Bigger party,more ammo drops,reduce weight and etc...

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Captain_Bonecold
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Bigger party,more ammo drops,reduce weight and etc...

Post by Captain_Bonecold » October 24th, 2017, 7:49 pm

First thing remove the weight off ammo. Intelligence is weak. Please make every point in intelligence matter. For example I have 5 intelligence i should get 5 skill points per level. Make all starting stats 4 plus 10 free to spend points. Also make me want to build different from every one else. Promblem wasteland 2 is 90% People copy and paste. Allow 1 perk every 3 levels. Add more perks. Make energy weapons do 100% damaged against lightly armored targets. Improve weak perks. For example melee shooting reduce assult rifle close range penalty by 35%. That only reduce the penalty from 25% to a close range penalty of 16%. Make the perk more useful. I would have like the penalty gone. A 50% isn't the way I would like but it's better than 35%.

The player should be able to create 6 rangers. 3 NPC's join. Two more rangers would allow me to have a ranger who uses handgun and a melee ranger.

Animal whisper should add bonus stats to animals. Animals who are charmed should permanently join your team and lv up. Lv up for join animals adds stats. Animal can be revived with Animal trama kits. Mekits should heal animals.

Improve barter skill so rank 10 your selling items for 70% of there price and buying them for 70% of there price.

Enemies need to drop more ammo and more loot. Enemies need to drop more types of ammo. I fought a raider in wasteland 2 and it drop zero ammo. A sniper raider. And most raiders when drop ammo always drops handgun ammo. 5 handgun ammo isn't enough.
Last edited by Captain_Bonecold on November 1st, 2017, 11:10 am, edited 1 time in total.

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Gizmo
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Re: Bigger party,more ammo drops,reduce weight and etc...

Post by Gizmo » October 24th, 2017, 8:33 pm

Captain_Bonecold wrote:
October 24th, 2017, 7:49 pm
First thing remove the weight off ammo.
What on earth for? :?

They should not be able to have that much ammo; and should have to choose which ammo to bring, and/or bring something else instead—and risk running out.
Intelligence is weak. Please make every point in intelligence matter. For example I have 5 intelligence i should get 5 skill points per level.
I've never equated a person's intelligence with an inclination to learn or seek out skill training. Games that equate INT with skill points tend to create polymaths instead of specialists (or even jacks-of-all-trades—masters of none). I'd much prefer that intelligence confer added mastery of applicable skills... A 200 IQ should not be the sole reason that a character was able to win a Mr. Universe contest; one could have the intellect, but the time commitment involved should mean that they either hit the gym, or they hit the books... One cannot do both with the same time, and would get inferior results at both if tried.

If Intelligence of 5 is average, then they should get zero bonus bonus in skills that require intelligence, (and penalties for having less than 5; bonuses for more). A person can be mentally handicapped, and skilled; and/or very intelligent and practically useless; or useless anything but their area of interest. INT should not influence the number of skills possible, IMO; but rather it should afford a bonus so that applicable skills need not have as many points put into them to achieve high proficiency. The same could go for any stat; with Charisma affecting bartering, influence, lying, etc... And Agility influencing skills that require manual dexterity (like piano playing and forgery; lock picking)... Certain skills could overlap, like lock picking gaining benefit from dexterity and intelligence... (knowing the inside of the lock, and having the ability to manipulate the picks.)
Improve barter skill so rank 10 your selling items for 100% of there price and buying them for 50% of there price.
I disagree because IMO a 10 should be selling for MORE than 100% of the value, and such a person might negotiate for some of their items (during bartering) being included for free in the deal.

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Grohal
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Re: Bigger party,more ammo drops,reduce weight and etc...

