[Mod]Reduced Skill-Meter Duration and Crit-Fails, +Runspeed

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M4xw0lf
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Re: [Mod]Reduced Skill-Meter Duration and Crit-Fails, +Runsp

Post by M4xw0lf » October 15th, 2014, 8:09 am

MrMoe wrote:I altered only the crit fail chance to 0-10% depending on the difficulty check.

If you like that version, you can download it here:

Patch 2 ONLY!
https://drive.google.com/file/d/0B_DwB5 ... sp=sharing
So your version changes only the crit chance, but not the run speed and meter duration?
Could you do it the other way round, too? :D
I absolutely need this mod back fpr patch 2 :(

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Re: [Mod]Reduced Skill-Meter Duration and Crit-Fails, +Runsp

Post by MrMoe » October 15th, 2014, 9:24 am

An how to is described in OPs post, its not that complicated actually.

But you have to do it all over again, even the small hotfix reverted those changes. So you will have to update it yourself or wait for Kulin's update


Patch 2, Hotfix#1 ONLY! (only crit. Failur chance)
https://drive.google.com/file/d/0B_DwB5 ... 92cnM/view

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Re: [Mod]Reduced Skill-Meter Duration and Crit-Fails, +Runsp

Post by M4xw0lf » October 15th, 2014, 9:29 am

Ok, I will see if I find the time to try. ;)

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Re: [Mod]Reduced Skill-Meter Duration and Crit-Fails, +Runsp

Post by Cuddlechunks » October 15th, 2014, 10:48 pm

Kulin - thanks again for your hard work at figuring this stuff out and making the mod for Patch 1.

It's late and I can't quite figure out how to change the duration of skill meters but here is a runspeed and critfail mod for Patch 2. Change the name of the downloaded file to Assembly-CSharp.dll and then it should work on your Windows system. I don't have any way to test it on other systems so good luck.

https://www.dropbox.com/s/yklwm6uvcidw4 ... 2.dll?dl=0

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Re: [Mod]Reduced Skill-Meter Duration and Crit-Fails, +Runsp

Post by random anon » October 17th, 2014, 6:42 am

op, thank you so much for info on toolset. Helpled me to change things like carrying capacity and attribute points at levelup, also pimp encounter chance to 100%.
It's weird how much and how is hardcoded into the assembly. For example, if you cheat intelligence to 11+, you'll get +4 skill pts/level instead of 5+ bc int==10 check. Also, arrays with linear progressive values instead of, like, multiplying by modifier... Many interesting details on implementation, like lucky hp rolls etc.

Also, W2 has console, should open with [`] (\u0060), but requires "Unity editor assembly" to exist, which it doesn't in release version.

p.s. in PC.EndCombat, addXP is called with false for using charisma bonus. I wonder if it was intended, or is a mistake.

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Re: [Mod]Reduced Skill-Meter Duration and Crit-Fails, +Runsp

Post by M4xw0lf » October 17th, 2014, 1:00 pm

Okay, I've tried, but I'm hopeless. Well, I haven't got the slightest idea of programming :oops:

Anyone else take pity on me and do an updated version of the dll with fast skill meters and fast run speed, but original crit fail chances? :)

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Re: [Mod]Reduced Skill-Meter Duration and Crit-Fails, +Runsp

Post by Cuddlechunks » October 17th, 2014, 8:55 pm

Hooray for not being quite so tired when trying to puzzle this out. Here you go. These are for Patch 2 Only.

Fast Skill Meters, Normal Crits, Increased Runspeed:
https://www.dropbox.com/s/216tyjf8kzlc1 ... d.dll?dl=0

Fast Skill Meters, Reduced Crits, Increased Runspeed:
https://www.dropbox.com/s/5f0iaxlq3b06k ... d.dll?dl=0

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Re: [Mod]Reduced Skill-Meter Duration and Crit-Fails, +Runsp

Post by M4xw0lf » October 18th, 2014, 12:45 am

Thanks, you're a savior of the wastelands :D

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Re: [Mod]Reduced Skill-Meter Duration and Crit-Fails, +Runsp

Post by lucasd » October 18th, 2014, 3:26 am

I think it would be great if someone made it compatible with
mod injector
viewtopic.php?f=18&t=10249

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Re: [Mod]Reduced Skill-Meter Duration and Crit-Fails, +Runsp

Post by sjblack2014 » October 18th, 2014, 12:22 pm

Most people know this but just in case, you can repair a safe after you critically fail at unlocking it.

