Status Effects - Opened Up, Face/Off
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- Yosharian
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Status Effects - Opened Up, Face/Off
What do the status effects 'Opened Up' and 'Face/Off' (from the unique weapon The Face Ripper') do?
I'm trying to make Takayuki less useless (Bladed Weapons.. absolutely crap).
I'm trying to make Takayuki less useless (Bladed Weapons.. absolutely crap).
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Re: Status Effects - Opened Up, Face/Off
Best way to find out is to force-attack your own allies with them, so the status effects will appear. I can probably do it myself real quick.
EDIT - Okay, just ran a quick test. Need to edit the Faceripper into my game before I can test it, since I haven't unlocked it in my current run-through just yet. But in the meantime:
Locked (60% chance from Notched Pickaxe): -1 Action Points for 40 Seconds.
Opened Up (various weapons, including SHU-model Combat Knife): -1 CON every 6 Seconds. No time limit, so possibly indefinite bleeding damage until treated?
EDIT - Okay, just ran a quick test. Need to edit the Faceripper into my game before I can test it, since I haven't unlocked it in my current run-through just yet. But in the meantime:
Locked (60% chance from Notched Pickaxe): -1 Action Points for 40 Seconds.
Opened Up (various weapons, including SHU-model Combat Knife): -1 CON every 6 Seconds. No time limit, so possibly indefinite bleeding damage until treated?
Last edited by SagaDC on September 24th, 2014, 9:44 am, edited 1 time in total.
- Yosharian
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Re: Status Effects - Opened Up, Face/Off
Ahh i hadnt thought of that, yes I will do that nowSagaDC wrote:Best way to find out is to force-attack your own allies with them, so the status effects will appear. I can probably do it myself real quick.
In case anyone is interested:
Opened Up: -1 CON every 6 seconds (permanent duration I think)
Face/Off: -2 CI, -20 chance to hit (percentage? unclear), seems to be 60sec duration or so
basically, Opened Up is fricking useless (-1 hp every 6 seconds when my enemy has 500 hp? ye thanks for that), Face/Off is ... not too bad but at 30% it's too unreliable to wield such a weak weapon specifically for it.
Last edited by Yosharian on September 24th, 2014, 9:50 am, edited 1 time in total.
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Re: Status Effects - Opened Up, Face/Off
Ah, there you go. Beat me to it. 

- Yosharian
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Re: Status Effects - Opened Up, Face/Off
ye =pSagaDC wrote:Ah, there you go. Beat me to it.
Does anyone know how to get the Bladed Weapon 'This Is A Knife'?
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Re: Status Effects - Opened Up, Face/Off
Toaster Quest item in California. Can't remember which one, but I'll take a quick look around.Yosharian wrote:ye =pSagaDC wrote:Ah, there you go. Beat me to it.
Does anyone know how to get the Bladed Weapon 'This Is A Knife'?
EDIT - Ah, got it. You have to get the Pocket Knife item from a toaster in Titan Valley, then trade it to the gun shop owner in Hollywood. He'll pull the whole "that's not a knife!" trope with you.
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Re: Status Effects - Opened Up, Face/Off
Oh great, it's not like I sold that item or anythingSagaDC wrote:Toaster Quest item in California. Can't remember which one, but I'll take a quick look around.Yosharian wrote:ye =pSagaDC wrote:Ah, there you go. Beat me to it.
Does anyone know how to get the Bladed Weapon 'This Is A Knife'?
EDIT - Ah, got it. You have to get the Pocket Knife item from a toaster in Titan Valley, then trade it to the gun shop owner in Hollywood. He'll pull the whole "that's not a knife!" trope with you.
*traipses back through all the places previously visited*
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Re: Status Effects - Opened Up, Face/Off
That is fucking awesome. I wish I had someone with high toaster repair from the beginning, love details like this.EDIT - Ah, got it. You have to get the Pocket Knife item from a toaster in Titan Valley, then trade it to the gun shop owner in Hollywood. He'll pull the whole "that's not a knife!" trope with you.
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Re: Status Effects - Opened Up, Face/Off
I'm sad I wasted a requisition on an item whose only benefit is opened up. Utterly useless.
Why put an effect on a requisition that only really affects the player characters?
Bleeding hurts me because if I survive an encounter I have to deal with bleeding effects.
My enemies, by definition, NEVER survive any encounters with me, so all bleeding does is add 1 or two points of damage!
Why in the world would I ever be interested in this?
Why put an effect on a requisition that only really affects the player characters?
Bleeding hurts me because if I survive an encounter I have to deal with bleeding effects.
My enemies, by definition, NEVER survive any encounters with me, so all bleeding does is add 1 or two points of damage!
Why in the world would I ever be interested in this?
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Re: Status Effects - Opened Up, Face/Off
Well, for what it's worth, "Opened Up" is one of the very few status conditions that can stack (most of them have the "unique" descriptor, which means they don't). So in theory, that bleeding damage can add up pretty quickly, especially with the relatively fast attack speed of bladed weapons. The SHU-Model Combat Knife takes 3AP to attack with, or 2 with a grip, meaning you can easily get three or four swings off a round. If they all hit, then the enemy takes an additional 4 damage the following round. If they somehow survive another round with you, they're now taking 7-8 additional damage each round, and so on.ZonkerBrainless wrote:My enemies, by definition, NEVER survive any encounters with me, so all bleeding does is add 1 or two points of damage!
