FatFreddy wrote: ↑June 20th, 2019, 10:59 pm
I was also disappointed by the lack of continuity in the locations for wl2 . The first one made you use your imagination more unlike new games do so was hoping the locations would look more epic, instead Darwin looks like it was made for a freeware game in the early 2000s.and that overpowered m1911 that could blow up robots made the whole game feel goofy as hell.
Clearly I didn't get the same gun as you. The wiki says that's a pistol. I thought the energy rifle was a great gun.
Goofy has it's place in things. Sometimes you just walk into a scene that's totally surreal. With the amount of free-roaming cybertech gotten loose in Wl2, there should be some fun things going on inside those honey badgers. Perhaps we'll finally find the hive. I wonder how oddball Sotchmo's list of "roadside attractions and other tourist traps" will be? There was that one guy who looked like a 1920's bad-makeup vampire. He's either the Patriarch, or the MC for a terrible House of Horrors.
fuzzyballs01 wrote: ↑June 18th, 2019, 8:45 am
I'd not be against a random event near the end where you kill an alien near a crashed UFO for the best energy weapon in the game, but then again that's a Fallout thing
To crash the UFO yourself, and use it as a new base. It'd be a more exciting way to be stranded in the middle of somewhere that needs some two-gun justice applied to it, instead of "here's a quest to nail wood together. Safety? I don't think so, Tim." I wonder how impact-crumpled serpoid compares to pulled pork?