Mole204's Wasteland 3 Construction Checklist

Discussion about the upcoming Wasteland 3!

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Gizmo
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Re: Mole204's Wasteland 3 Construction Checklist

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The law should be changed/amended. It should have been that certified repair shops (possibly even knowledgeable customers) could be allowed to acquire the stickers, to replace them after servicing.**

Those stickers are an indicator that all is as it was when they sold it; not damaged or altered by the user. A company should not prevent customers from modifying their purchased product, but neither they should they be compelled to clean up the customer's mess if they break it. They offer a warranty, they should be able to place conditions upon it—including the user's willful invalidation of it. They are not required to issue a warranty in the first place, but if they do—then they are required to honor it regardless of tampering? This will result in loss of warranties, or the use of some other/alternate user opt-in agreement that can be given defensible conditions that are legal, for them to repair it. This is a shame.

**But alas... human nature would dictate that those stickers would go up for sale, and be bought by anyone who changed their mind about needing their warranty service intact.
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Re: Mole204's Wasteland 3 Construction Checklist

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Both made the case for, or admitted that, break the sticker and the warranty is void. Both admitted that (whatever the company in question is), will not want to fix a machine that was already sold, and as time as shown- will likely have a newer model on the drawing board they'd rather sell to us all instead.
You might be able to swap a few parts, hdd, ram, but that won't get your xbox repaired from the red ring of death. You might get away with it if you kept and swap the parts back, or know a guy at a slacker repair shop, but outside of that? Therefore it's us vs (specific corporation) over everything.
Speaking of needless quarrels, some of that which has grown here is just replying to other user's questions. Yes, I'd like to see Serpoids solely because it's a reference to the paragraph book from wl1. I think they make a good additional area. There were more characters in the PB then those, but it's not like I put forth an argument for the return of Finster's sister or something like that. The Serpoids just make for the best (forceful widening) of the game's boundaries. In wl2 there was too many of the same goons, unlike wl1's constantly rotating and inventive goons. None of this is begging for "$5,000 + shipping. Design a Unique Encounter"
It's just the there's a nut or two who won't stop talking Serpoids, after I brought up the existence of them. Message back, message forth. I think it makes sense. I think wl3 should have them. Need some space age weapons? Go kill a spaceman! We gotta be ready for the eventual _next_ robot uprising.
I was in favor of the 80s flavor stuff from wl1 showing up in wl2. And a few more mailed wolves or 16-bit-future survivors.
Put some of that down to expecting a different style to wl2 then the one we got.
The sequel to the Wasteland Remaster would be... Wasteland 2.
Unless they remaster wl2 into wlR style, a sequel to wl-r would be...? Hopefully it's own game. As I said, logically it would take a fraction of the time that wl2 or 3 took. It might be worth calculating by people who actually have solid numbers to work with.

I meant bunkers from the 1960's. Air force. Viet Nam war. CIA. Just a paperwork dump- even a proton ax is going to have a lot of machines ordered up in a start to finish view.
Of course, I never liked the "ax strung with one electrified wire" look for it they had in wl2.
We have yet to play the game, and yet to see what sort of place the Vote Regan zone is like.
I suspect wl3 of areas having the same old case of "we spent so much time on making it look like a god-awful pit that we didn't make it fun."
Sure, I could find a bunker filled with muzzle-loading blunderbusses, but it's not very likely and would feel very out of place.
Where did all the museum pieces go? Where did all the military heirlooms go? (At this time) I suspect the Patriarch either inherited the bunker, or the secpass for the bunker and now he wants to use it.
Looking at what wl2 gave us, enough blunderbusses and gunpowder could solve the giant fly problem for good.
Frankly, at this point, I'd much rather see them do new properties and stop making middling sequels.
Understandable. A sequel to Dragon Wars done in the wl2 style just wouldn't work, for me. The difference in the game interface fight screens, again.
It's too bad they can't whip up a wl-type rpg maker! It would surely be cheaper than rpg maker!
Well, that narrows it down to one of fifty or so cards
And is there any answer I could give that you wouldn't ridicule?
A company should not prevent customers from modifying their purchased product, but neither they should they be compelled to clean up the customer's mess if they break it.
I find it amusing that Steam basically has this down to a menu function. Software, not hardware, but it's the spirit of the thing. Borked your program? Here, let us check/reinstall it.
Of course if the program come pre-borked, that wouldn't do much to change anything.

-Wl3 needs to return to the same spirit that wl1 has, and wl2 lacked. Make it less dreary. Add some more humor.
They should have dropped the swearing. Fishface and Victory would have been much more amusing if whoever was doing the speech writing had enough brains to cut the swearing, opting instead for more deviated preverts or the like. Inventiveness is important.
-Program life and compatibility. There's no need to key wl3 to need only the newest OS, only the newest hardware. There are versions made for different platforms, Xbox, PS3, etc. There's no need for useless elements to max out the range of one.
-Graphics overload. Just because it's a winter setting doesn't mean you have to recreate "Frozen." Take it down a notch or two. Don't use all the time making things graphically detailed, especially when they could be using that time to add more or better encounters.
-wl2 had many name-drop items, and wl1 references. But where was the spirit of the game? It needed more class, too. Swearing and open sexual content tends to hurt the marketability of a game as well as making it a bore to slog through. Sex and swearing is not the same as shocking. And if you can think up no other punch to your works than that, you aren't trying.
-wl3. new ground, new lands, new goons.
This gives the inexile team a bit more latitude in freely creating things then they may have felt they had to put in wl2. (given how they killed off nearly everything they could find from wl1...)
The Nancies, the clowns, the bizzare, the new guns, the new items. It looks interesting. Just another 4 months...
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Re: Mole204's Wasteland 3 Construction Checklist

