I know it's too late, but can you ditch Unity and switch to UE4?

Discussion about the upcoming Wasteland 3!

Moderator: Ranger Team Alpha

bokkie
Novice
Posts: 35
Joined: February 22nd, 2014, 2:42 pm

Re: I know it's too late, but can you ditch Unity and switch to UE4?

Post by bokkie » July 31st, 2017, 1:31 pm


User avatar
Grohal
Master
Posts: 1002
Joined: April 26th, 2013, 9:51 pm

Re: I know it's too late, but can you ditch Unity and switch to UE4?

Post by Grohal » August 1st, 2017, 2:12 am

Maybe we should all go back to symbol graphics like in the late 70ties, early 80ties. Should pose no problem no matter how shitty the hardware is.
Hell is no place, hell is a condition.

Remo
Scholar
Posts: 144
Joined: April 24th, 2017, 3:16 am

Re: I know it's too late, but can you ditch Unity and switch to UE4?

Post by Remo » August 1st, 2017, 3:49 am

bokkie wrote:
July 31st, 2017, 1:31 pm
Related tweet from Brian Fargo: https://mobile.twitter.com/brianfargo/s ... 5714605058
True, while the type of game engine can offer some insights e.g. certain game engines don't have linux support, others are performance heavy and don't preform well on low end machines, and or don't have the shiniest options to get out of high end ones. IMO the system requirement sections is much more useful for 99% of the people.
Grohal wrote:
August 1st, 2017, 2:12 am
Maybe we should all go back to symbol graphics like in the late 70ties, early 80ties. Should pose no problem no matter how shitty the hardware is.
Why stop there, whats wrong with pen&paper ? otherwise things like this is what guiding the industry.

Remo
Scholar
Posts: 144
Joined: April 24th, 2017, 3:16 am

Re: I know it's too late, but can you ditch Unity and switch to UE4?

Post by Remo » August 1st, 2017, 3:52 am

Anyway, its really a mute point, we already got an official response:
sear wrote:
April 24th, 2017, 9:02 am
Wasteland 3 is building on years of code and assets created for Wasteland 2 and the Director's Cut, and throwing it away would mean starting all of that over. That would be a poor use of our resources, and it would be a missed opportunity to expand and improve on what is already there.

User avatar
CymTyr
Initiate
Posts: 15
Joined: March 14th, 2012, 10:08 pm

Re: I know it's too late, but can you ditch Unity and switch to UE4?

Post by CymTyr » August 1st, 2017, 11:27 am

Remo wrote:
August 1st, 2017, 3:52 am
Anyway, its really a mute point, we already got an official response:
sear wrote:
April 24th, 2017, 9:02 am
Wasteland 3 is building on years of code and assets created for Wasteland 2 and the Director's Cut, and throwing it away would mean starting all of that over. That would be a poor use of our resources, and it would be a missed opportunity to expand and improve on what is already there.
Understood, just throwing my name into the hat for future releases :)
"I tried so hard, and got so far, but in the end it doesn't even matter. I had to fall to lose it all, and in the end, it doesn't even matter...."

RIP Chester!

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests