Are you the base commander, or are you a Ranger party?fuzzyballs01 wrote: ↑July 19th, 2017, 7:46 amhow is numbers bad?
"you have 3 engineers fixing and upgrading weaponry" "you have 5 medics at work" "you have 2 ranger squads ready to head out"
how is that bad?
you're not playing a city building game, you're building a militairy base, having exact staff numbers is a must, you don't need to add food or water into the count
just increase the staff in the mess hall or something to keep up with demand, just a simple bar would do the trick
If the first, then numbers are good. If the second, then why are you that concerned with the numbers, that's the base commanders job. If the Base commander says "we have a shortage of "Blah" and we need X amount to be viable", that's fine. But when the base commander says. "Right we have X number of people, eating Y amount of food, with an addition of Z for the animals, and N for additional expenses, which leaves us -A per month. We need more food, what should we do?", then that's bad.
The base commander should be making these decisions, and directing your team, or another ranger team to go and collect more, or to identify a solution to the problem long term etc. These decisions shouldn't be yours. UNLESS you are the base commander, in which case, it would be more like old school Xcom. But then you wouldn't be playing an RPG anymore.
Agreed, and you should be able to affect this sort of stuff. But it should be different to a management simulation etc. You are a party being directed or with "missions" to help out. You are not the person with their finger on the life of the base.fuzzyballs01 wrote: ↑July 19th, 2017, 7:46 amyou might even go a step further and add staff happiness, if a staff member has a high medic skill but you put him in the mess hall, he won't be happy and eventually he might leave, he might end up fighting and end up in the brig, he might even talk other rangers into leaving or lower happiness of everyone in the mess hall staff
stuff like that
choices and consequences people, CHOICES AND CONSEQUENCES
And.. that makes no sense to the context.....fuzzyballs01 wrote: ↑July 19th, 2017, 7:46 ambut not for followers, I don't care about old timey RPG's that make evil characters leave because you're not playing an evil group or make good characters leave because you loot a village
you know who you are, the people who join you know who you are, caravan talk moves fast, they know what to expect
also I always took advantage Pizepi Joren not knowing you tell anyone when she's not around or in the mess hall
I told Vargas with her still at the entrance doors, I told Thrasher, and as long as she's not in your group or in the mess hall she doesn't know and can't leave
I said it
I finally said it