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Mole204 wrote: January 30th, 2020, 1:53 am
A company should not prevent customers from modifying their purchased product, but neither they should they be compelled to clean up the customer's mess if they break it.
I find it amusing that Steam basically has this down to a menu function. Software, not hardware, but it's the spirit of the thing. Borked your program? Here, let us check/reinstall it.
This does not incur them any significant expense to offer a reinstall. ;)
Of course if the program come pre-borked, that wouldn't do much to change anything.
Bloodlines did.
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Re: Mole204's Wasteland 3 Construction Checklist

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(looks up Bloodlines. Vampire the masquerade.) A rare example. A case where much was fixed and much was added. Not something that be counted on happening.
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Re: Mole204's Wasteland 3 Construction Checklist

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They sold it to me without warning that it was broken, then I didn't hear from them for more than a week, and when I did, they [unabashedly] told me to disable half of my installed ram any time that I wanted to play the game.

Fed up with them, I went looking for a user [mystery hack] fan patch, and found one within minutes. I decided to install it (despite the obvious risks), and immediately afterwards the game was up and running just fine; I never had a problem with it after then.
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Re: Mole204's Wasteland 3 Construction Checklist

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Gizmo wrote: January 29th, 2020, 3:50 am The law should be changed/amended. It should have been that certified repair shops (possibly even knowledgeable customers) could be allowed to acquire the stickers, to replace them after servicing.
Thank you, no. But refreshing to see someone so extremely anti-consumer being up front about it.
They offer a warranty, they should be able to place conditions upon it—including the user's willful invalidation of it.
They can. There's just limits on what conditions they can place on said warranty.
This will result in loss of warranties
As most warranties are about as useful as underbody coating, this isn't really a problem.

***
Mole204 wrote: January 30th, 2020, 1:53 am You might be able to swap a few parts, hdd, ram, but that won't get your xbox repaired from the red ring of death.
Why do you keep bringing up the XBox? Quit bringing up irrelevant smokescreens to hide the fact that your arguments are weak and unintelligible.
but it's not like I put forth an argument for the return of Finster's sister or something like that.
Finster's sister was part of the same plotline as the Serpioids; they're the same story. Why have you so strongly latched on to Serpioids while washing your hands of everything else surrounding them?
The Serpoids just make for the best (forceful widening) of the game's boundaries.
How? Why? Please explain this. Don't just toss out assertions.
In wl2 there was too many of the same goons, unlike wl1's constantly rotating and inventive goons.
I... I wouldn't go that far. There was a lot of enemies in Wasteland that were just the same thing with slightly tweaked stats or a slight name change. See: Warroid Mk 1, Warroid Mk 2, and Warroid Mk 3.
None of this is begging for "$5,000 + shipping. Design a Unique Encounter"
That's a cheap shot.
Unless they remaster wl2 into wlR style, a sequel to wl-r would be...?
Why would they do that?

And Wasteland Remaster is Wasteland. It's not like they're changing the plot or removing Darwin Village or something. It's a new engine, new graphics, and bug fixes. Again, just look at the Bard's Tale Remaster that Krome just did.
I meant bunkers from the 1960's. Air force. Viet Nam war. CIA.
This is where you explain why the government just left the bunker as opposed to A) updating it or B) taking all the stuff out of it.
even a proton ax is going to have a lot of machines ordered up in a start to finish view.
Is this another one of your made up idioms?
I suspect wl3 of areas having the same old case of "we spent so much time on making it look like a god-awful pit that we didn't make it fun."
I expect it to be extremely similar to Wasteland 2, but without the baggage of forming a direct story link to the original.

Make of that what you will.
Where did all the museum pieces go?
Obliterated when the cities said museums were in got hit by nuclear missiles? Otherwise, I would assume they were scavenged, not placed into 40 year old bomb shelters and then sealed up.

Just because something is possible does not mean it is plausible.
Well, that narrows it down to one of fifty or so cards
And is there any answer I could give that you wouldn't ridicule?
You could have said what the card it. It's not too difficult. For instance, my personal computer has a EVGA 1060.
Wl3 needs to return to the same spirit that wl1 has, and wl2 lacked. Make it less dreary. Add some more humor.
They tried. It just wasn't very good humor.
Program life and compatibility. There's no need to key wl3 to need only the newest OS, only the newest hardware.
Once again, the listed requirements for Wasteland 3 are extremely modest:

Windows 8.1/10 x64 (Windows 8 came out 8 years ago)
I3-2120 Processor (9 years old)
8GB RAM (Extremely common)
GTX 750 Ti (6 years old)
22GB HD Space (Extremely common, and cheap)

The steepest requirement there is a six year old graphics card that is four generations old. I just now found a used one on eBay for 30 bucks. These are not steep requirements. In fact, Wasteland 3's minimum requirements (no recommended really listed) are about the same as the Recommended requirements for Skyrim, a game that came out almost a decade ago.
Graphics overload. Just because it's a winter setting doesn't mean you have to recreate "Frozen." Take it down a notch or two.
Okay, see, games have settings and you can turn those effects off if you don't want them. That way, those of us who do, or have computers that aren't yet old enough to vote, don't have to have chunky, lowest-common-denominator graphics.
wl2 had many name-drop items, and wl1 references. But where was the spirit of the game? It needed more class, too. Swearing and open sexual content tends to hurt the marketability of a game as well as making it a bore to slog through. Sex and swearing is not the same as shocking.
Yeah, Wasteland would never stoop to sex. There was nothing sexual about Paragraph 1. Or the Prostitutes all over the place. Or the Prostitutes clearly poking through their tops. Or the three-legged prostitute that you could have sex with and get Wasteland Herpes from...
wl3. new ground, new lands, new goons.
Wait. What happened to: "Why remaster the game if you aren't going to use the re-assets again in another game?"
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Re: Mole204's Wasteland 3 Construction Checklist

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Gizmo wrote: January 29th, 2020, 3:50 am The law should be changed/amended. It should have been that certified repair shops (possibly even knowledgeable customers) could be allowed to acquire the stickers, to replace them after servicing.**

Those stickers are an indicator that all is as it was when they sold it; not damaged or altered by the user. A company should not prevent customers from modifying their purchased product, but neither they should they be compelled to clean up the customer's mess if they break it. They offer a warranty, they should be able to place conditions upon it—including the user's willful invalidation of it. They are not required to issue a warranty in the first place, but if they do—then they are required to honor it regardless of tampering? This will result in loss of warranties, or the use of some other/alternate user opt-in agreement that can be given defensible conditions that are legal, for them to repair it. This is a shame.

**But alas... human nature would dictate that those stickers would go up for sale, and be bought by anyone who changed their mind about needing their warranty service intact.
Nope.

This is anti-consumer, and anti-business. You are now forcing a company to employ trained technicians to repair something that has an arbitrary sticker. Apple tried to do this and has been slapped down for it.

The stickers indicate no such thing, they are easily bypassed, and generally do not last the lifespan of the warranty. Further they are easily damaged by "life".
Also they are actually required to offer a warranty. If they sell you something and it breaks within an unacceptable period of time, then they will be obliged to replace it.

You can't sell products that don't do what they say they'll do.

Anyway, we won't agree on this so have your final say. It will be irrelevant.
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Re: Mole204's Wasteland 3 Construction Checklist

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Why do you keep bringing up the XBox?
Because the wl games are released on xbox as well as pc and steam. And as such, both platform copies have to be runthrough-identical. I don't have as much experience with the ps or mac, so I don't have any reason to talk about them.
Just because you, or I, don't know something doesn't make it irrelevant.

If you know a war is coming, there's going to be a lot of panicked "ship X to a bunker, we'll get back to it later."
During the cold war time before the war, if they took the stuff out of a storage bunker, it'd just go into a different, larger storage bunker, and therefore back to "bunkers" again.
Is this another one of your made up idioms?
It's about paper trails. Start with a product in mind. Then make the machine to make that product. There has to be blueprints for it. All the electrical certifications, osha cert., patents, shipping, worker manuals, repair manuals, safety manuals, shipping instructions, etc etc. Then repeat for the next step in milling that product. It's not the same as "What'll we do with all this proton runoff?" "Oh, just pour it into this fire ax mold." or "This machine turns the atomic structure of things into protons. Let's try something larger. Get me the fire ax from over there."
If there's more Wasteland games, then there should be more hidden half-completed workings from the same level of government spending and top-secret-research that created Sleeper Base. We might not find giant works of reality-breaking machinery beneath the caves, but we might find a few wrapped up, locked up, reasonably sized prototypes under a lot of "Tango Sierra Clearance required" stickers. Colorado has NORAD located there, after all. It's much more important than Arizona, isn't it?
Once again, the listed requirements for Wasteland 3 are extremely modest
Once again, yeah it looks ok, I just haven't had any _specific_ program breakage yet. Once I GET the game, I'm sure to find some eventually.

Hopefully the Red Rider will return in Wl3.
Wl1Remastered will be interesting to play, but I hope we can restore from multiple saves. I know I'd like to run through the different versions of certain events.
In the old days I could do that by making multiple folders of the game. Not as possible with the spread out way they made wl2, but then they had multiple saves anyway,
Shovel. Mirror. Cryopod.
I wonder if they mixed up hobo dog and coy dog?
Wait. What happened to: "Why remaster the game if you aren't going to use the re-assets again in another game?"
That was about wl-r. The part I said about wl3 was about wl3. And we've seen new goon, etc there. Sometimes it can be as simple as some alterations. You can do a lot to change Frederico into Power armor by doing little. Some color change, move the visor up, etc.
As for "why remaster wl1", there's no reason for that to exist. BUT if they make a second one using the same game engine layout (like the wl2 we should have gotten that used the wl1 style) that justifies wl1-r. Just doing it once doesn't make sense. Twice? Sure! Wlr2 should be easier to make than wl2.
With WLr not far away (and likely programmed in New Orleans, btw inexile is at this time hiring for N.O. programmers. More of the same?)
I wonder if they prettied up the casino, or the card game, in the new version. Since those are two traditional locations in New Orleans, someone might make that a point of pride.
While it may be up to the players to find out if all the other old easter eggs are still there, (and they should be) I just have to ask: Will there be a "wlr but unaltered" Paragraph Book bundled with the program, or not?
You can't sell products that don't do what they say they'll do.
I think that's how half the pages here came into being.
Inexile: This program has listed requirements that are extremely modest.
Me: It crashed.
Drool: Impossible!
Me: There was a ram problem.
Drool: Doubly impossible!
etc.
The Serpoids just make for the best (forceful widening) of the game's boundaries.
- How? Why? Please explain this. Don't just toss out assertions.
Wl1 had a lot of things happen in it. The array of people and inhumans things you meet. The amount of super-science hidden away in locations you need dynamite to reach- after you've been tipped off to the location to know to look there. Sealed rooms created by generational military, and that's pre-war. There's a lot of stuff going on, and the player team is out to find it. It doesn't matter if it's people, mutants, robots, or aliens. We're gonna shoot it!
Then wl2 came along. Much of the fun unexpected craziness was stripped out and replaced with a more limited scope of view. That there's no one here but us and us. And some robots. And some broken glass. So while everyone but the Rangers is sliding back to the caveman level, it would be more important to force that back, to revisit goals without ruining them. The paragraph book helped flesh out some of the events that were never mentioned again. (and yes, some things that were flat out lies to the game's storyline.) If there's to be a revitalization, it's to come from outside the sealed, stagnating system explored in wl2. Like new products to a dying Old West town. Even if you're just tossing the Serpoids in somewhere, depending on how it was done it could range from "singing alligator moment" to "the introduction of hope and a new angle on fixing everything that's gone wrong" for the Rangers, and from the point of view of the locked up wrecked up world of Wasteland. I do not suggest turning everything into a sci fi plotline, only to shift the blame and add some things that would cover lifeforms that couldn't have happened. The orbital platforms went crazy? Could be the computer, could be they were taken over by aliens. It's 1980s thinking remember. Have the computer fight the aliens. Have the aliens fail hard. Have the Rangers fight the computer. Possibly have, or leave, magic out of it. Save the world for the cowboys. You can't take a rationalist, factual view of what's going on, or radiation after all. Otherwise you may as well just declare everything dead long before Wasteland 1 happens, with no fantastical mutations. So don't just stand there, cheat like crazy. You can't just have 100 years of the humans just wandering around doing nothing- after all they're at the sticks and rocks level just after reaching the home computer stage, after secretly reaching the energy weapon stage. You can't reach giant churches made of glass walls of blood. You can't reach police robots and night thrashers that way. Knock over a few alien crash sites. Kill a few away team rescue squads. Crash a few non-Nasa, non-human, non-Cochise-robot things into the ground. Sure it all ends up in the same way we know, but a little supernumerary would be needed.
Let's get some adventure back. Then hit it over the head from behind and take it's proton ax.
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Re: Mole204's Wasteland 3 Construction Checklist