Post by Grohal » October 25th, 2017, 5:44 am

Captain_Bonecold wrote:
October 24th, 2017, 7:49 pm
First thing remove the weight off ammo.
Against this. Ammo should be so scarce that the weight of it should be no problem. Else leave some of it in the base.
Intelligence is weak. Please make every point in intelligence matter. For example I have 5 intelligence i should get 5 skill points per level. Make all starting stats 4 plus 10 free to spend points.
Why? The rangers have enough skillpoints to cover EVERY skill as a squad. Even having two decent medics and/or snipers is no problem.
Also make me want to build different from every one else. Promblem wasteland 2 is 90% People copy and paste.
You can build whatever you want - if 90% want minmaxing that is their problem.
Allow 1 perk every 3 levels. Add more perks.
That would be ok if most perks are "weak" and doing more flavour stuff. Every third perk of this 3 perks (so roughly every 10 levels) should be mighty at most.
Make energy weapons do 100% damaged against lightly armored targets.
Well energy weapons should really be reworked. InXile should orient on WL 1 for this.
Improve weak perks. For example melee shooting reduce assult rifle close range penalty by 35%. That only reduce the penalty from 25% to a close range penalty of 16%. Make the perk more useful. I would have like the penalty gone. A 50% isn't the way I would like but it's better than 35%.
Again, no from me for this. You play a squad of desert rangers, not superheroes/powerrangers/half-gods.
The player should be able to create 6 rangers. 3 NPC's join. Two more rangers would allow me to have a ranger who uses handgun and a melee ranger.
Strictly no. WL is always 4 + 3 - no more, no less. Also use handguns and meleeweapons if you feel like it. :P
Animal whisper should add bonus stats to animals. Animals who are charmed should permanently join your team and lv up. Lv up for join animals adds stats. Animal can be revived with Animal trama kits. Mekits should heal animals.
So you want 9 rangers plus all the animals you can charm? Are you sure you are not in the wrong genre and should check strategygames with big armies or something? :mrgreen:
Improve barter skill so rank 10 your selling items for 100% of there price and buying them for 50% of there price.
No way this would exploit the economy. You could just sell your stuff and buy it back half prize all the time until you have a squad of Dagobert Ducks.
Enemies need to drop more ammo and more loot. Enemies need to drop more types of ammo. I fought a raider in wasteland 2 and it drop zero ammo. A sniper raider. And most raiders when drop ammo always drops handgun ammo. 5 handgun ammo isn't enough.
Maybe more loot, but only a if most of the stuff is more or less useless junk/broken stuff/personal stuff of no wealth for anyone but the corpse it is looted from and so on.
Most weapons should be so close to breaking or even are broken that they can only be sold or used as spare part suppliers. Most enemies shouldnt have more than a couple of bullets left imo. There was way to much ammo in WL 2 for my taste. Force me to spare ammo in WL3 and use melee weapons and improve melee (free attacks on bypassers in combat for example).
Last edited by Grohal on October 25th, 2017, 9:25 pm, edited 1 time in total.
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Godfather101
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Re: Bigger party,more ammo drops,reduce weight and etc...

Post by Godfather101 » October 25th, 2017, 11:08 am

Everything Mister Grohal said +1.
Agreeing on everything with him. ^^

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Woolfe
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Re: Bigger party,more ammo drops,reduce weight and etc...

Post by Woolfe » October 25th, 2017, 5:02 pm

Godfather101 wrote:
October 25th, 2017, 11:08 am
Everything Mister Grohal said +1.
Agreeing on everything with him. ^^
Yep... pretty much the same from me.
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Re: Bigger party,more ammo drops,reduce weight and etc...

Post by Captain_Bonecold » October 31st, 2017, 11:03 am

Godfather101 wrote:
October 25th, 2017, 11:08 am
Everything Mister Grohal said +1.
Agreeing on everything with him. ^^
Think and respond for yourself. Don't be a copy and paste robot.

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Re: Bigger party,more ammo drops,reduce weight and etc...

Post by Captain_Bonecold » October 31st, 2017, 11:04 am

Woolfe wrote:
October 25th, 2017, 5:02 pm
Godfather101 wrote:
October 25th, 2017, 11:08 am
Everything Mister Grohal said +1.
Agreeing on everything with him. ^^
Yep... pretty much the same from me.
Think and respond for yourself. Don't be a copy and paste robot. You didn't need to quote the guy quoting the other other guy.

