixed disappearing Perks on companions after dismissing them.
  • Fixed inability to open doors in Ranger Citadel and Ag Center Central Complex after using Examine while playing with a controller.
  • Fixed a bug which could cause Precision Strikes with melee attacks to not apply correctly in certain conditions.
  • Fixed a bug with Rangers sometimes running in place when conversation or cutscene stopped them.
  • Fixed a bug where Ranger running animation could stutter when playing with a controller at low framerates.
  • Fixed a bug which could cause killed enemies to respawn if the player manually saved over and loaded the AutoSave slot.
  • Fixed a bug where saving the game was greyed out after fixing the robot arm in the Ag Center Central Basement.
  • Fixed a bug where resetting keybindings to defaults and then customizing them immediately after could result in corrupt keybindings after restarting the game.
    User Interface
  • Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk).
  • Fixed a bug where male portrait snapshots weren't taking height of the character into account properly. Snapshots should now correctly show the character's face.
  • Fixed a bug where custom portraits would sometimes temporarily disappear from the portrait gallery.
  • Fixed a bug/exploit where Attribute points could be gained or lost permanently with certain status effects.
  • Fixed a bug which could sometimes prevent selecting certain skills in the Skills screen while playing with a controller.
  • Fixed a bug which could sometimes cause the Skills Radial menu to only show Lockpicking as a valid option while playing with a controller.
  • Fixed companion members showing conversation cursor while in the squad.
Audio
  • Fixed voice-over lines not playing in some conditions after returning to a location.
  • Conversation voice-over dialog now plays as 2D audio.
  • Bark voice-overs now play as 50/50 2D and 3D so they can be better heard at a distance.
  • Fixed Sniper Rifle reload sound on certain weapons.
Gameplay
  • Added Steam Controller support! Select Steam Controller from the Options menu to use it (Steam version only).
  • Fixed Meson Cannon not properly firing on the player.
  • Fixed Attack of Opportunity melee Perks from interfering with Ambush functionality.
  • Added some more Shovels to vendors throughout the game, just in case the player lost theirs.
  • Added missing Open tooltips to the Highpool Underground doors. Players were missing that the doors could now be opened simply by left-clicking on them.
  • Turned off Investigate Sounds property from the Rodia vendor guards near the gate. This was causing them to run around awkwardly if the player fired weapons nearby.
  • Lucky CON bonus on characters is now saved properly.
  • Fixed a bug where a cutscene sometimes wouldn't end in Temple of Titan the second time you visited Dr. Kyle.
  • Veteran characters are exported correctly on game end.
  • Veteran characters no longer get exported with missing clothes. They were being dealt a certain damage type in the endgame which also just happened to vaporize clothing.
Balance
  • Increased the effects of Manic Depressive to +2/-2 to Attributes, to make it a bit more compelling to select.
  • Reduced the effects of Disparnumerophobia to +1/-1 to Attributes.
  • Increased the Applied Force line of Perks slightly.
  • Increased time range for Animal Husbandry effects to take place.
  • Increased Tactical Positioning damage bonus slightly.
  • Increased the Whack-a-Mole bonus to Chance to Hit slightly.
  • Increased the Bomberman bonus to Area of Effect range slightly.
  • Increased the Long Arm bonus to Throw Distance range slightly.
  • Increased the Loose Change drop chance slightly.
  • Increased the bonus granted by Intimidating, Affable and Know-it-All, to make them more compelling to select.
  • Reduced the Improvised Explosives salvage chance slightly.
  • Removed Friendly Fire chance from Master Hunter entirely.
  • Fixed Bandit line of Perks to no longer affect Submachine Guns.
  • Increased the Bandit line of Perks bonus attack chance.
  • Opportunist now shows the correct bonus damage. The text was previously incorrect.
  • Increased the effective range of Opportunist bonus damage slightly.
  • Increased Big Game Hunter and Roboticist bonus damage.
  • Updated the Alarm Disarming line of Perks, Ghost and Quick Reflexes. Ghost is now placed at a lower skill requirement and Quick Reflexes now grants permanent bonus Evasion. This should make them more compelling to take.
  • Removed Conductive flag from Goat Hide Armor, since it's not made out of metal.
  • Improved some old unique weapons so that they are more worthwhile to use.
  • Removed an erroneous 1.2x Field Medic skill multiplier on Mysophobic. The flat bonus healing effects still remain as described.
Localization
  • Added Turkish localization. Thank you to Cem Filiz and the Crewals localization team for their kind efforts.
  • Localization updates to in-game text. Thank you to our player community for these improvements.
  • Misc. typo and localization fixes.

User avatar
teshia
Initiate
Posts: 15
Joined: October 22nd, 2015, 9:40 am

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC)

Post by teshia » November 4th, 2015, 5:00 pm

Thank you.

User avatar
Darkeus
Acolyte
Posts: 59
Joined: April 11th, 2012, 12:33 pm

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC)

Post by Darkeus » November 4th, 2015, 5:01 pm

Awesome.

PizzaSHARK
Scholar
Posts: 138
Joined: October 1st, 2014, 10:38 pm

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC)

Post by PizzaSHARK » November 4th, 2015, 5:29 pm

Hot damn, thanks for the rapid patch guys. Glad to see all of those bugs fixed :)

Patient Roller
Scholar
Posts: 156
Joined: August 31st, 2013, 9:15 pm

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC)

Post by Patient Roller » November 4th, 2015, 5:33 pm

Meh.