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Mole204 wrote: January 31st, 2020, 10:36 pmBecause the wl games are released on xbox as well as pc and steam.
Originally, you were complaining about running things on PC. Console is irrelevant to that.
If you know a war is coming, there's going to be a lot of panicked "ship X to a bunker, we'll get back to it later."
But they didn't know war was coming. The Cold War in the Wasteland world had, presumably, been going on for roughly 40 years with skirmishes and proxy wars, much like the real world. The triggering even for the nuclear war was completely unforeseen and took both sides by surprise, leading to a snap-decision to launch the missiles.
If there's more Wasteland games, then there should be more hidden half-completed workings from the same level of government spending and top-secret-research that created Sleeper Base.
Okay, I think I follow your line of thinking. I'm not, in general, opposed to finding a research base or prototype weapons or armor or the like. Sure. It could be argued that Wasteland didn't have prototypes, but it could also be argued that it simply had functional ones.

But, sure. A research bunker or base could be neat. I mean, that's kind of what Sleeper One was, but it had a lot more mystery than we tended to get in Wasteland 2.
Colorado has NORAD located there, after all. It's much more important than Arizona, isn't it?
Well... NORAD isn't exactly a research facility. Putting your research in unmarked bases out away from known locations kinda makes sense; they're less likely to be targets, while NORAD's gonna be at the top of the list.
Hopefully the Red Rider will return in Wl3.
Disagree. He was, essentially, an Easter Egg/punishment and tied specifically to the killing of children. That's unlikely to be duplicated, and sometimes, it's best to just let things be. Again, just because something was in Wasteland doesn't mean it needs to be in sequels. That's lazy.
Wl1Remastered will be interesting to play, but I hope we can restore from multiple saves. I know I'd like to run through the different versions of certain events.
The Bard's Tale Trilogy has multiple saves. I would expect Wasteland Remastered to do so as well.
In the old days I could do that by making multiple folders of the game. Not as possible with the spread out way they made wl2, but then they had multiple saves anyway,
What? You have unlimited save files in Wasteland 2.
Shovel. Mirror. Cryopod.
I wonder if they mixed up hobo dog and coy dog?
...what?
As for "why remaster wl1", there's no reason for that to exist.
I've listed reasons for it multiple times.
Just doing it once doesn't make sense. Twice? Sure! Wlr2 should be easier to make than wl2.
Why would you remaster Wasteland 2? Do you understand the concept behind a remaster? It's not just a fancy word for "make again".
With WLr not far away (and likely programmed in New Orleans, btw inexile is at this time hiring for N.O. programmers. More of the same?)
It's being made by Krome, which is based in Australia. Maybe things would make more sense to you if you took 10 seconds to look things up.
I wonder if they prettied up the casino, or the card game, in the new version. Since those are two traditional locations in New Orleans, someone might make that a point of pride.
Yeah, when I think New Orleans, I think "casino"...
Will there be a "wlr but unaltered" Paragraph Book bundled with the program, or not?
What does this mean? What, specifically do you think will be changed that'll bleed into the Paragraph book?
Inexile: This program has listed requirements that are extremely modest.
Me: It crashed.
Drool: Impossible!
Me: There was a ram problem.
Drool: Doubly impossible!
Oh. So that's what you took away from it. Interesting. I mean, I was asking about specs and saying that it probably had nothing to do with using DDR3 memory as opposed to you running it on integrated graphics, but sure. Ignore everything everyone says and run with your incoherent nonsense. That's been working so well so far.
So while everyone but the Rangers is sliding back to the caveman level
Demonstrably untrue.
Let's get some adventure back. Then hit it over the head from behind and take it's proton ax.
Well. That was certainly something. "I didn't like Wasteland 2 (despite, apparently, not being able to play it at all), so the solution is more adventure and the only thing that I can think of to do so is to (somehow) add in Serpioids (somewhere) (and do something with them)."

I suppose that's certainly a way to widen the game's boundaries. Not an especially good way, but it is a way, yes.
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Re: Mole204's Wasteland 3 Construction Checklist

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Get your Sonic Key out, and your 100 year old paperwork ready. WLR is coming.

Why is this thread so long?
War erupts as some madmen press ahead with their insane dreams.

What madmen? How do they press ahead? What are their insane dreams and how do those goals effect the world? I just think that that's a line with a lot of promise.
The triggering even for the nuclear war was completely unforeseen and took both sides by surprise, leading to a snap-decision to launch the missiles.
Snap decisions are just that: orders given in haste, and sometimes to the wrong people.
The real timing of the start to end of the nuclear war wasn't gotten into. If it was, it was in the paragraph book. (maybe, away from copy). So go panic dang near everybody and give it half an hour. Then the bombs hit and the lines of communication are cut. Question: where is everything? Answer: either left on the road for a few months to be found by people looking for food trucks, or, locked in the wrong storage facility.
Military people are going to follow their orders, even if those orders are wrong or outdated, because the scale mail must go through.
Again, just because something was in Wasteland doesn't mean it needs to be in sequels. That's lazy.
Lazy? Maybe. A willing angel of retribution? Yes.
Why would you remaster Wasteland 2?
While I wonder what that would look like, think of it like this:
Wl1. Wl2. Wl3.
Wl1-r. Wlr-2. Wlr-3.
Not a typo. With a original sequel, it becomes it's own series.
On wlr: It's being made by Krome, which is based in Australia.
Odd, the inexile page had a Louisiana icon at the bottom.
https://static.wixstatic.com/media/c84f ... White.webp
Will there be a "wlr but unaltered" Paragraph Book bundled with the program, or not?
What does this mean? What, specifically do you think will be changed that'll bleed into the Paragraph book?

Specifically: It's a question. 1- Oh, look, the paragraph book is still a thing. (I don't know how to be obnoxious on purpose about it, but I feel a brief moment would be warranted after all that -waves vaguely towards the past 10 pages- that went on.)
2- will they include a digital PB with the game?
3- Will the PB be unaltered and in it's pure form, or will it too, be remastered in some way? Pictures? faux-Watermarks?
So while everyone but the Rangers is sliding back to the caveman level
Demonstrably untrue.
OK, so the ROBOTS aren't sliding to the caveman level.
And no, AgCenter isn't doing much super science anymore, they're just gardening with the tools they were given. Even less so after wl2. I think Someone around here kept heckling "cargo cult" like it meant something in that context.
I assume you fought your way through Darwin like everyone else? Just because they sent robots after you doesn't mean they aren't a pack of animals.
I suppose that's certainly a way to widen the game's boundaries. Not an especially good way, but it is a way, yes.
Yes, and it's not any more ham-handed, or less carefree, than anything else that's gone on. It's no more out of style for Wl1 than Wl2 was. Like I said, wl2 and 3 is it's own thing, and the Serpoids are from the depths of the PB. The Serpoids shouldn't be used to make the whole thing sci-fi. That's not the same direction, no matter how long you fight robots, or wolves in Finster's Mars recreation.After level after level of Wl2, adding a little of the impossible is not just preferable, it's traditional. Also, remember the previous discussion about if copyrights extend to the Paragraph book. It may be time to show, not tell. Like I said before, by the Wasteland timeline, anything the Serpoids would want to do is over and done with- except fight the Rangers. Or the Rangers fighting them. No-one questions them any farther then the word "mutant." And the loot from them would certainly bridge any "where is it from?" gaps. In wl1, the most powerful weapon is the proton ax. In wl2, it's the photon cannon, I think. What will it be in wl3? And how can you make the situation -worse-? Presumably for a wider gain. If you survive. Would you fit your near-beginner team with Proton axes and photon cannons in the early game if it meant bringing down an even worse enemy then the Church of Samson? Now that would be an alternate gameplay experience.
Remember the big red button of mystery? What if it would actually do something? There's a point in any game replay where I (and presumably others) would want to kick over the set-up and introduce a bigger wild-card for that game. Too bad the satellite dish was left behind in wl2.
None of this is begging for "$5,000 + shipping. Design a Unique Encounter"
That's a cheap shot.
How? I just want to be clear I'm not the sort of forumite who goes and does the "raise a big enough stink and get your own way to shut him up." I am not demanding anything. I only suggested a few things in extrapolation/predictive talk, like the serpoids- which I much later realized was something that would fit under "design a unique encounter" if you line it up a certain way. (If someone skips the fact that it's a path of discussion, that sounds like a faux paux to me.) Personally, I'd think that for $5,000 that might best be some sort of advertising thing. Buy some space in a video game for Subways or Krogers or something and have it be a major heal spot that the players would think fondly of.
But no: I just think that a few people are wrong about a few things that they think I'm wrong about.
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Re: Mole204's Wasteland 3 Construction Checklist

Post by Drool »