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Re: Bigger party,more ammo drops,reduce weight and etc...

Post by Captain_Bonecold » October 31st, 2017, 11:23 am

Gizmo wrote:
October 24th, 2017, 8:33 pm
Captain_Bonecold wrote:
October 24th, 2017, 7:49 pm
First thing remove the weight off ammo.
What on earth for? :?

They should not be able to have that much ammo; and should have to choose which ammo to bring, and/or bring something else instead—and risk running out.
Intelligence is weak. Please make every point in intelligence matter. For example I have 5 intelligence i should get 5 skill points per level.
I've never equated a person's intelligence with an inclination to learn or seek out skill training. Games that equate INT with skill points tend to create polymaths instead of specialists (or even jacks-of-all-trades—masters of none). I'd much prefer that intelligence confer added mastery of applicable skills... A 200 IQ should not be the sole reason that a character was able to win a Mr. Universe contest; one could have the intellect, but the time commitment involved should mean that they either hit the gym, or they hit the books... One cannot do both with the same time, and would get inferior results at both if tried.

If Intelligence of 5 is average, then they should get zero bonus bonus in skills that require intelligence, (and penalties for having less than 5; bonuses for more). A person can be mentally handicapped, and skilled; and/or very intelligent and practically useless; or useless anything but their area of interest. INT should not influence the number of skills possible, IMO; but rather it should afford a bonus so that applicable skills need not have as many points put into them to achieve high proficiency. The same could go for any stat; with Charisma affecting bartering, influence, lying, etc... And Agility influencing skills that require manual dexterity (like piano playing and forgery; lock picking)... Certain skills could overlap, like lock picking gaining benefit from dexterity and intelligence... (knowing the inside of the lock, and having the ability to manipulate the picks.)
Improve barter skill so rank 10 your selling items for 100% of there price and buying them for 50% of there price.
I disagree because IMO a 10 should be selling for MORE than 100% of the value, and such a person might negotiate for some of their items (during bartering) being included for free in the deal.
So dumb and strong gets all benefits? If you have an IQ of 200 you can learn fast. The average intelligence of this game is 3. At 5-7 it pointless stats for this game 4,8 and 10 gets you extra skill points. Max 5 skill points at 10 intelligence. Intelligence effects zero skills. You get max of 2 ap at lv 10. It says 2.5. Unless you plan on making a max out intelligence and strength ranger. That 2 ap.

Learn your stats.

Barter max bonus is 10% Right now. That a skill of 10. Meaning your buying items for 90% at max barter. Your selling items for 40%. A worthless skill right now.

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Re: Bigger party,more ammo drops,reduce weight and etc...

Post by Captain_Bonecold » October 31st, 2017, 12:09 pm

@Grohai

I buy my ammo and sell my junk. Not all ammo is equal weight in this game. Common ammo is.38. I have 750 .38 ammo. 90% of the time the ammo you get is .38.

Yo're kidding right? Unless you're lv 99. You don't have enough skill points. The requirements increase by 2,4,6 and I forget the last rank number of skill points requirement.

You are so wrong. Best NPC's require a huge Charisma bonus. 25 I think the biggest squad bonus. Also NPC's are stupied without a person who has leadership. Chance to go rogue= NPC death.

The base perks are mostly weak. 10% chance to find ammo is weak. +1 armor is weak. Every 10 lvs that 3 perks. 13 perks at lv 40. Wow 3 more perks at lv 40.

Energy weapons do less damaged than most weapons.

50% would make it -12.5%.

You are limited by your skill points. My rangers 4 intelligence min. Because 3 is too stupied. 6 rangers reason is most useful NPC's are quest locked.

If animals you can charmed are given stat boost,armor and there own set of skills than you would only be able to have 1 at a time. The rest return to base.