EDIT: ...I'm glad the companion bug and audio files not playing should be fixed - those were the biggest enjoyment killers for me. Just feeling lethargic, I guess.

IHaveHugeNick
Master
Posts: 1200
Joined: September 23rd, 2014, 7:31 am

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC)

Post by IHaveHugeNick » November 4th, 2015, 5:40 pm

Nicely done, but seriously, that list of fixes is embarrasingly long, for what was supposed to be the ultimate ultra-polished final edition of the game.

I get that such thing as bug-free software doesn't exist, but wow.
Two rite whiff care is quite a feet of witch won should be proud.

rifkiz
Initiate
Posts: 2
Joined: November 3rd, 2015, 12:50 am

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Post by rifkiz » November 4th, 2015, 6:17 pm

Cheers!

Still missing the de-consolification of the UI (as in an option to scale it back to reasonable size on HD resolutions) and the reintroduction of the old barter screen though.
Wouldn't mind the return of ye olde typewriter font for the dialogues either.

Maybe next time then.

Aeradom
Acolyte
Posts: 60
Joined: October 21st, 2015, 10:22 pm

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Post by Aeradom » November 4th, 2015, 6:39 pm

Only one man and song can express my joy:

https://www.youtube.com/watch?v=SMWH26p ... inerArmory

Aeradom
Acolyte
Posts: 60
Joined: October 21st, 2015, 10:22 pm

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC)

Post by Aeradom » November 4th, 2015, 6:46 pm

IHaveHugeNick wrote:Nicely done, but seriously, that list of fixes is embarrasingly long, for what was supposed to be the ultimate ultra-polished final edition of the game.

I get that such thing as bug-free software doesn't exist, but wow.
I certainly get where you are coming from but then, this seems more like a new game than an ultra-polished final edition of it. After all, you can't even use old saves with this game, which demonstrates just how much has been changed. If I was to offer a critique, it's that by using terminology like "Director's Cut" makes it seem like this is the polished version which it clearly wasn't. Been more accurate to call it, "Wasteland 2: Revamped" or something along those lines.

User avatar
Grohal
Master
Posts: 1072
Joined: April 26th, 2013, 9:51 pm

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Post by Grohal » November 4th, 2015, 7:49 pm

Sure took your time - but thanks, this is much appreciated. :D
Hell is no place, hell is a condition.

User avatar
sear
Developer
Posts: 2681
Joined: March 21st, 2012, 8:30 am

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Post by sear » November 4th, 2015, 7:50 pm

Grohal wrote:Sure took your time - but thanks, this is much appreciated. :D
We were targeting earlier, but there were a few bugs that we ran into over the last couple of days that pushed things back a little. Thanks for waiting. :)

User avatar
Drool
Forum Moderator
Posts: 9758
Joined: March 17th, 2012, 9:58 pm
Location: Under Tenebrosia, doing shots with Sceadu.

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Post by Drool » November 4th, 2015, 8:25 pm

sear wrote:Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk).
No way to do this once you've started?
Alwa nasci korliri das.

User avatar
Gruftlord
Explorer
Posts: 453
Joined: September 23rd, 2014, 2:43 am

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Post by Gruftlord » November 5th, 2015, 12:10 am

Awesome, looks like you managed the address everything that has come up so far. Can't wait to play it.

beastguy_seri
Initiate
Posts: 15
Joined: October 26th, 2015, 8:08 am

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Post by beastguy_seri » November 5th, 2015, 12:30 am

I still want to have the menu to check enemy info, armor, weapon, hp on console version.

csniper
Initiate
Posts: 7
Joined: October 15th, 2015, 7:11 pm

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Post by csniper » November 5th, 2015, 12:48 am

beastguy_seri wrote:I still want to have the menu to check enemy info, armor, weapon, hp on console version.
same here. I don't understand why there is no way to see enemy info on console version.

grifman1
Novice
Posts: 39
Joined: September 22nd, 2014, 8:37 pm

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Post by grifman1 » November 5th, 2015, 1:48 am

Thanks, much appreciated.

BlueSpark
Novice
Posts: 35
Joined: November 20th, 2014, 3:50 am

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Post by BlueSpark » November 5th, 2015, 3:46 am

"Fixed Bandit line of Perks to no longer affect Submachine Guns."

You just killed my current playthrough (solo ranger with handguns and SMGs) ;[.

Nonetheless, thanks for the patch - the balance adjustments look great overall :).

Drestlin
Novice
Posts: 35
Joined: April 9th, 2012, 5:48 pm

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Post by Drestlin » November 5th, 2015, 3:53 am

aww cmon gog i wanna play

phobos2077
Novice
Posts: 29
Joined: September 20th, 2014, 9:36 am

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Post by phobos2077 » November 5th, 2015, 4:03 am

Please, bring back the old typewriter font and barter UI. Give some more love to PC version...

Ray
Scholar
Posts: 103
Joined: July 22nd, 2014, 10:34 pm

Re: Wasteland 2: Director's Cut Patch 1 Release Notes (PC Build 92309)

Post by Ray » November 5th, 2015, 4:24 am

I exported a character but it won't show in the Ranger selection menu afterwards?

Funny thing is that the old non-DC character files could still be loaded before the patch, but now no saved char is there anymore. The new exported *.char file is correctly in the MyGames\Wasteland2DC\Characters directory.

PS: Yeah, bring back the old font, please, for my eyes' health sake!

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests