My point was about gameplay after character generation. You are saying that starting out with maxed INT lets you sink later points into skills that give bonuses every level; where any other choice cripples the PC where intelligence is a priority. That sounds like a design flaw.Stuurminator wrote: ↑November 25th, 2017, 2:21 pmThis comparison is not relevant because building a house requires a period in which you have a foundation but no usable living space, but in Wasteland 2 this is not necessary. You do not need to work your way from 4 INT, through 5, 6, and 7 before you hit 8, because you can just select the value of 8 straight-out. You'll have to lower some other attribute to do so, but when you raise those during play, every point of them will give some benefit. Other attributes have no "interim periods" of delayed gratification.
Again, the issue isn't whether it's potentially possible for points invested in interim to pay off, it's that doing so is always the wrong choice that has permanent ramifications even after it's paid off.
Fallout had a similar one where the game let the player reassign the bonus stat points from the Gifted trait; giving 7 bonus stat points that could be stacked in any attribute.