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At around the 12:12 mark, the player crouches and shoots through a team mate. Does that come with significant risk of friendly fire?Brother None wrote:Here's a good one: you can catch 20 minute of walkthrough demo and Q&A from the good people of PlayStationClan.be here http://playstationclan.be/index.php?act ... ew&in=2841
The player is me, I was playing it (on Xbox One) and narrating at the same time.Gizmo wrote:At around the 12:12 mark, the player crouches and shoots through a team mate. Does that come with significant risk of friendly fire?Brother None wrote:Here's a good one: you can catch 20 minute of walkthrough demo and Q&A from the good people of PlayStationClan.be here http://playstationclan.be/index.php?act ... ew&in=2841
Later, at around 13:07, the player does this again, but [also] with a ranger directly behind the target. Does this come with similar risk if the shot misses the intended target?
Not bad! Not bad at all.sear wrote:New trailer for Wasteland 2: Director's Cut covering the game's story, scale, choices and consequences! Enjoy!
https://www.youtube.com/watch?v=jSvKO-C2y5g
Indeed! Can't wait to finally play the DCIHaveHugeNick wrote:Not bad! Not bad at all.sear wrote:New trailer for Wasteland 2: Director's Cut covering the game's story, scale, choices and consequences! Enjoy!
https://www.youtube.com/watch?v=jSvKO-C2y5g
CRAB CARS DID NOTHING WRONG!Crosmando wrote:
Never forget!
Really nice video and quite instructional for young game designers as well ^^
The Brotherhood of Steel is a practically identical military organisation to Wasteland's Guardians of the Old Order. Both are quasi-religious (or overtly religious in the case of the Guardians of the Old Order), both use and preserve old technology, both are extremely xenophobic, both have a propensity to build fortified bunkers, sometimes in the sides of mountains.
Power armour, which is "a huge deal in Fallout", as Brian says, appeared in Wasteland first. "That was inside the Citadel [the Guardians' base] in Wasteland, it was one of the great pieces of armour towards the end of the game," says Brian.
When you die in Wasteland, you get an on-screen message saying "Your life has ended in the wasteland". In Fallout you get an image of a picked-clean corpse – and, sometimes, the exact same words. "We took the message verbatim," Brian says.
There is a Desert Ranger named Tycho in Fallout, whose grandfather was also a Desert Ranger. In dialogue, Tycho mentions a "fat freak" from Las Vegas - a direct reference to a character called "Fat Freddy" from Wasteland. Freddy was a crime boss, and I feel compelled to share the description of him from the story-book that came with the original Wasteland, because the writing is so delicious: "Fat Freddy is a genetic nightmare - a squamous mass of slimy flesh shuddering and twitching before you like some animated blob of flesh-coloured jello. He smells like a swamp, a foul, choking miasma of rotting mastodonian flesh left to putrefy."
The dreaded Deathclaws in Fallout were taken from Wasteland's Shadowclaws. They look kinda different, but are both lizardy, mutated and dangerous. Ghouls also came straight from Wasteland, in various forms.
Oh, the Martian thing was masterful. My brother and I scoured the game, trying to figure out how to get to Mars. Especially with how they kept mentioning Finster.Gruftlord wrote:Great article, i especially liked the section about the martian invasion in-jokes. Didn't realize they were all tied together in a big series spanning running gag.
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