Mole204 wrote: February 1st, 2020, 7:59 pm Why is this thread so long?
Because you keep bringing up nonsense.
Lazy? Maybe. A willing angel of retribution? Yes.
What?
While I wonder what that would look like, think of it like this:
Wl1. Wl2. Wl3.
Wl1-r. Wlr-2. Wlr-3.
Not a typo. With a original sequel, it becomes it's own series.
That's not how remasters work.
Odd, the inexile page had a Louisiana icon at the bottom.
https://static.wixstatic.com/media/c84f ... White.webp
Yes, because inXile has a Louisiana office (they made Bard's Tale 4). So what? That doesn't change the fact that Wasteland Remastered is being made by Krome.
2- will they include a digital PB with the game?
Presumably.
3- Will the PB be unaltered and in it's pure form, or will it too, be remastered in some way? Pictures? faux-Watermarks?
Possibly? But adding a picture doesn't change the substance.
And no, AgCenter isn't doing much super science anymore, they're just gardening with the tools they were given.
Missed the mutants, did you?
I assume you fought your way through Darwin like everyone else?
I actually tried to avoid combat as much as possible so as to not piss them off.
or wolves in Finster's Mars recreation.
It wasn't a Mars recreation. Try actually playing the game.
After level after level of Wl2, adding a little of the impossible is not just preferable, it's traditional.
This makes no sense.
Also, remember the previous discussion about if copyrights extend to the Paragraph book. It may be time to show, not tell.
This also makes no sense. You can't just throw out random idioms.
In wl1, the most powerful weapon is the proton ax.
...no? It was the most powerful melee weapon, but the most powerful weapon in terms of raw damage was the Meson Cannon. The most powerful from an efficiency standpoint was the Ion Beamer.

This, of course, discounts the Red Ryder for obvious reasons.
Remember the big red button of mystery? What if it would actually do something?
What big red button? The one in Wasteland 2 that detonates the Davy Crockett and gives you a game over?
How?[cheap shot]
When Wasteland 2 was seeking funding, it was an absolute crap-shoot. No publisher wanted to touch it, and it was Brian's last hail Mary attempt to make the game. Offering things like including NPCs or encounters was an attempt to entice backers, and was an extremely common reward for Kickstarter campaigns in 2012.
But no: I just think that a few people are wrong about a few things that they think I'm wrong about.
I'm sure you do.
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Re: Mole204's Wasteland 3 Construction Checklist

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This is the funniest thread in this forum.
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Re: Mole204's Wasteland 3 Construction Checklist

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Not a typo. With a original sequel, it becomes it's own series.
That's not how remasters work.
No, that's how sequels work. The remaster of 1 is just a step in the process.
I actually tried to avoid combat as much as possible so as to not piss them off.
The wandering kill teams sure didn't avoid me.
It wasn't a Mars recreation. Try actually playing the game.
Underground (Darwin Base). With the Spawnmasters. It sure looked like a fake Mars. For 1989.
After level after level of Wl2, adding a little of the impossible is not just preferable, it's traditional.
This makes no sense.
Go outside the boundaries a little. Throw in something unexpected. Don't be too linear, throw in a surprize once in awhile.
In wl1, the most powerful weapon is the proton ax.
...no? It was the most powerful melee weapon, but the most powerful weapon in terms of raw damage was the Meson Cannon. The most powerful from an efficiency standpoint was the Ion Beamer.
If you say so. I always ran out of power packs and went back to one guy with the ax doing the fighting.
What big red button? The one in Wasteland 2 that detonates the Davy Crockett and gives you a game over?
No, the one in the sewers that didn't do anything, maybe, (though it did something). Having one for the Serpoids might be a good idea. Don't want them? Keep on walking. Want to bring down a redshirt team of lizard men? Hit the button. Maybe fill the whole level with Serpoid encounters, meant to scour the party off the map. It'd be a tough one to survive.

https://twitter.com/inxile_ent
So the Wasteland 3 Collector's Edition was revealed on Brian Fargo's Twitter. It's cool. While I was sadly not among the orderers for that, I find it slightly impressive anyway. The art is as expected, beautiful scenes of devastation. But my favorite bit is the cassette tape with the usb in it.

What bears pointing out here is the Guide, which sounds like a version of the Paragraph Book.
Digging deeper into this buffet, collectors will find the Wasteland Survival Guide, a tome passed down through the Ranger ranks containing information collected about the world from the perspective of the Rangers (although it seems Scotchmo got ahold of it at one point).
While I've yet to read it, it sure sounds like a Paragraph Book. I guess that's one thing fulfilled on my expectations list.
This is the funniest thread in this forum.
I don't get why, but whatever. I still hold that adding swearing in 2 and 3 is a mistake. It's something that's negative for the game. And wl3 will have a LOT of competition. The programmers could have done everything cleanly. Yes even Victory, but was it so beyond them to think of better lines to write?
It's not just degenerate scuzzbaggery. It's boring, been done, scuzzbaggery.
It's mediocre. I know you don't care it's offensive, but it doesn't serve any use in the WL series. Couldn't you use some name-dropping? Couldn't you use the chance to do some world building? Mention some in-theme idea. Swear by hobo dogs. Grab him by the nixie tube.

While I don't know anything really definitive, since I don't play them, Fallout 76, and now World of Warcraft sound like they're being burned alive.
I had thought that the new Fallout was well thought of, and I never liked Warcraft 3. Anyway, WoW has made some changes, one of which is something to do with downgraded graphics. That may be understandable in a series that prided itself on beautiful cutscenes and horribly purply-mist baroque armor.
That does not have anything to do with the Wasteland series, but people are going to want things. And whenever you get feedback from many people at once it's going to sound pretty contradictory.
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Re: Mole204's Wasteland 3 Construction Checklist

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Mole204 wrote: February 9th, 2020, 9:19 pmNo, that's how sequels work. The remaster of 1 is just a step in the process.
Wasteland Remastered isn't a sequel. It's a remake. It's in the same continuity as Wasteland 2 and 3, it doesn't somehow spin off its own universe.
Underground (Darwin Base). With the Spawnmasters. It sure looked like a fake Mars. For 1989.
Only if everything red is Mars. "The Director, Irwin John Finger, notices your stare and smiles like a snake oil salesman. "I see you've noticed my pet project. This is how the world will be when all men are gone. It will once again return to the pristine paradise it was before man rose up and destroyed it."" He's making a pre-human world, not Mars.
Go outside the boundaries a little. Throw in something unexpected. Don't be too linear, throw in a surprize once in awhile.
I bet you liked The Last Jedi.
If you say so. I always ran out of power packs and went back to one guy with the ax doing the fighting.
Then you wasted ammo. Proton Ax did 14d6 damage. Meson Cannon did 19d6 per shot, capacity 10 (190d6/pack). Ion Beamer did 14d6, capacity 20 (280d6/pack).

The Proton Ax was certainly a great weapon, and easily the best melee weapon, which is why it was worth finding the second one in Vegas, but it wasn't the "best".
No, the one in the sewers that didn't do anything, maybe, (though it did something).
It was a joke/Easter Egg.
Having one for the Serpoids might be a good idea.
Wow. "There's nothing here, so lets add Serpioids!" By this logic, it's also a fine location to add Super Mutants. Or a horde of Geth. Or kobolds.
But my favorite bit is the cassette tape with the usb in it.
Agreed. That's pretty cool. Especially if the cassette is full sized.
What bears pointing out here is the Guide, which sounds like a version of the Paragraph Book.
Sounds more like a hint book or lore book to me.
While I've yet to read it, it sure sounds like a Paragraph Book. I guess that's one thing fulfilled on my expectations list.
It really doesn't.
Couldn't you use some name-dropping? Couldn't you use the chance to do some world building?
I'm sure there'll be plenty of disappointing name dropping.
Mention some in-theme idea. Swear by hobo dogs. Grab him by the nixie tube.
Ugh. Why are fake swear words any better than real ones? Why is "bastiche" (thanks, Lobo) better than "bastard"? We all know what bastiche is standing in for, nobody is fooled. Why do you insist on giving certain words magical powers? It's the audio version of "f--k". Nobody looks at that and thinks, "Ah, a mystery word!" Everyone knows exactly what it is. I really don't get the need to pretend.
While I don't know anything really definitive, since I don't play them, Fallout 76, and now World of Warcraft sound like they're being burned alive.
Um... okay? Who cares?
That does not have anything to do with the Wasteland series, but people are going to want things. And whenever you get feedback from many people at once it's going to sound pretty contradictory.
Yes. This isn't exactly a secret of the universe here.
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Re: Mole204's Wasteland 3 Construction Checklist

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I was late to the beta, but enjoyed it anyway. I've looked it over and I'm satisfied with it. I've been quite clear about it's failings, but it's a good game aside from that. Much like Wl2. But it's got some of the same failings as wl2. Wl remastered was better than expected, wlr was what I thought wl2 would have been like. As for wl3-beta? It's not bad. I beat it in 11 hours. I got to the end of Annie Oakly's (Libby?) mission was kicked back to the main menu. Must be over. I am still looking forwards to the real release in- what is it this time, August?

-A paragraph book would be nice. Perhaps it would be a menu tag containing all the lore books like the Nick bible. Or a few fake paragraphs picked up from townspeople that you'd have to check the p.b. window for, to read when ever you get around to it.
-Downgrading ram usage, like snow. This thing has no use, let's just turn it off. There's lots of fiddly graphics details that should get turned off. Wl3 is a bit of a processor hog. I'm not talking about turning it back to the wl1 8-bit era, but did you notice that there's breath fog that comes out of some of the sprite's mouths? It's an overlooked detail. I only noticed it when I saw it coming from a on the ground dead goon. That and a few other things crosses the attention to detail line into unnecessary.
-I would like more control over Major Tom. Perhaps be able to have him follow different team members, or just trail the group, or leave him at the base. He follows the wrong team member. I have to protect him in firefights.
Last time, I set M. Tom on fire. Unintentionally. He is still less fragile than Wl2's Vax.
-I found a creepy doll and some wolf skulls at the wolf fight, but they don't show up in the inventory. I know vehicle customization is not in the beta, but I could have sold them at the garage. Oh well. Point is things going missing is usually a bug not a feature.
-It's got a wl2 style player menu, and all the wl1 descended stat options. It could use the ability to get the characters to stop moving. Glad to see the team can drop things and they stay there. That was very useful in wl2.
-Will the full game have a kill counter?
-persistent skill 17 mouseover tag at the underground bunker doors in new Ranger base
-Was that Val Kilmer as Khris's photo icon?
-Did anybody get that door behind the HQ med bay open?
-The sky-stabbing error for Jarret Doresey.
-Mjr Persad's choices are die, die ,die a different way, and you don't have the right skill to see her die in an unknown way.
-Mouseover problem with the inventory icons being the previous item.
-Mouseover error for upgrade costs in places like the Marshal hq and the Rangers hq.
-The "Little Vegas" club, quite a surprise. :)


-Remove swearing, show some creativity instead. You're making a product, not disappointment.
The swearing does not contribute to anything. Not to the atmosphere. Not to the gameplay. It acts against everything from the advertising to the suitability of the game for it's audiences. That's audiences, plural. We don't need to hear swearing to know that the Dorseys are the bad guys, or to pick out the one who are just unfit to live.
Bryan Fargo's Twitter repeats a line from a review for Wl3 that says
"There is absolute brutality, rampant vulgarity, and an overabundance of sheer violence."
This is me calling you out on that.
Blood dancer? Fine. The hostage pit? Fine. Hotlanders? Perfect. I just want the swearing/profanity cleaned up, as it should not have gotten this far anyway. A beta is not the finished product. Every instance of swearing is a waste of screen time, of player attention, and the chance to get in some really good insults.
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Re: Mole204's Wasteland 3 Construction Checklist

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Mole204 wrote: April 2nd, 2020, 1:13 amA paragraph book would be nice.
Leave that poor horse alone.
Downgrading ram usage, like snow. This thing has no use, let's just turn it off.
Or character running animations. It has no use, let's just turn it off.
There's lots of fiddly graphics details that should get turned off. Wl3 is a bit of a processor hog.
It's an unoptimized beta.
I would like more control over Major Tom. Perhaps be able to have him follow different team members, or just trail the group, or leave him at the base. He follows the wrong team member. I have to protect him in firefights.
Almost like he's an animal.
I found a creepy doll ... things going missing is usually a bug not a feature.
It's a party-wide buff. While it should be marked somewhere, it's not really an "item".
We don't need to hear swearing to know that the Dorseys are the bad guys, or to pick out the one who are just unfit to live.
You... you do know that people swear in the real world, right? It's not something made up by Hollywood and video game developers.
Every instance of swearing is a waste of screen time, of player attention, and the chance to get in some really good insults.
I've known pastors who aren't as hung up on swearing as you seem to be.
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Re: Mole204's Wasteland 3 Construction Checklist

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Or character running animations. It has no use, let's just turn it off.
-I wouldn't say no to a option like that.

There's lots of fiddly graphics details that should get turned off. Wl3 is a bit of a processor hog.
It's an unoptimized beta.
-Is that what's wrong? Because so was wl2. Still, so far wl3b hasn't crashed once for me.
Oh, I'd like the ability for things that you have to stop and read to pause the game. Probably a beta thing, but there's always some beta things that shouldn't make it to the finished game.

I would like more control over Major Tom. Perhaps be able to have him follow different team members, or just trail the group, or leave him at the base. He follows the wrong team member. I have to protect him in firefights.
Almost like he's an animal.
-He's a liability! I want to leave him at the base! He's a cigarette smoke covered cinnamin roll.

I found a creepy doll ... things going missing is usually a bug not a feature.
It's a party-wide buff. While it should be marked somewhere, it's not really an "item".
-But it's only a buff when it's equipped, right? In the tool item in the character inventory. That makes it an item, like the rabbit's foot and the ranger's star.

Every instance of swearing is a waste of screen time, of player attention, and the chance to get in some really good insults.
I've known pastors who aren't as hung up on swearing as you seem to be.

-They aren't buying the game. As I've said, wl2 and 3 are constructed, line by line, word by word. I'd rather have it be entertaining instead of boring and crass. I'm only asking for what's promised. I'm only asking for what I want instead of expecting people to read my mind. I'm only wanting the game developers to not 'phone it in' in both platform compatibility and game text. Where's the fun in the swearing that's in the game? There isn't any, and to say otherwise is a lie and a refusal to admit what you're looking at. "Oh, it's realistic" No it isn't. It's insulting, disapproved, not a selection that gets you anywhere. You may be thinking of various people who abuse that there's no immediate payback for doing so, or being hostile. No, I do not believe that God will get them for that later, he's clearly skipped town. They're just jerks. And that's going lightly on them.
I don't want this, the least amount of effort put into the game. I don't want this, the need for people to have to hold back broadcast of the game in slices to the general public because of an understandable age rating restriction. I don't want this, the refusal of the staff that worked on that bit to use their brains and think of something cool. Major Persad's determination to "just keep breathing" is more attention getting then the "blah blah swearing, doesn't matter what, he's got nothing good to say anyway" dialogue from the Dorsey goons.
I've said that if all the swearing was removed from the game, then no one would notice. Just because someone can go "It's not my problem" doesn't mean that that's the right thing to do.
I didn't write down every swearing instance- because I don't work in editing on the game.
But every example of it can be replaced by something better. Next time you play the game or watch a playthrough, try thinking for yourself. Think of something better for them to say, if you have the mental capacity. Even thinking of less insulting ways to say that swearing, that's better. Even if there's a sub-cult of Dorseys that worship the High Holy Hobo Dog, that's better.
Remember- this is the game series descending from Wasteland. "You explode him like a blood sausage." Where's the cool stuff like that in wl3? We don't need the gaps in the effort that the swearing examples. This is both insulting AND lazy.
-
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Re: Mole204's Wasteland 3 Construction Checklist

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Mole204 wrote: April 4th, 2020, 2:04 am-But it's only a buff when it's equipped, right? In the tool item in the character inventory. That makes it an item, like the rabbit's foot and the ranger's star.
It seems to be a party buff that you get by finding the item, not equipping it.
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Re: Mole204's Wasteland 3 Construction Checklist

Post by Grohal »

Drool wrote: April 4th, 2020, 1:11 pm
Mole204 wrote: April 4th, 2020, 2:04 am-But it's only a buff when it's equipped, right? In the tool item in the character inventory. That makes it an item, like the rabbit's foot and the ranger's star.
It seems to be a party buff that you get by finding the item, not equipping it.
That is correct. As far as I remember the doll is not even in the inventory, once found.
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Re: Mole204's Wasteland 3 Construction Checklist

Post by Mole204 »

My second playthrough, I found another doll in the HQ and it doesn't appear. Permanent party buff? Odd way of doing things, since having an equipped item was the way it's been done up till now. Not a problem anyway, outside the lack of explanation.
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