If you invest enough points to get rank 10 barter. You do realize that rank 10 barter. The 10% discount now is worthless. I be happy if buying and selling prices were at 70% at rank 10 barter. That way you can't buy a item for less and sell it for higher.

What difficult you play on? Enemies drop very little ammo and very little junk. Animals need to drop way more. Those bullets aren't cheap. If the enemy shoots me with a sniper rifle they should drop a sniper ammo and not 3-5 .38 ammo.

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Re: Bigger party,more ammo drops,reduce weight and etc...

Post by Zombra » October 31st, 2017, 2:25 pm

Wasteland 2 already has a Rookie difficulty level.
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Grohal
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Re: Bigger party,more ammo drops,reduce weight and etc...

Post by Grohal » October 31st, 2017, 3:31 pm

Captain_Bonecold wrote:
October 31st, 2017, 12:09 pm
@Grohai

I buy my ammo and sell my junk. Not all ammo is equal weight in this game. Common ammo is.38. I have 750 .38 ammo. 90% of the time the ammo you get is .38.
Sure because it is the most commonly used in early parts of Arizona.
Yo're kidding right? Unless you're lv 99. You don't have enough skill points. The requirements increase by 2,4,6 and I forget the last rank number of skill points requirement.
Max Level is 50. And, yeah I know the requirements. Also there are skillbooks - one for (nearly?) every skill giving you +1 to a certain skill. So your best man only has to take it until rank 9. Also there are trinkets that give skillboni.
You are so wrong. Best NPC's require a huge Charisma bonus. 25 I think the biggest squad bonus. Also NPC's are stupied without a person who has leadership. Chance to go rogue= NPC death.
Yes. It happens that rangers die. The first scene of the game (the intro) is all about it. So your point is? No one in your squad should ever die? Also those recruits are not like running into a minefield laughing madly all the time when they go rogue.
The base perks are mostly weak. 10% chance to find ammo is weak. +1 armor is weak. Every 10 lvs that 3 perks. 13 perks at lv 40. Wow 3 more perks at lv 40.
So what do you want as a perk? +5 Armor? Like I am naked but everything short of an RPG just can't break my skin? Again - it is a game about desert rangers, trained - but still quite normal humans. Not superheroes.
Energy weapons do less damaged than most weapons.

50% would make it -12.5%.
That is the one point I, and most others would agree upon. Energy weapons are quite useless. It was way better in WL 1.
You are limited by your skill points. My rangers 4 intelligence min. Because 3 is too stupied. 6 rangers reason is most useful NPC's are quest locked.
Yes - there is a limit to the skill points. Because a single member of a squad of 4 (later 7) can only do so much better than average. I don't quite get the last sentence in this.
If animals you can charmed are given stat boost,armor and there own set of skills than you would only be able to have 1 at a time. The rest return to base.
Or even better - only let animals be charmed for the length of combat and run into the wild right after that. I play a desert ranger squad, not a circus - even IF I would have taken the clown thing at the beginning for all 4 starting rangers.
If you invest enough points to get rank 10 barter. You do realize that rank 10 barter. The 10% discount now is worthless. I be happy if buying and selling prices were at 70% at rank 10 barter. That way you can't buy a item for less and sell it for higher.
If you think a skill is useless - don't take it. Simple as that. I never took that skill to 10 in any playthrough myself. Must every skill be godlike?
What difficult you play on? Enemies drop very little ammo and very little junk. Animals need to drop way more. Those bullets aren't cheap. If the enemy shoots me with a sniper rifle they should drop a sniper ammo and not 3-5 .38 ammo.
I played on Supreme Jerk until about half of California.
What should animals drop other than pelts, teeth, claws (and only if one of my rangers has some hunting skill in my book) - rocket launchers from a mutant fly?
As far as I remember enemies drop exactly the type of bullets they pelted you with before their untimly death. It has been some time though, MAYBE I remember that one wrong.
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Re: Bigger party,more ammo drops,reduce weight and etc...

