Headshots have been added
Moderator: Ranger Team Alpha
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- Novice
- Posts: 31
- Joined: July 18th, 2014, 10:06 am
Re: Headshots have been added
I think headshots should work like this:
Sniper rifle: + 50 % critical chance, - 20 % to hit and + 2 AP
Machine gun: + 50 % critical chance, - 30 % to hit and + 2 AP
Shotgun: + 50 % critical chance, - 30 % to hit and + 2 AP
Pistol: + 50 % critical chance, - 20 % to hit and + 1 AP
Energy weapon: + 50 % critical chance, - 20 % to hit and + 2 AP
Grenade/Pipe Bomb: Impossible
SMG: + 50 % critical chance, - 30 % to hit and + 2 AP
Blunt weapon: + 50 % critical chance, - 20 % to hit and + 2 AP
Fist: + 50 % critical chance, - 20 % to hit and + 1 AP
Knive: + 50 % critical chance, - 20 % to hit and + 1 AP
Assault rifle: + 50 % critical chance, - 30 % to hit and + 2 AP
Sniper rifle: + 50 % critical chance, - 20 % to hit and + 2 AP
Machine gun: + 50 % critical chance, - 30 % to hit and + 2 AP
Shotgun: + 50 % critical chance, - 30 % to hit and + 2 AP
Pistol: + 50 % critical chance, - 20 % to hit and + 1 AP
Energy weapon: + 50 % critical chance, - 20 % to hit and + 2 AP
Grenade/Pipe Bomb: Impossible
SMG: + 50 % critical chance, - 30 % to hit and + 2 AP
Blunt weapon: + 50 % critical chance, - 20 % to hit and + 2 AP
Fist: + 50 % critical chance, - 20 % to hit and + 1 AP
Knive: + 50 % critical chance, - 20 % to hit and + 1 AP
Assault rifle: + 50 % critical chance, - 30 % to hit and + 2 AP
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- Scholar
- Posts: 200
- Joined: April 16th, 2012, 12:45 pm
Re: Headshots have been added
I wonder if you can double crit if you are already at 100% crit chance... or if it has some other effect...
Maybe you just do not use it then... whatever...
Seems well enough either way.
Too bad you can not run a jinxed brawler build... ... or can we devs? (hint at traits/interesting luck buff)
Maybe you just do not use it then... whatever...
Seems well enough either way.
Too bad you can not run a jinxed brawler build... ... or can we devs? (hint at traits/interesting luck buff)
- marceror
- Adventurer
- Posts: 841
- Joined: July 1st, 2014, 8:40 am


Re: Headshots have been added
Is there any other kind?Tets wrote:shotgun head shot? yes please.Zombra wrote:Ahh, the good old hand grenade head shot. I hope that gets removed at least. Shotgun, machine gun, and SMG are close behind on my list.
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- Scholar
- Posts: 120
- Joined: April 6th, 2012, 7:08 pm
Re: Headshots have been added
This is almost made for snipers, since they have about 40%-50% crit chance with at lvl10, that +2 AP though.......
- Crosmando
- Supreme Jerk
- Posts: 5136
- Joined: January 3rd, 2013, 8:48 am



Re: Headshots have been added
That would be interesting because Shotguns use the spread, if doing a shotgun headshot meant aiming the gun at head height and being able to get multiple head-shots in one shot - that would make the shotguns more interesting.Tets wrote:shotgun head shot? yes please.Zombra wrote:Ahh, the good old hand grenade head shot. I hope that gets removed at least. Shotgun, machine gun, and SMG are close behind on my list.
Matthias did nothing wrong!
- Priest4hire
- Explorer
- Posts: 480
- Joined: May 9th, 2012, 12:38 pm


Re: Headshots have been added
I wonder what I always do: Just how absurd a situation can this mechanic create? Scenario one: We'll try and recreate the legendary Scanners exploding head. Sawed off shotgun, level 40+ victim, and level 1 shooter with 1 in shotguns. Victim is immobile, shotgun pressed to base of skull. So, how many rounds will our shooter need?
Scenario two: Russian roulette. Party of four, all 40+. Each has 1 in pistol. Weapon is the Old Navy revolver. So, just how safe is this game? Would putting a round in every chamber result in even one fatality. Serious injury? Minor headache?
Scenario two: Russian roulette. Party of four, all 40+. Each has 1 in pistol. Weapon is the Old Navy revolver. So, just how safe is this game? Would putting a round in every chamber result in even one fatality. Serious injury? Minor headache?
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