David Rogers on the game's throwing mechanics

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David Rogers on the game's throwing mechanics

Post by phimseto » March 27th, 2018, 1:09 pm

At Casual Connect 2018, Mage's Tale developer David Rogers talked about the unique VR gameplay challenges of matching player movement with player intent in the game's spell-slinging mechanic. A really cool watch, whether you are interested in game development or just a fan of The Mage's Tale!

http://www.gamesauce.biz/2018/03/16/dav ... ect-video/

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