sean10mm wrote:Forgot to add, the mod injector version of the skill timer/critical failure mod still installs & works fine, it just aborts the installation of the run speed mod for some reason.
It's because the offsets got shifted in Patch 4, at least in CalculateStatBase().
Here's my version of the movement speed mod for Patch 6: https://www.mediafire.com/?68cst0trtqwvf28
My default settings are 8 for runSpeed, 4 for walkSpeed and 3 for stealthSpeed (unused, just for the sake of completeness). You can change the numbers in MoveSpeed.xml.
If you don't want to change the carry weight calculation, remove CarryWeight.xml. (It defaults to 50 + ST*20)
: Added a cheat mod "ZeroWeight.xml", which will reduce weight for all items to ZERO. Essentially gives you infinite carry capacity.