For all Wasteland 2 discussion that does not fit elsewhere, suggestions, feedback, etc. No spoilers allowed.
Moderator: Ranger Team Alpha
- Posts: 8
- Joined: March 16th, 2012, 12:03 pm
Don't let me choose the righteous path and have all of my goodie-two-shoes decisions end up at a rosy ending. Mass Effect is really bad this way. You do everything towards the Paragon archetype, and everybody's all smiles by the end of the game. In real life, you act like a saint and you end up pissing a lot of people off.
Did you just bring law to a wasteland town by toppling the local warlord? That's great!...while you're there to act as the new power-broker. What's going to happen when you move on to tilt at the next windmill? Maybe they'll starve without a leader to keep them organized. Maybe someone else is going to move in, and things will probably be worse than ever, and that warlord you killed just happens to be the new guy's brother, who now has people out looking for you.
You never see any of that with modern games. Good deeds do not always equal good results.
Last edited by Artif3x
on March 16th, 2012, 12:41 pm, edited 1 time in total.
- Posts: 108
- Joined: March 16th, 2012, 6:27 am
I think Brian Fargo made it quite clear that they don't want to have a explicit good/bad dichotomy. I hope we get quest like Junktown was originally going to be, where the seemingly good course of action results in a not-so-great outcome