Post
by drealmer » February 29th, 2016, 11:17 am
"Necessary" is relative to the player, but for me, I find it "necessary" to be able to do all dialogue options at every point, so the *ass skills are my 3 highest skills among my rangers. Each of my 4 custom rangers has 4 skills each. So, I made 3 of the 4 custom rangers each have 1 *ass skill, and it works great that way. My leader has smart ass (+toaster repair, leadership, energy weapons), 3rd has hard-ass (+perception, brute force, blunt weapons), 4th has kiss-ass, and has 8INT (+assault weapons, safecracking, demolitions.) 2nd character animal whisper which is their "dialogue" skill in my mind, (+sniper rifles, mechanical repair, weaponsmithing.)
I find this to be a kickass build! ^
for those curious/to share the info:
Rose and Scotchmo are my only other companions I use once Angela leaves.
Rose: Surgeon, Field Medic, Computer Science, Alarm Disarming, Hand Guns
Scotchmo (at lvl 10 I raise his INT to 4 so he gets 3 SP a level) : Shotguns, lockpicking, outdoorsman.
That covers all skills. Of course feel free to try the build and of course you can switch the weapons used for 4 custom rangers if you want, but I advise no overlapping weapons or skills, ever, it's just more fun that way, so I choose the only 2 followers that work with that build. I personally don't like how they have the stats+skills for most of the followers, Rose and Scotchmo are at least sensible and workable to a degree.
Also, I don't know why you wouldn't use all different weapon types for 6-7 rangers. Each ranger can essentially use 2 different weapons of the same type for combat (different APs), so that is a variety of a lot of weapon's effects/plenty of weapons to get used among the rangers, and I find it fun to be varied and unique personalities with unique weapons.