Post by Woolfe » October 31st, 2017, 3:43 pm

Captain_Bonecold wrote:
October 31st, 2017, 11:04 am
Woolfe wrote:
October 25th, 2017, 5:02 pm
Godfather101 wrote:
October 25th, 2017, 11:08 am
Everything Mister Grohal said +1.
Agreeing on everything with him. ^^
Yep... pretty much the same from me.
Think and respond for yourself. Don't be a copy and paste robot. You didn't need to quote the guy quoting the other other guy.
Why would I do that when Grohal has so eloquently stated what I want.

I disagree with pretty much all of your comments, for pretty much the same reasons that Grohal stated. If I were to repeat them what would it add to the debate?

And as for quoting Godfather101 instead of Grohal, I wanted to show that A) there are a number of us who agree with Grohal, and he is representative of a group of us, and that B) I did not have anything else to add at this time.

So my sentiment matched both Grohal AND Godfather101.

Now as to me being a copy paste robot... :lol: :lol: Perhaps you should peruse my posting history :lol: :lol: :lol:
I think Argumentative SOB would be a more appropriate description ;)
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Re: Bigger party,more ammo drops,reduce weight and etc...

Post by Gizmo » October 31st, 2017, 4:06 pm

Captain_Bonecold wrote:
October 31st, 2017, 11:23 am
So dumb and strong gets all benefits?
Why would you think that?
If you have an IQ of 200 you can learn fast.
That doesn't apply to every kind of skill.
The average intelligence of this game is 3. At 5-7 it pointless stats for this game 4,8 and 10 gets you extra skill points. Max 5 skill points at 10 intelligence. Intelligence effects zero skills. You get max of 2 ap at lv 10. It says 2.5. Unless you plan on making a max out intelligence and strength ranger. That 2 ap.

Learn your stats.
I've barely played the game. I could never get into it, and it was remarkably unlike Wasteland 1. In the quote, I was speaking in general principle.

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Re: Bigger party,more ammo drops,reduce weight and etc...

Post by Drool » October 31st, 2017, 4:59 pm

Captain_Bonecold wrote:
October 31st, 2017, 11:23 am
Barter max bonus is 10% Right now. That a skill of 10. Meaning your buying items for 90% at max barter. Your selling items for 40%. A worthless skill right now.
It is, yes. I don't think boosting it to half/double is a good idea, though.
Grohal wrote:
October 31st, 2017, 3:31 pm
That is the one point I, and most others would agree upon. Energy weapons are quite useless. It was way better in WL 1.
Energy weapons were great in theory, but pretty pants in practice. They certainly were better in WL1, but they wanted every class of weapon to be viable for the whole game.

Personally, I'm still annoyed that the Mason Cannon was relegated to a Tier 3 weapon.

And the slicerdicers...
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Re: Bigger party,more ammo drops,reduce weight and etc...

Post by Captain_Bonecold » October 31st, 2017, 5:23 pm

Zombra wrote:
October 31st, 2017, 2:25 pm
Wasteland 2 already has a Rookie difficulty level.
Why, do you play rookie?

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Re: Bigger party,more ammo drops,reduce weight and etc...

Post by Captain_Bonecold » October 31st, 2017, 6:15 pm

Loot: I want animals to drop more animal loot. I want raiders and etc that use weapons to drop that same Type. A sniper raider should drop sniper ammo. How hard is that to understand.

Perks. I don't want +5 armor perks. I want crappy perks improve. Silver-Tongued is junk. A 5% discount. It should be 15%. You got safecracking and lockpicking 1 perk. No bonus loot perks. Some perks kick in the face. Free-for-all,Charge,Slayer,Powder Packer,Loose Change,Intimidating,Affable,Know-it-All,Camel,Turtle,Weather ,Hoarder,Limber,Tinkerer,Bloodthirsty,deadeye and Zeroed all are weak perks.

Hoarder: +40 wieght is a better option.

Party: Increase party to 6 because max lv 50. Plus everyone has alarms,locks,safes,explosives and etc to screw the player over with. Would love a doctor at lv 1. While not losing a a energy gun user.

