Retrain bug: Lucia now has a critical hit of -98%

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jalong
Initiate
Posts: 1
Joined: June 23rd, 2021, 10:12 am

Actually happens for all my characters. If I retrain them, the "show stats" screen reports incorrect values for critical chance, critical damage and strike rate. See attached screenshot. https://1drv.ms/u/s!AgXpRyogggX0nPMDlj9 ... g?e=ZBBHmV
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frozyx
Adventurer
Posts: 642
Joined: December 15th, 2013, 7:15 am
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Even if the character has enough skill points for the weapon they are holding?
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sear
Developer
Posts: 2714
Joined: March 21st, 2012, 8:30 am
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Yeah, you're likely receiving a penalty post-respec because you no longer meet the requirement of the weapon you're holding. The numbers should reset to their base values if you unequip that weapon.

That said, I understand the usability concern around showing those negative numbers, but I also feel like if we just showed 0% it might be less obvious the character has a penalty. I would be curious to hear what people think and if it's something you'd prefer to have zeroed out.
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