Mole204 wrote: ↑June 23rd, 2018, 12:50 am
Get your fingers out of your ears, Drool (Or you're skipping large amounts of text in these posts and it _really_ shows.)
No, I'm ignoring nonsense. But sure. I'll play along. FYI, logical paragraph breaks make things much easier to follow.
You're losing track of what you're talking about _again_, so I'll go over it _again_.
Not in the slightest. You're the one spouting non-sequitors.
: Wl1 didn't have the Serpoids appearing in the game, but had some near-lookalike monsters.
Pretty impressive considering they're never really given a physical description in the Paragraph Book. They're assumed to be some kind of serpent person, but that's about it. Not sure what in the game could possibly be a "lookalike monster".
The paragraph book is part of the Wasteland 1 game, in some aspect.
Yes. In that the things in the book that are actually in the game are a part of the game. Such as the Courthouse password being Muerte. Or the triplets' bracelets containing the combination to Ugly's safe. Things in the book that aren't in the game are not a part of the game.
The issue here is your apparent inability to tell the difference.
It would have to be part of the license of Wl1 because it was material created for wl1, right?
Yes. Just like the Instruction Manual. Unless a weird deal was to be made for bits and bobs and not the whole thing.
So with Wl3 in development, this would be the last chance for the Serpoids to be "on stage" as it were.
What you seem to be completely incapable of understanding is that they were never "on stage". They don't belong in the game and shouldn't be in the game.
Just throw them in there.
Why? Should we also "just throw in" the offensively broad gay stereotype version of Crumb, too? Should we also throw in the showering woman who wants to be in Bard's Tale?
You still have yet to explain why you are so against the idea.
I just think that, being so promising in wl1, they should be used in wl3, before the end comes.
What does that even mean? How is something not in the game
Not even something lengthy. Short, like the Wrecking Crew that attacked Highpool.
So a major opening plot point that spans one multi-part, sprawling location and another self contained location while tying directly into the main plot of the game.
You don't seem to know what "short" means either.
Or shorter, just the Wrecking crew headquarters. Or not just not-connected from the main quests, but hidden, and the players would have to do the thing that reveals the thing- like how to get to the Duran Duran gang in LA. So even though you irrationally dislike them, there's ways to put them in Wl3 rather than let them fade away forever.
There's nothing to fade away as they were never there in the first place.
Let Mulefoot be forgotten, let's keep open the option for an even bigger 'event' shootout.
What?! So you want to eliminate something that was actually in the game and add something that wasn't.
If you hated getting sci-fi elements in an adventure rpg, you'd hate Numenera.
...I never said that? Nor implied it.
The rail nomads were part of Wl1, what did you think of how they were expanded upon in wl2?
The expansion was nice enough, but the internal politics made little sense and much of it largely ignored the lore established in WL1. I've actually complained about it before, but long story short: they completely eliminated one tribe and made the psychotic murder-happy tribe one of the main tribes. Furthermore, they never really addressed the complete 180 in their views on how the trains should work.
Since you're to chatty about Serpoids not being in wl1, how should they go into wl3? What mood, what goals, what style, brief or lengthy appearance?
Are you seriously asking me this? They shouldn't be in the game. At all.
What do you think of a serp NPC join-up, like Redhawk or Lexicanium?
And once again yes, there's no need for a physical paper Paragraph Book. That's not what's being argued about. A digital PDF could do the same thing. Or nearly so, there's no need to keep the text in the paragraph book, like you'd said, yes it should go in the game.
Which means there's no real point to the paragraph book. Even if there's a pdf, why would I ever look at it if all the text is in the game? Do you just want a dozen or so random joke "entries" so you can howl about them come WL4?
But you seem to have a hard time putting the pieces together mentally.
The topic of a paragraph book for Wl3 is something that has yet to be. You agree it's feasible. You agree it's not problematic in size. It wouldn't even take long to create- background material, short filler for a few characters and locations, even a longer description of a few items. If a player doesn't want to read it, they wouldn't have to read it. But it's something that was missing in Wl2 and should be brought back in 3.
My contention is, and has always been, that there was no purpose to it. Your contention, on the other hand, seemed to be that it was critical to the game.
(Did they think that the Southwestern Folklore could replace it? Was that the reason that was there?)
I'm not entirely sure what the deal with that was. It might have been a sorta-kinda paragraph book. Mostly, it was just a source of frustration because of the lore contradictions it introduced.
If you can bring up the game creator's credits on the main menu, you can just as easily bring up the paragraph book on the main menu.
Um. I never argued that it was some impossibility. Just that it was unnecessary.
And read all about the sorts of things that Snake Vargas's hat has survived.
But how long? The 1st pb was 100 pages. Even cutting that down to 20, 25 pages would still suffice, at a minimum. It's an easter egg, it's a bonus feature, it's part of the character of the series. As long as it's _there_.
And, again, I think there are far more important things to worry about.
Now that would be useless for the player base! Perhaps that should be an item, like the various SecPasses. x millirads over y steps equals drinking z much milk over tau amount of time... Not a useful item, but the game IS going to Colorado!
know there's a difference between the real world and the game world, right? And how on earth does going to Colorado make a code wheel make sense?
They audiobooked the paragraph book for Wasteland The Classic?
I have _got_ to get the time to start wl2 dc...
Those are two different games, but yes. The Tom Bodett-sounding guy did every entry. His Spanish is still dreadful, but...
Hm. Nope. Didn't miss anything. Just you bringing up the same points over and over again while seeming to be completely disconnected from reality and unable to discern reality from fantasy, as well as plenty of utter non-sequitors.
I stand by my assessment.