Crash

If you need assistance with a technical is sue with The Bard's Tale IV, this forum is for you. Spoilers are allowed, but spoiler warning tags are recommended.

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Aesonclast
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Joined: January 26th, 2016, 7:47 pm

Crash

Post by Aesonclast » October 2nd, 2018, 3:45 pm

I just finished Kylearn Tower, tried to attack the big monster in the square... he did some sort of scream that looked like fear? It apparently scared my computer...

Code: Select all

Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000

0x0000000081C18366 BardsTale4-Win64-Shipping.exe!UBT_Performance::FinishPerformance() [f:\_hydra\workspace\bt-cook\bt\bardstale4\source\bardstale4\actionqueue\bt_performance.cpp:428]
0x0000000081C1B76A BardsTale4-Win64-Shipping.exe!UBT_Performance::GroupCompleted_Implementation() [f:\_hydra\workspace\bt-cook\bt\bardstale4\source\bardstale4\actionqueue\bt_performance.cpp:478]
0x0000000081DDAD37 BardsTale4-Win64-Shipping.exe!UBT_Performance::execGroupCompleted() []
0x0000000081F95692 BardsTale4-Win64-Shipping.exe!UFunction::Invoke() [f:\_hydra\workspace\bt-cook\bt\engine\source\runtime\coreuobject\private\uobject\class.cpp:4543]
0x0000000082096410 BardsTale4-Win64-Shipping.exe!UObject::ProcessEvent() [f:\_hydra\workspace\bt-cook\bt\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1314]
0x0000000081DD6FF6 BardsTale4-Win64-Shipping.exe!UBT_Performance::GroupCompleted() []
0x0000000081C10D4A BardsTale4-Win64-Shipping.exe!FActionGroup::ActionCompleted() [f:\_hydra\workspace\bt-cook\bt\bardstale4\source\bardstale4\actionqueue\bt_performancetypes.cpp:126]
0x0000000081C10DF5 BardsTale4-Win64-Shipping.exe!UBT_Action::ActionCompleted() [f:\_hydra\workspace\bt-cook\bt\bardstale4\source\bardstale4\actionqueue\bt_action.cpp:75]
0x0000000081C1CC09 BardsTale4-Win64-Shipping.exe!UBT_Performance::KillCurrentPerformance() [f:\_hydra\workspace\bt-cook\bt\bardstale4\source\bardstale4\actionqueue\bt_performance.cpp:365]
0x0000000081C28F5F BardsTale4-Win64-Shipping.exe!UBT_Performance::UpdatePerformance_Implementation() [f:\_hydra\workspace\bt-cook\bt\bardstale4\source\bardstale4\actionqueue\bt_performance.cpp:185]
0x0000000081DDBCD4 BardsTale4-Win64-Shipping.exe!UBT_Performance::execUpdatePerformance() []
0x0000000081F95692 BardsTale4-Win64-Shipping.exe!UFunction::Invoke() [f:\_hydra\workspace\bt-cook\bt\engine\source\runtime\coreuobject\private\uobject\class.cpp:4543]
0x0000000082096410 BardsTale4-Win64-Shipping.exe!UObject::ProcessEvent() [f:\_hydra\workspace\bt-cook\bt\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1314]
0x0000000081DD7AD3 BardsTale4-Win64-Shipping.exe!UBT_Performance::UpdatePerformance() []
0x0000000081CE51AD BardsTale4-Win64-Shipping.exe!UBT_PerformanceManager::UpdateManager() [f:\_hydra\workspace\bt-cook\bt\bardstale4\source\bardstale4\managers\bt_performancemanager.cpp:74]
0x0000000081CB215B BardsTale4-Win64-Shipping.exe!UBT_GamePlayState::Tick() [f:\_hydra\workspace\bt-cook\bt\bardstale4\source\bardstale4\gamestates\bt_gameplaystate.cpp:119]
0x0000000081C89135 BardsTale4-Win64-Shipping.exe!UBT_GameInstance::Tick() [f:\_hydra\workspace\bt-cook\bt\bardstale4\source\bardstale4\bt_gameinstance.cpp:349]
0x0000000081E56A53 BardsTale4-Win64-Shipping.exe!FTicker::Tick() [f:\_hydra\workspace\bt-cook\bt\engine\source\runtime\core\private\containers\ticker.cpp:82]
0x0000000081BF8419 BardsTale4-Win64-Shipping.exe!FEngineLoop::Tick() [f:\_hydra\workspace\bt-cook\bt\engine\source\runtime\launch\private\launchengineloop.cpp:3455]
0x0000000081BFD64C BardsTale4-Win64-Shipping.exe!GuardedMain() [f:\_hydra\workspace\bt-cook\bt\engine\source\runtime\launch\private\launch.cpp:166]
0x0000000081BFD6AA BardsTale4-Win64-Shipping.exe!GuardedMainWrapper() [f:\_hydra\workspace\bt-cook\bt\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
0x0000000081C03C60 BardsTale4-Win64-Shipping.exe!WinMain() [f:\_hydra\workspace\bt-cook\bt\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
0x000000008376AB87 BardsTale4-Win64-Shipping.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
0x0000000038C93034 KERNEL32.DLL!UnknownFunction []
0x000000003AD21461 ntdll.dll!UnknownFunction []
0x000000003AD21461 ntdll.dll!UnknownFunction []

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Aesonclast
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Posts: 3
Joined: January 26th, 2016, 7:47 pm

Re: Crash

Post by Aesonclast » October 2nd, 2018, 6:20 pm

It keeps occuring now. One or two fights....

Code: Select all

---------------------------
The UE4-BardsTale4 Game has crashed and will close
---------------------------
Fatal error!

---------------------------
OK   
---------------------------
Bug report submitted.
Last edited by Aesonclast on October 3rd, 2018, 5:37 pm, edited 1 time in total.

Ragnar Iceblood
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Posts: 17
Joined: September 22nd, 2018, 3:05 am

Re: Crash

Post by Ragnar Iceblood » October 3rd, 2018, 11:26 am

yeah its very common, wierd they dont fix this.

Spankey
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Posts: 5
Joined: October 2nd, 2018, 3:46 pm

Re: Crash

Post by Spankey » October 3rd, 2018, 11:25 pm

i just got to the fitchi forest and had about 7-10 battles, and there are no damm save totems there and then it crashed, how the hell am i supposed to progress if they actually made a part of the game that can take 2 hours without saving, of course, it will crash before that!

Spankey
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Posts: 5
Joined: October 2nd, 2018, 3:46 pm

Re: Crash

Post by Spankey » October 3rd, 2018, 11:27 pm

this game starting to get more annoying then it is fun. wish some one would address issues instead of working on scheduled improvements.

eisberg
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Posts: 188
Joined: August 14th, 2018, 2:51 pm

Re: Crash

Post by eisberg » October 3rd, 2018, 11:54 pm

Spankey wrote:
October 3rd, 2018, 11:27 pm
this game starting to get more annoying then it is fun. wish some one would address issues instead of working on scheduled improvements.
They are addressing issues, to the point that patch 3 is no longer going to be the legacy mode. Legacy mode has been postponed due to addressing the issues.

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