Mole204's Wasteland 3 Construction Checklist
-Remove swearing, use creativity instead. You're making a product, not disappointment.
-A paragraph book.
-NORAD. There's been so many Stargate attempts that I'm sure a SG1 base could be bought cheap, since the prog's keep calling sprites "assets"
-Downgrading ram usage, like snow. "This thing has no use, let's just turn it off."
>I'm also curious about what you value most
A good RPG to start with. The quality of game-enjoyment is dependent on the quality of the game.
It needs to be entertaining. I've been thinking about Dragon Wars and how I enjoyed it.
>Do you pick things based more on humor and personality?
I see that they just made a new Decent, and you know what I liked most about the first game? The snark. The quiet little string of cutting retorts internally-said by the player's avatar. Drop swearing, make it entertaining. Really tear a strip off someone.
"I suppose if they were any more encouraging, they'd be shooting me right now."
>and what you're most likely to pick when playing an RPG.
DND- Wizard. High INT, low STR, a dagger and a staff that blows things up. Brains over brawn, even when playing brawn.
CIV- Victory through sleaze. Player 2: "Oh! My capital exploded! WHO could have DONE such a thing!"
Player 1 "I'll just seize these and use them to take over your ruined kingdom."
Wasteland 2- Guns and how to mod them. Bots and how to hack them. It's enough to make me miss being trapped in Cochise Base.
Wasteland 1- Brawling because eventually it all comes down to the guy with the ax.
I'm an "empire builder" player. In wl2, it came down to going out and killing randoms to take their stuff to buy good stuff to use in the main mission. So that involved combat skills. By which I mean the plasma rifle, the proton ax, Lex and two medics. Bushwhack robots and take their stuff.
So I tend to look for anything that can reveal more of the dialogue, more of the map, more of the items. Play the percentages, tilt the math in my favour. So therefore, I tend to buff the traits that get the results I like. Can I see landmines? Can I find loot? Can I steamroller a bunch of foes? Because in WL2, like 1, it always came down to the guy with the superweapon, and his team that's just there to back him up with numbers.
Or did they mean favorite quirks as in "let's make amusing insanity detriments like the guy who's afraid of lemons, or the guy who's knock-out-allergic to celery."