Why in the world would I ever be interested in this?
That's not to say it's a great ability, but it's at least better than it looks at a glance.
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Re: Status Effects - Opened Up, Face/Off
Wait a minute, Opened Up stacks? That's..SagaDC wrote:Well, for what it's worth, "Opened Up" is one of the very few status conditions that can stack (most of them have the "unique" descriptor, which means they don't). So in theory, that bleeding damage can add up pretty quickly, especially with the relatively fast attack speed of bladed weapons. The SHU-Model Combat Knife takes 3AP to attack with, or 2 with a grip, meaning you can easily get three or four swings off a round. If they all hit, then the enemy takes an additional 4 damage the following round. If they somehow survive another round with you, they're now taking 7-8 additional damage each round, and so on.ZonkerBrainless wrote:My enemies, by definition, NEVER survive any encounters with me, so all bleeding does is add 1 or two points of damage!
Why in the world would I ever be interested in this?
That's not to say it's a great ability, but it's at least better than it looks at a glance.
That's still not worth wielding that piece of shit weapon for =p Still useful information though.
Seriously, it's a godamn Combat Knife with a cute special effect. That's it. A weapon which has been available for a pittance from the quartermaster for the majority of the game. It's bullshit.
I love the game but it's been balanced by fucking monkeys, sorry.
Nail, Head.ZonkerBrainless wrote:Bleeding hurts me because if I survive an encounter I have to deal with bleeding effects.
My enemies, by definition, NEVER survive any encounters with me, so all bleeding does is add 1 or two points of damage!
Why in the world would I ever be interested in this?
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Re: Status Effects - Opened Up, Face/Off
All the special weapons seem very useless to me, with the exception of the Gamma Ray Blaster. It's a real pity.
Requisitions are severely limited. They should give players something useful when turning one in.
Requisitions are severely limited. They should give players something useful when turning one in.
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Re: Status Effects - Opened Up, Face/Off
The armor is useful. Some of the trinkets are useful. The Lariat is fun if silly, I imagine against a boss it would actually be quite useful indeed.
Shoot! Should've tried it against the Meson Cannon!
Shoot! Should've tried it against the Meson Cannon!
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Re: Status Effects - Opened Up, Face/Off
Hm, it suddenly occurs to me that the Lariat could be handy as the second weapon for an AR user when fighting things like the Slicer Dicers.
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Re: Status Effects - Opened Up, Face/Off
Actually, it doesn't do a flat -1. Your rangers are just weak. It does 6% of max CONYosharian wrote:Wait a minute, Opened Up stacks? That's..SagaDC wrote:Well, for what it's worth, "Opened Up" is one of the very few status conditions that can stack (most of them have the "unique" descriptor, which means they don't). So in theory, that bleeding damage can add up pretty quickly, especially with the relatively fast attack speed of bladed weapons. The SHU-Model Combat Knife takes 3AP to attack with, or 2 with a grip, meaning you can easily get three or four swings off a round. If they all hit, then the enemy takes an additional 4 damage the following round. If they somehow survive another round with you, they're now taking 7-8 additional damage each round, and so on.ZonkerBrainless wrote:My enemies, by definition, NEVER survive any encounters with me, so all bleeding does is add 1 or two points of damage!
Why in the world would I ever be interested in this?
That's not to say it's a great ability, but it's at least better than it looks at a glance.
That's still not worth wielding that piece of shit weapon for =p Still useful information though.
Seriously, it's a godamn Combat Knife with a cute special effect. That's it. A weapon which has been available for a pittance from the quartermaster for the majority of the game. It's bullshit.
I love the game but it's been balanced by fucking monkeys, sorry.
Nail, Head.ZonkerBrainless wrote:Bleeding hurts me because if I survive an encounter I have to deal with bleeding effects.
My enemies, by definition, NEVER survive any encounters with me, so all bleeding does is add 1 or two points of damage!
Why in the world would I ever be interested in this?
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Re: Status Effects - Opened Up, Face/Off
Keep in mind that you're replying to comments from 2014, a month before Wasteland 2 was officially released, and a year before the Director's Cut version of the game was released. Things changed considerably between then and now, based in part on feedback like this.Kriegmann wrote:Actually, it doesn't do a flat -1. Your rangers are just weak. It does 6% of max CON

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Re: Status Effects - Opened Up, Face/Off
Yeah, I know, it's just this is still one of the first search results somehow. The Wasteland Wiki is where I got my info
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Re: Status Effects - Opened Up, Face/Off
I'm looking at her inventory before I go to California. Ethil has the Mobile Infrantry Armor, Ion Blaster, The Street Cleaner, the Lariat, the face-ripper, and the Shu-Model Ranger Combat Knife among other stuff. These are probably all better than what I've seen in Arizona so far except the knives she's trying to pawn off on me.
Edit: Wait, nevermind the Lariat sucks.
Edit: Wait, nevermind the Lariat sucks.