Animal: Dogs are use in war. They are stealthy. Plus they sniff out Enemies.

Weapon skills should always be 10. Lock picking and safecracking has to be 10. Fields medic and surgeon has level items base on there skill level.

Energy weapons: allow 100% damage against non-conductive armor targets. Change the perks to do more damage to conductive armor targets. There energy weapon balance and useful.

Ammo: Make the wieght for all ammo 0 or make it .001.
Last edited by Captain_Bonecold on November 1st, 2017, 11:15 am, edited 2 times in total.

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Re: Bigger party,more ammo drops,reduce weight and etc...

Post by Godfather101 » November 1st, 2017, 12:55 am

Grohal wrote:
October 31st, 2017, 3:31 pm
*snip*
AAAAAAAAAAAAAAAAND again, everything Mister Grohal said (and of course Mister "quote" Woolfe too ^^). :D
He is right in everything he states here.

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Re: Bigger party,more ammo drops,reduce weight and etc...

Post by Captain_Bonecold » November 1st, 2017, 11:05 am

Drool wrote:
October 31st, 2017, 4:59 pm
Captain_Bonecold wrote:
October 31st, 2017, 11:23 am
Barter max bonus is 10% Right now. That a skill of 10. Meaning your buying items for 90% at max barter. Your selling items for 40%. A worthless skill right now.
It is, yes. I don't think boosting it to half/double is a good idea, though.
Grohal wrote:
October 31st, 2017, 3:31 pm
That is the one point I, and most others would agree upon. Energy weapons are quite useless. It was way better in WL 1.
Energy weapons were great in theory, but pretty pants in practice. They certainly were better in WL1, but they wanted every class of weapon to be viable for the whole game.

Personally, I'm still annoyed that the Mason Cannon was relegated to a Tier 3 weapon.

And the slicerdicers...
A 70% buying and selling price wouldn't you to cheap the market. Selling at the same price you're buying.

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Re: Bigger party,more ammo drops,reduce weight and etc...

Post by Woolfe » November 1st, 2017, 8:36 pm

Godfather101 wrote:
November 1st, 2017, 12:55 am
Grohal wrote:
October 31st, 2017, 3:31 pm
*snip*
AAAAAAAAAAAAAAAAND again, everything Mister Grohal said (and of course Mister "quote" Woolfe too ^^). :D
He is right in everything he states here.
:lol: :lol: :lol:
Captain_Bonecold wrote:
October 31st, 2017, 6:15 pm
<Snip>

Party: Increase party to 6 because max lv 50.<Snip>
No. We lost enough of WL1, we don't need to lose more. 4 + 3 is a good mix. You can build pretty solid characters, That either specialise or are versatile, whilst leaving plenty of space to find more specialised NPCs.
Captain_Bonecold wrote:
October 31st, 2017, 6:15 pm
Animal: Dogs are use in war. They are stealthy. Plus they sniff out Enemies.
That's a good idea. You could probably apply those sort of "bonuses" to any number of animals. And it would be nice for them to be a little less squishy. Heck even if they just ran away out of danger at times would be nice.... *Stupid Goat*
Captain_Bonecold wrote:
October 31st, 2017, 6:15 pm
Ammo: Make the wieght for all ammo 0 or make it .001.
No. That makes no sense at all. Why make ammo weightless. You have enough characters that carrying enough ammo shouldn't be that hard, and as far as I have seen no one has ever had a problem with running out of ammo in most games.
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Re: Bigger party,more ammo drops,reduce weight and etc...

Post by Drool » November 2nd, 2017, 3:36 pm

Captain_Bonecold wrote:
October 31st, 2017, 6:15 pm
Would love a doctor at lv 1. While not losing a a energy gun user.
Why can't you? I did.
Weapon skills should always be 10. Lock picking and safecracking has to be 10. Fields medic and surgeon has level items base on there skill level.
Are you trying to improve the game, or do you just need a link to the character editor?
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