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Re: [Mod]Reduced Skill-Meter Duration and Crit-Fails, +Runsp

Post by sean10mm » November 5th, 2014, 4:38 pm

And now we need this for patch 3. :mrgreen:

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Re: [Mod]Reduced Skill-Meter Duration and Crit-Fails, +Runsp

Post by supponpon » November 6th, 2014, 4:13 pm

Just thought I'd post here in this thread too. I used OVNI's ModInjector program (viewtopic.php?f=18&t=10249) with his adaptation of Kulin's Skill Meter mod on the latest Steam version of the game and everything eventually worked fine.

When I first downloaded the latest ModInjector (1.0.4) I was getting errors about missing msvcr110_clr0400.dll (I'm on x64 Windows 8.1 if that makes a difference for anyone out there). But I replaced the version of ilasm.exe in the Wasteland2ModInjector\Tools folder with my computer's version from %WINDIR%\Microsoft.NET\Framework\v4.0.30319 to get everything working.

The download link for OVNI's adaptation of Kulin's mod is here (note you can edit the XML to make the specific runspeed etc settings whatever you want): https://docs.google.com/uc?id=0B9A6RoHH ... t=download

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Re: [Mod]Reduced Skill-Meter Duration and Crit-Fails, +Runsp

Post by sean10mm » November 18th, 2014, 5:33 pm

It looks like using the mod injector to install the run speed mod supponpon linked to doesn't work with patch 4.

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Re: [Mod]Reduced Skill-Meter Duration and Crit-Fails, +Runsp

Post by sean10mm » November 19th, 2014, 4:50 am

Forgot to add, the mod injector version of the skill timer/critical failure mod still installs & works fine, it just aborts the installation of the run speed mod for some reason.

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Re: [Mod]Reduced Skill-Meter Duration and Crit-Fails, +Runsp

Post by NovaRain » November 19th, 2014, 5:34 am

sean10mm wrote:Forgot to add, the mod injector version of the skill timer/critical failure mod still installs & works fine, it just aborts the installation of the run speed mod for some reason.
It's because the offsets got shifted in Patch 4, at least in CalculateStatBase().
Here's my version of the movement speed mod for Patch 6: https://www.mediafire.com/?68cst0trtqwvf28

My default settings are 8 for runSpeed, 4 for walkSpeed and 3 for stealthSpeed (unused, just for the sake of completeness). You can change the numbers in MoveSpeed.xml.
If you don't want to change the carry weight calculation, remove CarryWeight.xml. (It defaults to 50 + ST*20)

EDIT 2015-08-29: Added a cheat mod "ZeroWeight.xml", which will reduce weight for all items to ZERO. Essentially gives you infinite carry capacity. :P

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Re: [Mod]Reduced Skill-Meter Duration and Crit-Fails, +Runspeed

Post by PangaeaTNO » September 18th, 2015, 12:24 pm

Does this work with the latest patch from GOG (on Linux)?

Alternatively, is there another way to starkly reduce or even remove the critical fail chance on crates and whatnot? I'm more than fed up with 1% fail chances acting like 90% :(

PS: I don't care about the run speed or skill meter animation, I quite like those things in "vanilla", but the critical fails on excellent success chances do my nut in.

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Re: [Mod]Reduced Skill-Meter Duration and Crit-Fails, +Runspeed

Post by veevoir » October 14th, 2015, 3:14 am

ANy chance for an update for Director's Cut? This mod is a lifesaver!

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Re: [Mod]Reduced Skill-Meter Duration and Crit-Fails, +Runspeed

Post by MrMoe » October 14th, 2015, 3:30 am

veevoir wrote:ANy chance for an update for Director's Cut? This mod is a lifesaver!
can you upload the latest Assembly-CSharp.dll, I'll do the changes then.

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Re: [Mod]Reduced Skill-Meter Duration and Crit-Fails, +Runspeed

Post by MrMoe » October 14th, 2015, 10:17 am

I made changes for reducing the critical failure (skill time goes down with skill level anyways, so I haven't touched that)

difficulty/ crit. failure/ failure/ success
simple, 0f, 0f, 100f
v easy, 1f, 10f, 95f
easy, 2f, 15f, 90f
medium, 3f, 35f, 80f
hard, 4f, 50f, 65f
v. hard,5f, 75f, 25f
impossible, 25f, 100f, 0f


https://drive.google.com/open?id=0B_DwB ... klkUFlhMGs

File goes in \SteamLibrary\steamapps\common\Wasteland 2 Director's Cut\Build\WL2_Data\Managed
backup your old file, then remove the .patched from the downloaded file

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Re: [Mod]Reduced Skill-Meter Duration and Crit-Fails, +Runspeed

Post by alset85 » October 14th, 2015, 12:02 pm

Requires permission to download.

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